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Orogun01

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Everything posted by Orogun01

  1. Ennio Morricone anyone? I LOVE ENNIO MORRICONE
  2. I think his question is in regarding ... It was a difference in time.
  3. I'm of the same opinion, but my dead giveaway was when characters from the "reality" started repeating phrases that were previously mentioned during the dream state or the past. Plus It makes sense since it was DiCaprio's subconscious the one that during the whole movie, interfered with the missions and they had said that the subconscious would try to defend itself. And what Lady Crimson said.
  4. They probably hit the brown note They don't make good rockstars anymore, it used to take a crippling injury to end a performance and usually they ended the song before being rushed to the hospital. Good days.
  5. This is what happens when you put the dialog wheel on a game, it becomes full of plot holes.
  6. With a damn good soundtrack. If you like orchestral scores that pluck at the soul. Welcome to the Clint Mansell fan club. Because of the same reason that there is gravity in the rest of the world.
  7. BTW, since we are on the Inception topic; anyone want to discuss the ending?
  8. Wasn't your love worth a trip to the dentist?
  9. Saw Inception today, every bit of good as advertised. Is still good to see that Nolan has a knack for unique in-movie perspectives.
  10. Oh, I remember that thread
  11. That's not Swedish, it's universal.
  12. It's kind of hard to not take any comments within the context of a discussion; maybe that's the cause of the misunderstanding. From my experience most of the artists I know are a bit eccentric, is kind of hard not to be while working the medium. These people do things that normally you would lock them in a loony bin for. My personal distaste is that this whole thing is a frame up, I can't possibly judge Mel's character from this
  13. I don't know if you have done this before but 27 hours is a long time to drive. I mean I only did 22 and I was beat.
  14. While talking we are talking about Mel's weird antics followed by a discussion as to why actor's behave kooky. Now you bring to the board that most of the actors you know were a little damaged, so whether you meant it or not you are associating your view on actors as damaged with the cause for all this Hollywood nonsense.
  15. Good point. I lived in a house with actors and actresses many years ago, and they were ALL wankers. the actors and actresses we has met is, without exception... difficult. we has actual been friends with a few actors/actresses, but am gonna note that we thought they was all damaged or nutty to a lesser or greater degree. not wankers (some were very nice people) but all was kookie. HA! Good Fun! You are correct, of course. Damaged is a better description. But many of them hurt others by their damage. Like a backpack with a broken pole. You both are stereotyping a group of people because of the interests they share. There are other things to consider here, difference on generation, individual factors, not all actors can be "damaged"
  16. It happened while you were sleeping on your bed. Didn't you notice something strange about your couch when you woke?
  17. This falls outside of my remit of advice-orientated qualifications, Orogun01. Motherly love is a powerful elemental force with which we meddle at great risk. Translation, either you don't know or you are afraid to hurt my sensibilities. If it's the latter, don't worry I have a healthy sense of humor and can take a joke.
  18. This just means that it won't be released by Sega. Maybe in the distant future we can get another spy RPG from Obsidian; one that's better.
  19. Dear Monty What about my problem?
  20. I think it's a combination of ineptitude on the action side, as well as just general contrivance that came out of the push towards action-oriented gameplay. In my mind, a game, even a role-playing game, set in a more or less realistic universe, simply wouldn't have a "press button to turn invisible" without any sort of decent in-universe justification. Hell, I would have swallowed a cloaking device or something, it's not like that sort of technology is that far away. It strikes me more as the kind of thing you'd pull out of your ass in desperation rather than a carefully-considered gameplay element. Also, I'm not sure if you've played Splinter Cell, but it's actually totally possible to play through it as a shooter, except in places where you're forced to be stealthy by the plot, and it generally handles as well as or better than Alpha Protocol. The open-ended level design doesn't get in the way of the shooting, but the linear level design does get in the way of the stealth. Again, it's really hard to figure out why this happened - chicken versus egg problem - but like most things it's probably a combination of less-than-ideal factors in all aspects of the game's development. The problem with putting too much stealth gameplay is that resources are being spent solely on one approach. From what I see in the game, they tried to balance all classes. So they went with the simple solution to stealth; turning invisible, while all the other solutions needed a drastic gameplay change. I have played Splinter Cell and except for the last entry it can't be played as a pure shooter. Specially the first one, since you got strikes for each alarm.
  21. Because the game was left half finished and is a bug factory? No, what you say would make it exactly like a stealth game. Maybe you could implement the climbing and other forms of alternate approaches into the stealth skill, but like you said you are still left to go through the game in the same way as a soldier. This one of the major problems with the game, it tries to implement too many different types of gameplay and ends up with game mechanics and approaches that have none of the game genres they are trying to emulate. Also, spies can only fight effectively mid to close quarters which just makes you fodder for gunshots specially since it's the class with the least endurance. The missions usually favor one class over the other, there are missions made for stealth and those that are just combat based. Instead of making all missions class friendly they should have made missions different depending on the player's class. Same location, different mission per class approach. Maybe it would have been more costly but it would had definitely improved the final result. My biggest guess; they didn't know how to make an action-game. The biggest challenge was how to make an action game more RPG, the skills are an attempt to this but most of them fail at actually bridging the gap. A stealth skill tree with an ability to make yourself invisible might have been what they came up with when faced with the question: Which build would a spy class have?
  22. No, you can have a mage Hawke. Beyond that, yeah is Dragon Effect.
  23. It has finally happened! 4chan has ruined real life too.
  24. We don't take kindly to that kind of humor here Now drop them panties and squeal like a pig
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