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Everything posted by Karranthain
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Both methods have their merits - though the second, as you've noted, is particularly risky. I reckon combining these solutions (i.e. using historical influence, but only as a starting point) would probably yield the best results. I also strongly agree that each culture in the game should (ideally) have a distinct (and coherent) visual identity. E.g. Vaillans would be partly inspired by Italian city states and the Renaissance fashion.
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This topic has undergone some changes since it first appeared on these forums; it evolved to become a place to dicuss various influences for armour & weapon designs. Feel free to share artwork, pictures etc. that you find appealing. If there's something that you'd see/not see in the PE, join the discussion! A clarification on my stance : I'm definitely not advocating complete realism. Historical designs are, I think, a good source of inspiration, but it doesn't mean they have to be copied slavishly - taking bits and pieces out of history and using them creatively can produce very interesting results. This post best describes my preference. Verisimilitude, not necessarily realism. And to end this little introduction, here's a quote from one of the developers :
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Previous parts : 1) http://forums.obsidi...designs-a-plea/ 2) http://forums.obsidi...a-plea-part-ii/ Opening post :
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Since Mughal Empire has been mentioned, take a look at this one : Looks quite amazing, doesn't it?
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Not to sound condescending, but it's fascinating how little progress they had made since the days of Kievan Rus and the Varangians. If it weren't for the rifle, the boots and the tassels, you'd barely be able to tell the difference. Peter the Great really had his work cut out for him... Indeed - but I find that mix quite appealing visually. Definitely. I love the whole Old meets New thing. One of the reasons I'm so fascinated by the Meiji Restoration and the Hundred Days' Reform. You'll love this one too I bet : Eastern Roman Empire embodies that very idea.
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Not to sound condescending, but it's fascinating how little progress they had made since the days of Kievan Rus and the Varangians. If it weren't for the rifle, the boots and the tassels, you'd barely be able to tell the difference. Peter the Great really had his work cut out for him... Indeed - but I find that mix quite appealing visually for that exact reason.
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Since we've touched upon the East, I thought I'd post this one too. I think it challenges the notion that using historical influence would ultimately result in drab and boring designs :
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It's apparently of Sindh design; as to time period - hard to guess. And I definitely agree, here's hoping one of the cultures in PE will have a distinct Eastern flavour.
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We're getting really derailed here - let's get back to discussing armour designs. Here's something really unique looking (the helmet's pretty intimidating) :
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The characters will be bigger than in the IE games : source : http://forums.obsidi...60#entry1278397 In any case, I think it'd be perfectly possible to have more than a few types of a full plate - and when you take other armour types into consideration (chain, cloth, leather, lamellar etc.) you end up with more than enough visual variety between them. Add some fantasy elements to the mix and there's even more.
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Torment And BG2 are universally praised games, so it's hardly surprising; besides, as you've said yourself, they've been around for a long while - and as a result, have been discussed to death already. Either way, it's not really a proof of anything - odds are that if someone liked those titles, they'd rather discuss the positives. How often is Torment's combat system discussed, for an instance? One way or another this is just conjecture, so it's not something I'd consider a viable argument. I'll have to disagree with the notion that you'd otherwise be forced to "having everything look virtually the same just shaded differently for varying metals would be a little boring". There's a wealth of examples in this thread that prove that assumption false, e.g. : http://forums.obsidi...60#entry1263541 Even plate armour comes in many shapes - so it doesn't necessarily have to be adorned with skulls and spikes to look unique. Case in point : That said, I've mentioned being creative with historical source material, a good example has been posted in this topic : http://forums.obsidi...60#entry1278065. Don't worry, we'll start the third part soon So you better get those pictures ready for the next edition
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Why is it not very likely? For an instance, I've cast my vote for Torment in that poll. I really enjoyed the story and writing; does it mean I've enjoyed combat as well? It could be, after all, extrapolated that I did. I'd say it's about as hard to argue that they loved those games because of the armour & weapon designs present therein (at least if you're only basing that on an extrapolation - which is, after all, just a guess). In the end, it really does boil down to a personal preference, nothing else; neither solution is objectively better (that's the point of contention here, basically). That said, so that I'm understood correctly (though I think you know my stance on this matter, we've discussed it before), I'd personally prefer it the designs employed in PE treaded the fine line between functional and improbable. I certainly don't expect to see Obsidian slavishly copying historical designs - nor would I want them to; but I'd certainly appreciate it if they took bits and pieces from them and used them creatively (in a way that wouldn't completely obliterate suspension of disbelief).
