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C2B

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Everything posted by C2B

  1. How often does your friends lose HDs, also easily avoided by doing back-up save (on PC atleast) in case you are really that worried... Do they live in a rural area where Internet is down all the time? The game can be finished in 15 to 25 hours according to reviews, doesn't take a huge commitment if you ask me. Unless you play with some really casual players. But then again why would you choose someone like that as the host if you know how the multiplayer works. Maybe Nathan or someone could tell if it's possible for the host to send the save file to someone else in case the host decides to quit playing. You're missing the point, which is that for whatever reason the hosts stops playing, I only mentioned some possibilities but there could be many more, maybe he just went on vacation for a few weeks, maybe he has a busy project at work and won't be able to play for a few weeks, whatever the reason, everyone who was the part of that game who may have put 15-20 hours into the game are held hostage and have to start over. This is a terrible system. There is no justifiable defense for it, and with a little bit of effort and creativity they could have avoided such a flawed system, they were either too stubborn or too lazy to do it, and neither speaks well of them. Nobody stops them for hosting their own games nor playing single player. Also that situation is easily avoidable too by communication. And this has nothing to do with layziness or creativity.
  2. Two different magazines reported this though. Problem with the review code?
  3. Crossposting: New Trailer http://www.videogamer.com/videos/dungeon_s..._medium=twitter
  4. New Trailer http://www.videogame.it/dungeon-siege-3-x3...i-obsidian.html
  5. You must be kidding me. I can
  6. So they visited Eidos? Would strongly hint to further projects with Square Enix. Nice. Interesting that he follows two DX team members....
  7. It uses Steamworks. So, yes. You'll need it.
  8. Very good post Apart from that though its designed with very different goals in mind from the typical diablo dungeon crawler experience. Multiplayer only seems to cater to buddy co-op with friends. Theres also no PVP anyway. Also as far as I understand you can still do the skill allocation yourself when you enter someone elses game and since there are predefined charachters its still pretty much your "own" charachter. Apart from loot though which is really a shame.
  9. I'm curious what caused this radical shift in combat design from May to September (going from "easier than NWN2" to "more challenging than NWN2" Was it a change in philosophy (assume the typical player is interested in the combat system and provide a challenge vs. assume the typical player isn't very interested in learning the combat system)? I'm very glad this happened, but I'd like to know how it came about! I don't really think there was a change at all. Maybe communicated a little different. Epic Level games are always a little special in how they are viewed.
  10. Um, there he could be just wrong informed. He's unsure himself. Wasn't in managment after all and left before it was finished.
  11. Schacknews Preview http://www.shacknews.com/article/68578/dun...siege-3-preview
  12. 1. The market? Making sequels are the best option if you are private and if you got the chance to do a big one you take it. Launching Original IPs isn't easy at all anymore. 2. I'm not even getting into your case of entitlment here (Your not a voice of some "general opinion" like you call it). Just know. Hard-Locks of the PC with NWN1... happened. Also happened with Infinity games including Icewind Dale and Planescape. F3 crashing for no reason? Happened too. That said NWN1 and Kotor1 were way less buggy than their successors. Yes, I admit that. Then again, as buggy as they are its a fact that Bioware makes the least buggy RPGs.... On their own engine.
  13. Sorry for asking, but can you give some sources about those? I'm really curious. Multiple. Your best off reading this thread http://forums.somethingawful.com/showthrea...er=252#lastpost Especially Comtes (Patrick Mills) posts http://forums.somethingawful.com/showthrea...mp;userid=19836
  14. You realize a diablo-style multiplayer framework simply doesn't work for a mainly story-driven game, right? It sort of breaks any sense of immersion or balance to have a level 30 friend bring his character into the early stages of your game. I've never understood this argument. Maybe someone wants to break the balance early in his game. So what? Maybe some people like power-levelling their tiny friends. So what? Is it really worth breaking a system to try to stop people from playing the game the way they want? I just don't get it. Because both are design choices and maybe they are both just as valid. Regarding DSIII it was clearly not designed to integrate Diablo-Style Multiplayer. So yeah, I think it would have suffered from it. Edit: Its still a little sad and in my opinion could have been handled/designed better.
  15. That would actually by a valid argument if whole idea behind obsidian wasn't making sequels to games created by other studios. Unless of course you believe F3 fanbase would be fine with a switch to an isometric perspective. A: It isn't B: That doesn't make any sense. Making sequels to other studios games doesn't make you suddenly capable of understanding others engines perfectly. Much less a studio like Obsidian which doesn't have the best or a big amount of programmers (no offense^^) @mkreku No, its not. It's useless to deny their games are very buggy. Yes. Its not useless to deny they are buggier than other companies as there are clearly different experiences with their games around. Especially regarding modern complex rpgs ALL are very buggy. Look at Troikas games, look at Black Isles games (Especially Fallout 2) etc.etc.
  16. They.... didn't? As far as I know the last patch was released in July 2009. Thats not even a year from release date. Furthermore FO3 is FO3, F:NV is F:NV Questreleated bugs etc. aren't going to be fixed across games. Also F:NV has way more content than FO3 in terms of quests. Which also has to be brought into the equation. But hey, you probably expected OBSIDIAN to fix issues on a engine they have no idea about. Great!
  17. Yes, there is reason to play co-op and to play with friends. It just A: Isn't focused on online-play like other hack n slashes are. B: It works for what the MP tries to achieve. That is buddy co-op. This game is really not for playing with strangers though.
  18. I seriously doubt that. And even if the number of bugs is similar the severity is not. I don't ever remember bethesda softworks games losing savegames, in fact the most common bug that I do remember from Fallout3 was crash on quit. People have started to ask if a game is "obsidian-buggy" for a reason. Yes, FO3 also had bugs that made you lose your savegames. Yes, FO3 had tons of bugs. Yes, its roughly the same amount. I'm one of those that had less bugs by a fair amount in NV compared to FO3. Yes, I exist. Yes, there are other people like me too. Deal with it.
  19. The same guy reviewed Fallout 3 http://www.escapistmagazine.com/articles/v...eview-Fallout-3 That said he was also favorable to New Vegas but mentioned the bugs there. I think its really just like Pidesco said...
  20. I averaged a crash an hour. I'm not a console-only gamer, so I can't comment. All I know is that when you have unified hardware, you start running out of the excuses for the crashes real fast. The more crash prone PS3 issues are releated to the engine and already in Fallout 3. I heard once it was related to Bethesda-Gamebryos Havok impletation.
  21. My first playthrough will be Reinhart for sure just for the dialog.
  22. Was this already posted? http://www.escapistmagazine.com/articles/v...ditors-Note-DIY "Open Letter" to Obsidian Via WUE on Gamebanshee Edit: Oh my god the comments: Yes, of course. The highpoint of intelligent modern writing is the non-phrase "**** you". There aren't enough facepalms in the world. I mean I understand the sentiment. But there is no reason to do it in such a way nor is it entirly accurat.
  23. Possibly but how would we know? It's certainly the worst received obsidian game to date. We have an chicken or egg problem here. Hints by Patrick Mills (For example many of romes levels were mashed with old material) Lead Designer Change Looooong development time. Comments by Thortons Voice Actor Project was reconstructed near completly multiple times (This has been confirmed!) Troubles with SEGA like this Its .... pretty obvious.
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