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Karranthain

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Everything posted by Karranthain

  1. I prefered the wallpaper Sagani version, for an instance And yeah, that may very well be the case - I guess we'll find out more soon enough, they're currently assaying the budget.
  2. Back on track, here's a combination I'd like to able to use in the game :
  3. Chosen of Khorne are living weapons, basically. All their dialogue options would amount to : 1. Blood for the blood god! 2. Skulls for the Skull Throne! 3. Blood for the blood god? 4. Skulls for the Skull Throne?
  4. So we're in agreement then that it's perfectly possible to have all three types of armor in a fantasy setting without compromising the aesthetics. And if that is the case why not include everything and make everyone happy. As long the third category is sufficiently explained (in Warhammer's case : mutations and gifts from dark gods) and doesn't completely obliterate suspension of disbelief - than yes, we are (that said our opinions on what's completely over the top or isn't may differ on) . That said, I'd prefer it if various subgroups used coherent designs. Here's an example : Allow me to add accompanying images for your post. Military. Adventurers. Necromancers, demons, evil overlords, vampire enchantresses, angels and deva Would that be close to what you had in mind? In short, what I wouldn't like to see is an adventurer that looks like a Chaos Chosen. As long it adheres to an internal logic of the world, I'm fine with it. Are we in agreement?
  5. One good game. An extraordinary game. What levy must be paid for such a thing? Apparently $4 million.
  6. It could be reasonably the best option. It would be nice to have a menu to replay every scene however. It's a pretty basic function, so I'm sure it'll be included. Yeah, having a menu with all the sequences you've seen so far is a must.
  7. Wearing chain is actually more tiring, as the weight is distributed poorly - a good plate armour is much better in that respect. Ideally, you would travel in something lighter and equip plate before battle. In game terms, using heavier armours could perhaps mean slower stamina regeneration. You might like this design :
  8. Realistic Warcraft armor In fact, the majority of the early armor looks functional. Additionally, Skyrim had armor that ranged from the utterly mundane to this. Finally if you, as the ultimate arbiter of taste, deem it all right to have varying design aesthetics between different factions then there should be no problem with having the human nations running around in functionally realistic armor while the corrupt/evil/bat**** insane whatevers in PE roll around in crazy over the top outfits (ie. Reavers in Firefly). You misunderstood me. I was merely pointing out that, out of your posted examples, only Warhammer could be described as having a mix of "realistic armor, ostentatious but still reasonable armor, and the completely over the top stuff". Warcraft and Guild Wars, at least in my opinion, don't really employ realistic designs. Chaos Chosen are more monsters than humans (mutated and granted gifts from the dark gods). That's why they can actually use those hulking armours. I just linked a warcraft armor with a realistic design. Also pretty much everyone in the chaos army has ridiculous armor, whether they're chosen or not. If you look through the rest of that site the orcs, elves, and even empire have some pretty ludicrous and non-functional stuff (I mean, really?). Yeah, hence my remark that Warhammer could be described as having a mix of "realistic armor, ostentatious but still reasonable armor, and the completely over the top stuff". As for Warcraft - that design is definitely more functional than what's usually found in that game, but calling it realistic would be a bit too much
  9. Realistic Warcraft armor In fact, the majority of the early armor looks functional. Additionally, Skyrim had armor that ranged from the utterly mundane to this. Finally if you, as the ultimate arbiter of taste, deem it all right to have varying design aesthetics between different factions then there should be no problem with having the human nations running around in functionally realistic armor while the corrupt/evil/bat**** insane whatevers in PE roll around in crazy over the top outfits (ie. Reavers in Firefly). You misunderstood me. I was merely pointing out that, out of your posted examples, only Warhammer could be described as having a mix of "realistic armor, ostentatious but still reasonable armor, and the completely over the top stuff". Warcraft and Guild Wars, at least in my opinion, don't really employ realistic designs. Chaos Chosen are more monsters than humans (mutated and granted gifts from the dark gods). That's why they can actually use those hulking armours.
  10. Pretty much exactly at that. Well maybe the adventurer could be a little more adventurish, but that'd definitely work and it'd be a wide variety anyway. How about that?
  11. And what does only Warhammer qualify? But beside that if Warhammer does qualify then you admit it's possible to have both ludicrously over the top and functionally realistic armor in the same setting. Both Warcraft and Guild Wars are consistently non-realistic in their designs - i.e. coherent. As for Warhammer - the designs are coherent among factions. Imperial and Bretonnian designs are decidely historically influenced, Elves and Dwarfs use a more fantasy style (but still rather subdued, as evidenced by the example I have posted) etc. And notice that it's a Chaos Chosen in the first picture - which is basically a heavily mutated husk of a human inside a living armour.
  12. Why is it retarded though? Warcraft, Guild Wars, Warhammer (both 40k and fantasy), and plenty of other works have all effectively mixed realistic armor, ostentatious but still reasonable armor, and the completely over the top stuff (including stripperific armor) while still maintaining a coherent design aesthetic. If it truly bothers you that much then simply don't use those particular pieces of gear; it's a single player game after all. Also, you'd do well to remember that in PS:T Annah ran around in a hooker outfit while Vhailor looked like a bulldozer with limbs, and I doubt anyone would say that game would have benefited from those characters dressing "realistically." Out of these examples, only Warhammer Fantasy qualifies, to be honest. As for Planescape - that's the crux of the matter; coherence - Torment is consistent with its designs throughout the game. I can't say that Gothic Plate would've fit there. Conversely, I don't think having completely unbelievable designs in an otherwise down to earth setting work. That said, I'm definitely not advocating complete realism - I enjoy fantasy designs as well, but only those do not obliterate suspenion of disbelief. That's, admittedly, harder to achieve - but it's perfectly possible. Here's an example.
  13. Why not both? Because if two civilizations came across each other, my money would definitely be on the one which arms its soldiers with working implements of war (i.e. the swords in the first example).
  14. Allow me to add accompanying images for your post. Military. Adventurers. Necromancers, demons, evil overlords, vampire enchantresses, angels and deva Would that be close to what you had in mind?
  15. And since light armour was mentioned, here's another interesting design :
  16. But lo, how easily evil is felled, when the righteous hold the mace!

