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Everything posted by C2B
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I am through with the demo Have the complete opposite opinion on this. The whole direction is a bit different than we know from MOTB but it was very well executed, Charachters had different and unique personalities (from what little we have seen so far) and it was well written. Very intriqued how it continues. I especially enjoyed all the optional little lore stuff/jokes in the demo. Aside from that I don't have much to add to my initial impressions. It was.... a demo. I really liked what I've seen so far though. Personally, I didn't care much about the cinematic aspect about the dialog sequences. At least the animations were better executed than NWN2 and New Vegas (which isn't exactly praise, I know ) Also the game appears to have 16:10 support from the config file. Can't test it since I'm on 16:9. Weird.
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First (technical) Impressions - Really like the Graphics and Art Style. The Vistas are the best part, sadly a little hidden. - Love the effects. Very atmospheric. - Smooth Gameplay and Framerate - Love the Intro cutscenes. - Dislike Mouse/KB controls. It works somewhat well with the WASD system and is nowhere near unplayable (Have been through way worse) but its not exactly praisable at this state. - You have to leave the game to switch controller/Mouse support. Seriously? Just give us the option in the Options Menue for Christs Sake. - There only seems to be two of the camera perspectives in the demo of the announced three. They work well though IMO.
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I'm with ya. Currently installing too.
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Highly stylized, high profile role playing game.
C2B replied to WorstUsernameEver's topic in Obsidian General
They just... went private again. Weird Story. http://en.wikipedia.org/wiki/Turtle_Rock_Studios I'm not quite sure where I got the RPG thing but they have been hiring an awful lot of people that have experience in them. -
Highly stylized, high profile role playing game.
C2B replied to WorstUsernameEver's topic in Obsidian General
That Turtle Rock Studio RPG IP has become one of my most antcipated games in the next years and we don't even know what it is. Just from all the people they hired. -
Dungeon Siege III Art
C2B replied to Dimitri Berman's topic in Dungeon Siege III: General Discussion
Why in the world would anyone go to New Zealand? -
http://en.wikipedia.org/wiki/Minority_Report:_Everybody_Runs I am a human-google interface. You shouldn't bring games up that other people try to forget.
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I thought Virginia and Josh's project was one and the same thing? And if the release date is indeed early 2012, I expect an announcement next week at E3. That already was in the works when he still worked on New Vegas. It has a different project director anyway.
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It was probably Fallout New Vegas and after that he went to their new project ("Defiance" or something). Defiance was an idea that wasn't accepted by Squre-Enix - hence Dungeon Siege 3. Once this and New Vegas DLCs ship we only know of some kind of 2D game as far as Obsidian projects go. We know of at least 3 projects. Sawyer has a new IP cooking Virgina (If it wasn't cancelled) And a game with a big IP behind like Feargus hyped. Also Avellone was till now project Lead on most of the DLCs. And Ziets didn't really complain as much as highlight that the writing team was naturally smaller for DSIII than New Vegas considering the different focus.
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I'd be interested in knowing what have you been checking, just for the sake of comparison. Most impressions I've read so far weren't terribly positive (mostly because the niche that plays Hack'n'slash games sees multiplayer as a core pillar of the experience, but there were also complaints about stiff combat, exploration, lack of character development options compared to its peers, graphics and dialogue/voice acting.. basically everything, although multiplayer was the most prevalent). Now, of course you can't make everyone happy, but aren't you afraid of pigeon-holing yourself by focusing too much on the positive feedback (which, I can understand, as a developer is most gratifying than reading personal insults and accusation of being a lazy fat money-grubber)? Its really varied. I read more positivity on the whole (though I didn't count so could be wrong on that) and what mostly stood out was that for every positive opinion on something there was a negative one too for the same thing. Granted the dialog sequences didn't really get praised aside from the writing (Has to measure up to more cinematic experiences like in Witcher 2 or Mass Effect 2. Expected) and the MP reception was mostly negative but otherwise? Well, on the other hand you could call it the typical reception for a Obsidian game.
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Qore Youtube Version Ulysses Voice Actor revelead IT'S ROGER CROSS. (Curtis Manning from 24)
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Thers a difference in how a map is built and presented regarding the available space and perception of the user. You posted a map of a corridor. Nothing else in relevance to the actual size or how its structured or what sense of scale it uses. Proof can be looked at very differently from person to person. Zilch. Edit: Actually we went away from the point I originally wanted to make. I give up before I'm just saying things I don't want to. Feel mighty if you want. http://www.deadbuzzard.net/Azunite_Desert_copy.jpg Here's another picture...dots are enemies/characters/ect. Now you have scale too Proof is proof...and you have none, zero, zilch, nada. You are just a fanboy who refuses to be truthful (or is just ignorant). I never talked about the Azunite Desert to be honest nor was the point (Point beeing there were small and similiar linear areas in the previous DS), so? That is also pretty irrelevant at the moment as you said yourself with not knowing what awaits after the demo. I'll stop arguing anyway. I don't think you have a obsession with arguing with me so what does it matter, no?
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Thers a difference in how a map is built and presented regarding the available space and perception of the user. You posted a map of a corridor. Nothing else in relevance to the actual size or how its structured or what sense of scale it uses. Proof can be looked at very differently from person to person. Zilch. Edit: Actually we went away from the point I originally wanted to make. I give up before I'm just saying things I don't want to. Feel mighty if you want.
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Well, then we didn't play the same games apparently. Because my experience of said "very first map" was different. I played DS2 and the DS3 demo, not sure what game you were playing. I also posted a picture which conclusively shows what I am talking about as well so your "experience" and what you remember means exactly zilch. No. Also I can say the same thing for both of us. Zilch. Don't act so high and mighty.
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Well, then we didn't play the same games apparently. Because my experience of said "very first map" was different. Anyway, yeah. Discussion over if you want. Edit: Clarifing here: The first area also had bigger points in it I'll give you that. But smaller too and I didn't really notice more (less actually) stuff than in the DS demo.
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No, not really. Those areas are actually pretty open (scale is key to looking at the map). Whole villages, ruins, large fields, farms, ect are in there. Plus like I said earlier the hidden stuff wasn't just a singe chest 20 feet from the road...it was elevators down into a small dungeon...you could go inside most houses...there was many interconnecting paths...ect. It's not open world, but it certainly isn't a corridor like what the DS3 demo shows. Whether or not the full game opens up more is something yet to be seen, but as it stands the complaint is valid. Its a corridor. And not more open. At all. Also there is still entire villages (as shown in the demo) you can still go into houses (also shown in preview material) and so on. I've also played through this map just to say. If you believe it or not.
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If you say so. Little weird since my all time favourite gameplay game is TOEE and I inkonsequential charachter builiding but yeah. You say it.
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No, disagree completly. DS as mentioned had no depth. Depth does NOT equate to a large amount of things to put points in or a large amount of abilites. Its how complex something is actually handled and executed that gives it depth. Just saying something doesn't make it true. You see, I listed the things in the originals that made it more complex and open ended. It's quantifiable dude. I don't believe you really played the originals. I did. And all the difference you listed.... Didn't make really any at all. It was still shallow and no you couldn't do very interesting charachters with it. It was horribly broken to begin with, it didn't influence combat all that much etc.
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Diablo didn't even have names or AFAIK backstories! xD It did. Not very backstory/backstorys though but they are all part of the lore. That said they weren't very different during the game.