Jump to content

C2B

Members
  • Posts

    4194
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by C2B

  1. Its the starting area for the defiants before you go back in time
  2. I'm still in Terminus waiting for that Diamond mob to spawn. I hate, hate, hate non revisitable areas in MMORPGs that have stuff like this. My perfectionism doesn't allow me to leave this place. Also I'm running around with around 50 gold
  3. 1up Launch Center http://www.1up.com/do/minisite?cId=3184285
  4. In popularity? Because I'd think from a financal/size standpoint they were there before. Didn't they almost fold a couple of years ago, what with the canned console port and all? Wasn't that just because they had problems with the external devs? http://ve3d.ign.com/articles/news/46616/CD...olf-Accusations Also, CD Projekt publishes Witcher 2 themselves in Europe.
  5. In popularity? Because I'd think from a financal/size standpoint they were there before.
  6. Nowgamer Preview http://xbox-360.nowgamer.com/previews/xbox...iii?o=0#listing
  7. Its much less that its wrong but more that its a very specific title. Why would you write it in the first place?
  8. We now know who played Katarina in that Shoot http://twitter.com/#!/rebeccagrants If it wasn't posted before.
  9. 1. Gimme. 2. Gimme? 3. Gimme!
  10. It's amazing that stuff like this still happens today. I mean.... Where the hell is Chris refrenced as Lead Gameplay Designer?
  11. Yep, question is : will it be a good thing or a bad thing? Wait and see, I suppose. In terms of ActionRpgs/Hack n' slash. Yes, its a good thing.
  12. I didn't. Only twice died till now. Though, the combat system is really my style.
  13. Also just began playing. On Ultra Setting just without Ubersampling. Smooth as hell^^. (GTX580) It's so beautiful.
  14. Yeah. Don't worry though, they don't really spoil anything of the story anyway. And they don't have anything to say either, they just talk because.. they like talking. Really, why the **** where they comparing it to Oblivion in the first place? "Well.. it's not Oblivion". No ****, Sherlock. Italian gaming journalism is generally not that better than its English cousin. Gaming Journalism in every country is pretty ****ty. Has nothing to do with where you live.
  15. And Skidrow released sadly. Its cracked for real this time. Still, there actually seems to be ,even in the pirate community, a strong motion to buy the game regardless.
  16. Offering a challenge to the player by putting limits on his abilities and forcing him to pay attention to a certain number of parameters. That's not frustrating, that's what some players want. Why do you think that regenerating health has become the one thing linked to dumbing down those last years??? Free self-heals/mana-regen buffs with fixed recharge timers should be limited enough by themselves, but combined with the punch to fill method, can provide a skilful alternative. An energy refilling free skill with 8 seconds of recharge to refill one third of the energy pool and an extra sixth over time (One half) but you need two seconds to cast it should have enough drawbacks in combat, and should reward you appropriately. A free regeneration stance with a speed, armor, damage or energy penalty (you use up more energy per skill) to go with is limiting enough to provide challenge, and is more flexible than the current purplish orbs of awesomeness. Yes, but still no. Its not more flexible. I don't even understand what you mean by "flexible" in here. Also please stop talking like your some kind of gameplay god and elevate whatever you say to be the "right" answer for design. Because A: You're not B: It's not. Edit: What I'm saying is. Your opinion is totally ok. Saying its somewhat a superior system at every turn is not, especially because its in no context to how DSIII works and is designed. Yeah there were some mistakes there(my bad), so to clarify it: I said I think (addressing your second point, thanks for reminding me | | ) that a system where you have a selection of free self heals you can choose two from by either being "in town" or at a specific NPC, gives you more options instead of taking them away, is more customizable, can easily be expanded, works anywhere even if the loot is crap (hence the less focus needed on fine-tuning drops each level ->faster development process), adds a new depth to combat, (Do I use my weaker self-heal skill or I punch mr skeleton #0264a5 for energy for the stronger heals). And saying again that if it is an additional option, then you are not forced to do this, and you can still go into a pack of Klasks shouting Xeria's name to gain energy that way. If you however prefer the little more "laid back" playstyle of planning before attacking, you can conjure additional resources and thus you options for preparing the battlefield widens. It's not dumbing the game down if done right (if done horribly wrong, then yes but otherwise no)! It's even adding more to the mix. It may not be the tree of specialties from DS2, but it makes health&energy management possible. An effort, yes, but possible. And I am not a game designing god, never will I be, I'm just somebody who has been studying it for some time by now. Thanks First off are you still talking about a regenerative form of healing or NPC healer? Because we have no information on the second. So this is based on the first. How is it more customizable? What is the customizable part of it? What is it worth to have more options when it removes challenge or the options cancel each other out. Where exactly is the connection to loot? Better defensive Equipment? How does it add depth to combat when it removes tactical managing of health? Also you would still do it. Thats called imbalanced options. Again, if there is a better direct way, why use the other?
  17. Offering a challenge to the player by putting limits on his abilities and forcing him to pay attention to a certain number of parameters. That's not frustrating, that's what some players want. Why do you think that regenerating health has become the one thing linked to dumbing down those last years??? Free self-heals/mana-regen buffs with fixed recharge timers should be limited enough by themselves, but combined with the punch to fill method, can provide a skilful alternative. An energy refilling free skill with 8 seconds of recharge to refill one third of the energy pool and an extra sixth over time (One half) but you need two seconds to cast it should have enough drawbacks in combat, and should reward you appropriately. A free regeneration stance with a speed, armor, damage or energy penalty (you use up more energy per skill) to go with is limiting enough to provide challenge, and is more flexible than the current purplish orbs of awesomeness. Yes, but still no. Its not more flexible. I don't even understand what you mean by "flexible" in here. Also please stop talking like your some kind of gameplay god and elevate whatever you say to be the "right" answer for design. Because A: You're not B: It's not. Edit: What I'm saying is. Your opinion is totally ok. Saying its somewhat a superior system at every turn is not, especially because its in no context to how DSIII works and is designed.
  18. No, the Reinhart video is the one where people remarked for the first time that the healing power used one orb, and then someone asked Nathaniel how exactly the orbs were used. Ah, yes. I remember. Thanks. @Tigranes: This entire thread is in personal preference territory.
  19. IIRC the purple orbs only extend the effects of defensive skills to the whole party. Actually I think all defensive abilities do use 1 purple orb. You use 2 if you want it to apply to the whole party. But it didn't look like it took that long to charge it up in the videos. No, I'm pretty sure Oners right. Didn't they say this in the Giantbomb Quicklook. Or am I remembering that wrong?
  20. A french preview reports that now the left button is used for attacks and specials while the right button is used for movement and only for movement. Did you change your mind on the control scheme for PC? Or it could be said previews are still from the same preview build he originally answered on. (Hopefully)
  21. I disagree on that one. Strongly. At least its not as generic as your typical rpg high fantasy setting and has very much potential.
  22. ... I don't think me and that gamesonnet guy are on the same page so I'll let that be my own judgment. Aside from that I have nothing against when the charachters act according to their personality/upbringing as long as you can still control the details (Which you can from what I've seen). I never expected any hardcore roleplay elements in the first place.
  23. You can play with Keyboard/Mouse though Previewers noted that its far from perfect. We'll see. I've gone through Gothic 1&2 without problems so I should be ready for it.
  24. Gamestars video seems to complain about the PC controls too.... Is this still the build before the polish pass? Because it gets worrying.
×
×
  • Create New...