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Everything posted by Raithe
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Since, I've been playing it fairly consistently over the last year since it's release.. and I haven't been battling the end-game. Hell, I've done one operation in all that time. What I have been doing is working my way through all of the different classes and seeing what all the storylines are like. I still haven't finished them all...
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So they've officially announced that Rise of the Hutt Cartels goes active April 14th. If you pre-ordered it before Jan 7th, you'll get early access from April 9th. http://www.swtor.com/info/news/news-article/20130325 Of course, I'm going to be out of the country and away from my pc for those few weeks.. darn.
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Random achievements and pop-ups, not a great thing in a story driven game. Especially the silly ones "Congratulations, you've followed the storyline!" "Congratulations, you actually picked up your first piece of equipment!".... Actual achievements that have an in-game reactivity, those can be good. The aforementioned Bandit Slayer which provides some form of reputation effect / dialogue otpions because you become known as some heroic battler of bandits. Either way, I'd avoid the pop-up aspect of them. Keep them hidden from players until they get earnt. Then it becomes something folks talk about, and/or just replay in different ways to see how it changes and what can be done.
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Got my Tomb Raider 100% completion for my minor bout of ocd'ness. Hm, and they've announced that all dlc are going to be purely for multiplayer. I think I might just uninstall it now.
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"Give a man fire, he's warm for the night. Set a man on fire, and he's warm for the rest of his life...."
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Very well, I shall undertake this task and pass it along..
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You realise you now need to tweet this at said personage...?
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I have to admit, there is a slight touch of humour to a few points over this. The early comment about her hoping the island doesn't turn them into crazed murderers like the rest of the island, her horror over that first "kill" she makes defending herself, the "what was scary was how easy it was" conversation a little later and then she was pretty much blase over it all. Throw in the background conversations you'd hear and how they change. The early ones all talking casually over hunting down the survivors.. and then towards the latter parts of the game you have them practically whispering to each other "she must have killed everyone at the base!" and being a touch nervous.
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Well, after about 9 or so years using the same old Motorola phone on a Vodafone pay-as-you-go... It finally reached a point where I needed to upgrade. Having 3 hours of battery life (unless I actually made or recieved a phone call) did suggest a new phone was indeed needed. So I got to spend an afternoon browsing around various phone shops, and ended up on a "proper" monthly contract with a blackberry smart phone. Now the joys of learning all the ins and outs... and the software..
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If it's a type of weapon damage, I'd go with the 1 damage. Just like a magic weapon doesn't automatically bypass DR x/ Silver or DR x/ Good. If it was DR 5/ Bludgeoning or Magic, then either would work. Of course, if it was DR 5/ Bludgeoning and Magic, it would have to be a magical mace or such like to bypass. Likewise, there are some creatures out there with DR x / Magic and Good. Which means you need weapons that are both magical and good aligned to do damage. A lot of the Fey creatures are DR x / Cold Iron or Magic, so in that case it's explicit that one or the other works, but it doesn't have to be both.
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No, that would mesh up. That's always the trouble with conditions that provide other conditions. It can become a pain figuring out just what effects are combining together.
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Look up for "Conditions" http://www.d20pfsrd.com/gamemastering/conditions I would say that Attacks of Opportunity would depend on a couple of things in the situation. Is the attacker making lots of noise? If he's some guy in platemail, breathing hard and stamping around, then a blind character should be able to make an Attack of Opportunity but at the usual penalties for being blind. Does the character have any of the assorted Blind-Fight feats? That could potentially affect it as well... I'd say it becomes a judgement call from the GM depending on just what's going on in the fight.
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Damn. I caught a clip from "The Ice Pirates". Reminded me how it is so much cheesy spectacular goodness packed in one campy space opera. This is a hole in my dvd libary. At some point in the near future I must acquire a copy....
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Hm, Arrival was an odd sorts I have to say. It had pretty much two locations ; the bataarian prison, and the science asteroid outpost. And neither of them really had any character, and you couldn't get a sense of feeling the locations because you were pretty much zooming through shooting constantly. There wasn't any real feel for pause or moment to get into what the locations were, just blitz through with guns blazing. Then you have a brief conversation with Harbringer doing his all "you can't understand us allmighty reapers" and then boom, Shepard destroys the Alpha Relay and wipes out the system.
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In another semi-tangent.. Reuters - US Cyberplans call for more routine scanning of private web traffic
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Grg. Got that last 8 days before I fly out and trying to sort out all the odds and ends. Which is when budgetary issues crop up, since I need to get a new phone (with quad-band), pick up a jacket suitable for the weather that as opposed to the heavier jackets I have in my wardrobe at present, a few bits and pieces of other clothes.. .. and to top it off my pc's psu is starting to make funny noises... Trying to make a list of all the small bits and pieces so I can work through it in some sensible manner, while also figuring out who can deal with things while I'm away. Make sure someones cleaning the kitty litter, someone's dealing with mom's drug supplies and sorting the pills out for those two weeks, the assorted odds, ends and general tasks that are likely to get forgotten about. On the one hand, this might make a good practice run for the family for dealing with things when I'm not around. Highlights any difficulties people have in stepping up to the bat for when I get a full time job or such. On the other.. the last time I was gone for 3 or so days no-one remembered to deal with the kitty litter, and I've been out for a day and come back to find mom didn't have a single thing to drink because no-one thought to see if she wanted one and she was having a bad day so she didn't make one herself...