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I love this one. The ornamentation on the axe looks great - simplicity can really be beautiful. I'm guessing it could be a Bulgarian foot soldier/knight? Either way, it's a really nice artwork. Some other example of the "meeting of cultures" influence in armour designs :
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I wonder if any of the cultures in the world of PE will feature an overt Eastern influence in their look? By the way, that mace in first picture looks great, doesn't it?
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P.S. I wonder how this relates to the topic of the original thread =P Aye, we're getting slightly derailed (though it still concerns armour designs, so not by a huge margin). In any case, this got buried underneath the discussion - let's try it again. If you'd have to pick one set of armour and one weapon type to be included in PE, what would be your choice? Post images and a small explanation why (use the template from the aforementioned post for clarity).
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Weapon sheathing
Karranthain replied to chunkalot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I thought dragon age did it badly, I don't want to see stuff stuck to my back apparently by magnetism (Although if you're in a zoomed out view like P.E it probably wont matter as much) Skyrim did it better for one handed stuff, as did mount and blade, though they still had 2 handed swords stuck to your back as if by magic I've mentioned it before, but I'll add it again (if only to post another great picture of a Landsknecht) : Resting great weapons on the shoulder is the best way I reckon. Looks great. -
Have fun with that stupidly heavy helmet that prevents you from turning your head. http://forums.obsidi...20#entry1240350 And while I doubt anything like that was worn on the battlefields, it could be much lighter than it looks.
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I.....must have this hat. I needs this hat. Where do I get that hat? It's a selfmade-hat, albeit a very easy one. Get cardboard, cut a circle out of it, also a circle where your head should be. Use felt in as many colours as you want and put it around the cardboard. Buy a lot of feathers and there you go :D Sir, that is a most awesome hat sir. I weep that such headgear is not worn nowadays. Thank you! Yes, and therefore it MUST be in Project Eternity! Vote for Landsknechts and Reisläufer! I've mentioned lightly armoured fighters before; it's not something commonly seen so I'm definitely looking forward to that. Some other examples :
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What if by tanning it, it loses some of its special properties? And adding rivets to it changes it structurally and is no longer as strong as it would otherwise be? Then it makes sense for that hide to stay a hide and to wear it until it rots. Then I'll think of another armor to wear. What if there's something more efficient than tannin in the world of PE? If adding rivets would weaken it structurally, I'd assume that it wouldn't be a good protection in the first place, would it? I'm definitely not an expert on leatherworking though, so I could be wrong about that And are you willing to suffer a massive charisma penalty (and possibly being barred from entering taverns) due to wearing rotting armour? I guess stealth should be disabled too, since your enemies would smell you well before they'd see you the point was to give a reason as to why you wouldn't want to necessarily go up the tier. And that's a fair one - I was merely posting some counterarguments; both sides have merit. That said, my main gripe with this solution is that it's static, and thus not particularly interesting gameplay wise (at least in my opinion). Progressing through armour tiers is far more enjoyable for me. Doubly so because it's also more sensible.
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Arsenal in Project Eternity.
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Regarding the first point - a greatsword isn't that much slower than a one-handed sword - but you're using your whole body when swinging it, not just your arms; hence the Tiring to use property. And I definitely agree, the perks should definitely be more unique than my examples (perhaps I'll create a topic devoted to just this concept). I like the "stealthy" (concealable) perk - some weapons in New Vegas had that property and you could sneak past weapon searches.- 44 replies
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What if by tanning it, it loses some of its special properties? And adding rivets to it changes it structurally and is no longer as strong as it would otherwise be? Then it makes sense for that hide to stay a hide and to wear it until it rots. Then I'll think of another armor to wear. What if there's something more efficient than tannin in the world of PE? If adding rivets would weaken it structurally, I'd assume that it wouldn't be a good protection in the first place, would it? I'm definitely not an expert on leatherworking though, so I could be wrong about that And are you willing to suffer a massive charisma penalty (and possibly being barred from entering taverns) due to wearing rotting armour? I guess stealth should be disabled too, since your enemies would smell you well before they'd see you