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Armor class
Karranthain replied to qstoffe's topic in Pillars of Eternity: Stories (Spoiler Warning!)
A critical hit could, for an instance, mean that the attacker struck the weak point in the armour. So... couldn't it just do more damage? Or apply a status effect? And wouldn't that make critical hits worthless against characters that don't rely on armour? The point is that the poll picks one random "thing that critical hits could do" and applies it to a topic that has **** all to do with critical hits. EDIT: And for the record, I support damage reduction from armour, block chance (especially against ranged attacks) from shield. Could be both, actually. E.g. Critical hit deals twice the normal damage. It goes all through, despite armour's high damage resistance. But as you've said, that's not the topic of this discussion - I was merely commenting on that portion of your post I have quoted. -
Armor class
Karranthain replied to qstoffe's topic in Pillars of Eternity: Stories (Spoiler Warning!)
A critical hit could, for an instance, mean that the attacker struck the weak point in the armour. -
Sez who? Says anyone who knows anything about good world buidling or design. PE is not based on the real world, it shouldn't use real world designs. That isn't a large leap of logic. I don't want to see a German Landsknecht wandering around an elven ruin, it would straight out make no sense and be lazy to boot. I am also sure Obsidian is perfectly capable of looking up authentic real world armor/weapon designs on their own so I don't know why all these pictures keep getting spammed. Why don't we trust them to do their own research and let their art team create their own original gear designs to bring their world to life? If we put you on a room on your own, would you still start a fight? Sheesh, find another thread to haunt. Morale Vampire. Or better yet, let him haunt the Romance thread Or better yet, you guys can stop acting like butt hurt 5 year olds cause someone doesn't agree with you. I rest my case.
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Arsenal in Project Eternity.
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
And here's some additional ideas : http://forums.obsidian.net/topic/60205-weapon-mechanics/#entry1190501.- 44 replies
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Sez who? Says anyone who knows anything about good world buidling or design. PE is not based on the real world, it shouldn't use real world designs. That isn't a large leap of logic. I don't want to see a German Landsknecht wandering around an elven ruin, it would straight out make no sense and be lazy to boot. I am also sure Obsidian is perfectly capable of looking up authentic real world armor/weapon designs on their own so I don't know why all these pictures keep getting spammed. Why don't we trust them to do their own research and let their art team create their own original gear designs to bring their world to life? If we put you on a room on your own, would you still start a fight? Sheesh, find another thread to haunt. Morale Vampire. Or better yet, let him haunt the Romance thread
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Arsenal in Project Eternity.
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The first option in the poll basically means that a rapier and a longsword (despite the fact that both could be categorized broadly as swords) would be very different from each other. That's why I posted that I think it'd be unrealistic to expect to have both that and a large selection of weapons. From your post it seems you'd be in favour of the second option - and I'd be happy with that one too- 44 replies
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Arsenal in Project Eternity.
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Indeed - and we know that this game won't be a combat simulator, as it'll have a large focus on story as well. Hence the options in the poll - all of them being a compromise of sorts.- 44 replies
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The topic first started as a plea for more believable and down to earth designs. It's only natural that people would post what they'd like to see in the game, hence various image examples. Not all of them were of medieval/renaissance arms and armor. Case in point : http://forums.obsidi...40#entry1247786 http://forums.obsidi...i/#entry1239125 http://forums.obsidi...60#entry1250353 http://forums.obsidi...60#entry1250004 http://forums.obsidi...60#entry1250890 That's your opinion. Not that the idea was complete realism anyway - just using varied influences, some of them historical. And yes, I'd love to play a sequel to Darklands, but that's a topic for another discussion. How about I quote myself then? http://forums.obsidi...20#entry1240350 http://forums.obsidi...a/#entry1188299 And : (from the original post). It really does seem that you haven't actually read this topic.
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Indeed, that date was given back when the Kickstarter campaign has started - the scope of the game has increased greatly since then. Second city, stronghold, 15 level dungeon...
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Arsenal in Project Eternity.
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
From what I remember from playing AoD's combat demo, it'd fall somewhere between choices 1 and 2 of the poll. Could be wrong about that, however - it's been a while.- 44 replies
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Arsenal in Project Eternity.
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Me too - that, however, is rather unrealistic to expect- 44 replies
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I think they'll want to release the best possible product just as much; if they'll need time to iron out bugs - they'll have it. I don't think anyone would mind a delay - we've been waiting for a long time as it is
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I'll just add that they should take as long as their budget will allow - to ensure the best possible product.
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Reading through this topic, I realized that I like the investigative quests the most. 1. Siamese Twins quest in Arcanum. 2. Finding Dwemer in Morrowind. 3. Snuff film quest in Bloodlines. 4. Murder investigation in Witcher. 5. Gathering evidence for the trial in NWN2. 6. Whole Deus Ex I especially enjoy those if the resolution doesn't tell you everything. And if you can actually come into wrong conclusions. Finding evidence, questioning witnesses, that's always fun for me. In short, I'd love to have as much of those as possible.
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Sez who? Says anyone who knows anything about good world buidling or design. PE is not based on the real world, it shouldn't use real world designs. That isn't a large leap of logic. I don't want to see a German Landsknecht wandering around an elven ruin, it would straight out make no sense and be lazy to boot. I am also sure Obsidian is perfectly capable of looking up authentic real world armor/weapon designs on their own so I don't know why all these pictures keep getting spammed. Why don't we trust them to do their own research and let their art team create their own original gear designs to bring their world to life? It would appear that you haven't actually read this topic. So let me just quote one post : The historical examples posted herein illustrate the point that was made by many people in this topic : if you only look, there's a wealth of interesting designs out there, which are rarely utilized in fantasy games. We're simply sharing what we personally find appealing. Landsknechts amidst Elven ruins would at least be original - I know I'd play a game that'd have that Among cRPG games, titles utilizing historical backdrops, such as Darklands or Lionheart (albeit the latter is rather inferior) are way more unique than generic fantasy setting #15, at least in my opinion. But that's for another topic. And lastly, this is what forums are for - you might as shut down them down if you don't want people discussing design/aestethic/story topics; Obsidian isn't obligated to listen to us, or even read this - but they might. To quote Monte Carlo, it's not diktat.
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Starting Equipment
Karranthain replied to Stalwart Pikeman's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Personally, I enjoyed Arcanum's way of handling this the best. You had access to store right before the game started - but your character background could, for an instance, increase/decrease the money you were allowed to spend - or even grant you a magical sword. -
Arsenal in Project Eternity.
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Unfortunately, I think most people here can't read Cyrillic, Dronios Got a version in English?- 44 replies
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