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I have to admit LOTSB certainly had that something that clicked. The mixture of mission and character, fun banter (case in point, the crack about omni-gel and door locks), dialogue (with some choices), the use of companions, and the actual story all worked well together. Arrival on the other hand had a couple of interesting ideas, but then actually felt like one long run-n-shoot corridor* with no actual choices to make in any of the brief dialogue and the actions you chose had no real effect because it was always going to end the same way. Since you were solo there was no fun companion banter over what was occuring and it made it feel even more like a straight shooter rather then any element of rp. * And yes, I know, pretty much all of the ME missions across the series are really a straight corridor run, but they don't always feel like a straight point a to point b process. Arrival just didn't have the atmosphere/trick that avoided it showing.
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I think in the case of some sequels it comes down to the fact that if you enjoy so much about a specific game, you'd love to see another game done like that. Sure, with a new story, and some slight evolution but still something that lets you have fun in that same way again. Throw in the potential of the way you can be fascinated by a game's world / universe / characters, and the possibility of various plot hooks being left unanswered or hanging around and all you can think is "When are they going to tell THAT story?". It adds to the possibility of a developer taking a much loved game, and trying to fix what might have been considered flaws, or at least not the successful aspects of it. From a developer's point of view, I imagine a chunk of it is the "now we have a fanbase for this type of game and those characters in it, let's do it again, but try some new twists!" Edit: With the dlc question, I think that's a lot more problematic. On one level if the dlc adds major plot elements to the game, you want there to be shoutouts to that later. The game has to reference it in some way. If the dlc doesn't really get mentioned afterwards, it turns into a "what was the point of that?" But to actually have a game set up to reference it later, you must have it built for that. Which then brings out the questions of whether the dlc was cut content and should have been in the game from the start.... If you set it up so the dlc comes purely at the end of one game and then gets referenced in any sequels...
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Been poking along on the new Tomb Raider. I was curious as to what it's like. In that general, it's Lara before she becomes a dedicated "archaeologist / Tomb raider extradinaire" it's not too bad. In general gameplay they've put a lot more focus on the fighting elements rather then the exploration. The "optional" tombs are pretty much throwaway, one-room half-puzzle/acrobatics problem and then there's what, 3 or 4 of them in the entire game? It does set up the shift from somewhat naive, recently graduated book-reading archaeologist to hardened survivor. Although some of it is a bit.. You get a couple of nice comments about "yes, well I hope surviving doesn't turn me into a murderer!" right near the start, and some comments towards the end over just how many people she ends up killing in the name of survival.. It bounces between moments of humanity and her shock at everything.. and then slides into complete no-problem with headshotting or setting on fire the various cultists trying to kill her. The background group of friends/allies that were shipwrecked with her are pretty much the "cast of the world" and hit a few tropes. The plucky old scotsman sailor, the innocent japanese girl best friend, the laid back maori cook, the slightly slimey pseudo-celebrity american professor, the angry black woman. And man, she gets a wee bit annoying, since they pretty much deal with being shipwrecked, captured, roughed up (a lil) and put in a cage. Lara gets impaled, shot, stabbed, rolls off cliffs, staggers around, thrown onto rivers, gets the group rescued, and then has that woman bitch at her for not being better.
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Well the past few years has a lot of the international police pretty much saying that a ridiculously large percentage of all organised cyber-crime is in some way backed by the assorted Bratva and Vory groups from Eastern Europe / Russia way. It's kind of quirky how it breaks down. Cyber-Espionage tends to be China, Cyber-Crime (ala Botnet's, ID theft, credit card fraud etc) tends to the Bratva and Vory if we're talking the big, organised crime.
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I never got into playing it co-op, but the single-player was damn fun. I mean, having Burt ***** Reynolds as a central "plot?" point at that one stage.. Although after the super-powers incident in the whole Trouble with Clones, it makes me wonder if that's the key element behind Saints Row IV...
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Anita Sarkeesian/Tropes and Women in Gaming
Raithe replied to alanschu's topic in Computer and Console
Heh, and to go on a slight offshoot http://www.gameranx.com/updates/id/13471/article/publishers-declined-remember-me-due-to-the-game-s-female-protagonist/ Apparently some publishers declined on "Remember Me" due to the game's female protagonist and because "We wanted to be able to tease Nilin's private life, and that means for instance, at one point, we wanted a scene where she was kissing a guy. We had people tell us, 'you can't have a dude like the player kiss another dude in the game, that's going to feel awkward'." -
Here's a thought with all those other button mashers out there.. For like, Batman or Sleeping Dogs where you have to press buttons in certain combinations to perform different moves, would you class those as QTE's because they don't actually flash up on screen for you to press them? Or are they just 'skillfull use of gaming abilities' that you perform as and when you need? I'll admit, an overabundance of QTE's with big flashing "Hit Q" "Hit F" "Hit X" with exclamation marks that then lead you into some scripted cinematic that's practically outside the game engine can be a bit annoying and does feel like it's removing you from the game rather then letting you "play" it. - Especially if it's a whole sequence of QTE's.....
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Heh. Nope. I try opening task manager and all I get is a solid black screen with the whirly globe icon from Civ V still going. I try alt-tabbing to it, and I get a brief flicker of windows and the taskbar..and then it goes straight back to that black screen. The only way I can get out is to ctl-alt-del and log off. Then everything shuts down. What's bugging me is that if I verify the game files, it keeps downloading the same 1.8Mb files. Every single time. Even if it's just done it. So I'm guessing I'm going to have to waste an hour or three reinstalling the game and then letting it update...