Everything posted by NotDumbEnough
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Cut Content: Fatal Diseases and Remedies
NotDumbEnough replied to Noqn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I believe the plague ship encounters can kill off your companions if you don't treat it, as in there is different text for tossing each of the main companions overboard. Perhaps they worked the concept into that instead.
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Hitting two enemies with Amplified Thrust (without the need for an ally)
How does that work though? I think I tried dominating/charming an already dominated/charmed ally and they just stood around idle.
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(Class Build) The duality of Fractured Presence
That's without the Community Patch. But if you're playing without it Psion focus regen also breaks on damage.
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(Class Build) The duality of Fractured Presence
But why on earth would you go with Psion on a melee character that already does a lot of attacking anyways?
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List of abilities ans spells triggering the Least Unstable Coil
Coincidentally I believe the same abilities refund lots of phrases and empower points on a Chanter with Sasha's Singing Scimitar. Must be the same mechanic at work.
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Prestige Enchantment, the scaling Transcendant Suffering overview
That happens because you used it against someone with the wizard's spell reflection ability. Never use it against wizards unless you want to wipe your own team.
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Head Hunters from bad rep with factions
If your rep is too high you can't drop it to negative levels. For example if you max out your Principi reputation you can kill both Furrante and Aeldys in combat and you'll still have neutral reputation with them.
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Lord Darryn's Gathering Storm
Would rather go with a hunting bow as Devoted helps with both the accuracy penalty and low base penetration. It worked OK for me but was super boring.
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Balance Polishing Mod Release 1.0
I think it's OK. Regarding Distraction Training: it currently feels kind of bad. It is very hard to get your pet's Deflection to reasonable levels since they can't use equipment. It is the same issue as unmodded game's Riposte: on PotD misses are very rare unless you are fighting very easy enemies. Suggest lowering the duration but also make it trigger on grazes. Also might want to check whether it has the same issues with friendly fire as Blessing of Wael which you just fixed.
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Balance Polishing Mod Release 1.0
It is also frankly insane with Swift Flurry/Heartbeat Drumming now that there's not a limited number of triggers. Also a reliable source of crits even vs. megabosses if you want to stay spiritshifted with wildstrike frenzy, as long as you drink potion of enlightenment, bring SC chanter with His Heart Did Fill with the Light of Dawn, have Brilliant, etc.
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Balance Polishing Mod Release 1.0
New Entropy looks fun with Inner Death.
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Forgotten Sanctum on PotD Upscaled vs. no upscaling
The librarians get tier 9 abilities, so of course it's going to be rough. I remember being shocked at one of the librarians one-shotting my fairly tanky Watcher from full hp. Turned out he had Inner Death.
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Treacherous protection, or how to stun a might-immune foe
If there's one thing I think Deadfire is lacking in, it's the ability to target anyone with single target spells. Such as using Champion's Boon on an enemy, or Silent Scream on an ally. I can see why Withdraw or Beetle Shell could be broken, but why not other spells?
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The Vailian Trading Company is worse than the French administration.
It's stupid because it's only relevant for that one particular quest where you have the option to steal Tawenu's contract by sneaking into the building. Because of this you can't directly fast travel into the building and it's always closed at night.
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My Cantor regains more than 1 Empower Point with Sasha's Scimitar...
I suspect it may be the same bug that gives you a crapton of phrases from Avenging Storm/Her Tears Fell Like Rain from Refreshing Encore.
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[MECHANICS] Various Testing
Think it happens if you get confronted in the text event.
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Is there any place in the game where noise mechanics matter ?
For me it's usually only a factor with chanters. Pretty much all chanter invocations are extremely loud so they tend to draw in enemies from adjacent rooms. Ironically Thunderous Report on Kitchen Stove is quiet.
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Oracle of Wael - tips
NotDumbEnough replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Yeah it's an amazing buffer versus fire. It's also why I love having Tekehu chant Aefyllath Ues Mith Fyr: it lets you use Crushing Wave recklessly. Also suggest eating Shark Fin Soup/Captain's Banquet as the Oracle's Wall of Many Colors is highly dangerous.
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Screaming Souls made cool
I'm using his balance polishing mod which has a foe only damage AOE. Only deals 12-20 damage (40%), so even in conjunction with my SC beckoner's Animated Weapons, it's not too amazing unless you're actually fighting vessels and spirits. Compare it with Spark the Souls of the Righteous.
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Minor anti-dorudugan tech
Eccea's Arcane Blaster also has a petrify effect via upgrade.. Also useful since it doesn't have penetration issues versus Dorudugan.
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Minor anti-dorudugan tech
I believe you can even use two copies of the same pet by copying them with the machine in the Dark Cupboard.
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[MECHANICS] Various Testing
Was pleasantly surprised to find that Take the Hit works with Damage over Time, since Unbending doesn't. Good in conjunction with a single class Paladin as the half damage that the fighter takes can be instantly healed back through the immolation ability's healing effect.
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Are Wizards useless in Turn based mode?
NotDumbEnough replied to Destinyblade's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Having played Deadfire first, I found wizards unbearable in the first game. I hated having to actually aim my spells, e.g. leading the target. There's no CC called "shocking" by the way. Rolling Flame prones like Knock Down, and certain spells may stun or paralyze. Many spells interrupt on crit.
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Balance Polishing Mod Release 1.0
The problem is that Malignant Cloud damage is inherently not that great. Base 13 dmg/3 sec for 10 sec is not good compared to, say, Venombloom, which only does 10 dmg/3 sec but also weakens and frightens and lasts twice as long.
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[MECHANICS] Various Testing
Some jankiness I noticed with summons. I am playing as a level 14 single class beckoner. On a shipboard battle en route to Dunnage, I summon the floating weapons, and they have a PL of 7, and accordingly only 9 power pool. Note that at level 13, they were always PL8. After I reached Dunnage, I fought Torkar, where they reverted back to PL8 again. It might have something to do with shipboard battles, or that I had Acute from Xoti while fighting Torkar but not during the shipboard battle, or it may just be some buggy interaction with community patch/balance polishing mod.