  17. The practical aspects of the weapons are what tie them into role playing. The rapier is a civilian weapon, intended for unencumbered combat; whereas the longsword or warhammer are meant for warfare. The latter in particular is primarily for use against plate armor. It's not a contradiction to have a soldier carry a warhammer into battle then later roam the city streets carrying a rapier. I'm not an expert, but I think it should've been smallswords, not rapiers. The latter were widely used in warfare.
  18. That's my general viewpoint. Narration itself doesn't add much for me ... that's going to be dependent on whether I like the narrator's voice/intonation, and that's a hit and miss affair for most people. So if we're talking imagination here, I'd actually rather just have text and imagine a voice myself. Or really, sometimes, none at all if possible - I'd rather story/narrative be somehow integrated into the game itself in some way, rather than needing huge chunks of sudden exposition. eg, there's the too many cutscenes ="I'll just watch watch a movie" aspect (which I agree with) but there's also the "then I'll just read a book" aspect. It's a fine line at times. Fair enough - if you don't particularly like the narrator's voice it could be a problem. For me, the narrator would be very much like a game master in a Pen & Paper game - a good one can really enhance the atmosphere, ideally he'd leave a lot of space for your imagination; but the picture he paints should have just enough details so you could work from there.
  19. Absolutely Check this topic too : http://forums.obsidian.net/topic/61306-armour-weapon-designs-a-plea-part-ii/, deals with the same matter.
  20. You do realize there won't be equipment restrictions in this game? Mages can wear plate if they wish etc. source : http://www.kickstart...ty/posts/321413 Besides, with light (leather or cloth) armours, there's even more room for variety, actually. Some examples : http://public.wsu.ed...Wizard01_01.jpg http://mythicmktg.fi...-concept-04.jpg http://images.mmosit...ces/WHnt_01.jpg http://ageofreckonin...-concept-03.jpg http://images.wikia....der5-Wizard.jpg http://fc01.devianta..._by_daarken.jpg http://fc07.deviantart.net/fs70/o/2012/184/1/1/118922a2fe9cd46a8931f90244bb3a3c.jpg Took about 3 minutes to find those, I'm sure Obsidian can do better
  21. Aye, I like it too. But I'm fine with a static image as well. I agree. A static image (better yet, painting) and a powerful narrator would be perfect for this game. Alternatively, the camera would zoom in (and move around) to show details of the accompanying art piece.
  22. How are they going to be any different visually though? Yea, if this was Age of Empires or Total War that would make sense, but this is a fantasy game. Having the only change from level 1 to the final boss be your armor is called Adamantite Plate instead of Iron Plate with a different color tint is boring. Well, it can be a bother, I suppose. I mean, the design is unlikely to change terribly much, as most innovations granted by advanced materials would probably lead to a new category of armor (armor of comfort or command, for example, or armor of mobility, which were mechanically close to full/half plate in NWN/2, but visually distinct). That said, I would like some distinct visual, but Dragon Age really took it to the extreme, and it left me sometimes regretting upgrading because the new armor looked gaudy, or wondering how these ancient magical robes somehow look exactly like those for sale in Denerim. Maybe unique items will fall in this category - something we say in Fallout 3 and New Vegas - which some were visually different. Or you'd start from leather, then move onto brigandine which would be superceded by chain. After that you could have a cuirass and then, finally, move onto full plate. When you add several different designs to each of those tiers, you end up with more than enough choices. In fact, it'd probably be too much. As an added bonus, reaching plate armour would feel special.
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