Now I'm curious Monte, what makes you more interested in this than the originals?
No, I'm not going to rage, even if I do post on No Mutants Allowed to comment news.
I've never been a massive fan of the original Fallout games. Don't get me wrong, I've always liked the setting and acknowledge that it's probably the most original and intriguing video game setting I've experienced. I completely understand the love for it.
But I feel that the old-skool clunky TB gameplay doesn't really do it justice. I know, it's heresy, the Turn-Based Taliban will shoot me down. But as an old-skool gamer myself I've never really liked turn-based combat at a tactical level with firearms. Jagged Alliance 2* is the only game that's captured that for me, the Fallouts (apart from Tactics - which I always played in semi-TB mode) didn't.
The Bethseda FO3 was OK, I enjoyed it. But it missed the dialogue and characterization that I associate with Obsidian games. So here I am, confronted by an Obsidian realisation of a cool PA setting with the FO3 polish vis-a-vis the engine and one of the most credible collector's edition packages I've seen for a while.
So all in all I am looking forwards to FO:NV a great deal.
Am ready for incoming.
Cheers
MC
* Edit - I forgot XCOM. I think the clarification is that squad-based games work for me turn-based, RPGs don't anymore.
Perfectly understandable, though it is my opinion that it is more of a fault in execution than in theory (I would have been curious to see how Van Buren would have felt mechanically speaking).
But yeah, I do agree that combat was a really weak point in the first two games.