Everything posted by Karranthain
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How should the UI look?
I guess we won't come up with something better than "it's a matter of taste". And as for that example I have posted : like I've said, I'm not actually advocating using something that takes this much space, or is at the bottom etc. What I meant is that the UIs look should be consistent with the game world (hence the little ornamentations : scrolls, statues etc.). Skyrim, for an instance, is an example of how not to do it (at least for me; it looked like a phone interface).
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Armour & weapon designs - a plea (part II).
We definitely won't see arms & armour in great detail - possibly just suits of armour; but I'm hoping that we'll see good designs for these all the same. The secondary aim of the topic is to share inspiring historical (or not so historical) examples - or designs you'd particularly like to see in the game. Here's another :
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How should the UI look?
Though to be fair, when IE UIs were designed, no one could've anticipated we'd playing those games in such high resolutions. That's something that could be avoided now. I'm rather ambivalent about ToEE's UI - it's well done, but looks too modern, and fails to achieve (as quoted) the aim of feeling like they were part of the world (at least in my opinion). Here's an example of an UI that does just that (previously posted in this topic) : Disclaimer : I'm not advocating using the same (rather colourful) style, or even placing it at the bottom of the screen. It's just to illustrate my point.
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Countdown to Eternity.
Some money will be spent on the "physical" rewards too.
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One backer's thoughts
Karranthain replied to Review or Die's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Indeed - inventory list was a necessity, due to the limitations of the console controller. We won't have that problem - so that's why I think grid-based (Arcanum, Diablo, Deus Ex etc.) or something similar to IE games (items taking only one slot) is preferable. Makes it much easier to find something - and lets us see all its contents at a first glance.
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One backer's thoughts
Karranthain replied to Review or Die's topic in Pillars of Eternity: General Discussion (NO SPOILERS)You could have the sprite next to the item name, and as something you can see when you click the item within the inventory. Cause I agree, those are very nice looking. I just don't think they're nice enough to be the reason you have an inventory slot. Yeah. Skyrim does that. It does, but the inventory is nigh unusable without mods.
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New Gamebanshee interview with Josh.
That's a good list. I'm sceptical about Crafting & Enchanting as well - Ideally it should be something that is, if not mandatory, then highly recommended. For an instance, I never felt the need to craft anything in FNV, even on hardcore mode (addressed in this topic : http://forums.obsidi...rafting-system/). I like the Currency system, it's a small thing, but bring a lot of flavour and credibility to the setting.
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Countdown to Eternity.
There won't be any additional stretch goals announced, right? Because I think we'll have a chance of reaching 3,7-3,75 mil. the way it's going right now
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Armour & weapon designs - a plea (part II).
And another picture of a Gothic Plate : That helmet's just amazing.
- How should the UI look?
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Big City #2- 3.5mil. stretch goal
Can't wait to see today's update.
- good and bad from Arcanum
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Armour & weapon designs - a plea (part II).
The helms are usually neglected in fantasy games - more often than not looking unappealing. I'd be great to see crested or plumed designs such as these :
- New Gamebanshee interview with Josh.
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Armour & weapon designs - a plea (part II).
I'd also love to see Gothic Plate in the game : Or Italian plate designs :
- New Gamebanshee interview with Josh.
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New Gamebanshee interview with Josh.
Apologies if this has been already posted (couldn't find it) : http://www.gamebanshee.com/interviews/109792-project-eternity-interview.html Some interesting information on the open-ended nature of the game, healing magic (resurrection included), Ciphers, Barbarians, the UI and more. Enjoy!
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Armour & weapon designs - a plea (part II).
Everything works except the great helm. You'd end up with crushed cervical vertabrae and/or a 26" neck size if you wore that thing for any length of time unless the horns and frill weighed next to nothing. They'd be fine for ceremonial or parade gear, but not for an active adventurer. Indeed, but since it's a fantasy game I personally don't mind a small concession here or there; the overall look is rather realistic otherwise. I used that image as an example of something that looks appealing, while retaining a believable design - one that's influenced by historical examples. It's a compromise of sorts - one that I wouldn't have any trouble accepting.
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Armour & weapon designs - a plea (part II).
And one more : I think that this design would easily fit into a fantasy world.
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Big City #2- 3.5mil. stretch goal
I think we'll get past 3,5 mil. easily, you can quote me on that I like that optimism. I'm estimating 3.4-3.7 million for the final tally. I think that even 3,7 mil. would be possible, depending on the update tomorrow (we're watching you, Mr. Null)
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Big City #2- 3.5mil. stretch goal
Keep in mind that they probably have one more secret to reveal tomorrow. Something to do with the released screenshot was mentioned - possibly we'll see the "animated" version.
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Big City #2- 3.5mil. stretch goal
I think we'll get past 3,5 mil. easily, you can quote me on that
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One backer's thoughts
Karranthain replied to Review or Die's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Well, I liked their down to earth design (with a few exceptions - namely the helmets).
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idea\question - will there be "teachers"?
It's a good money sink as well - most cRPGs have you swim in money, so that's one way to avoid that.
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Narrated sequences instead of cutscenes (let's use our imagination again).
Aye, I like it too. But I'm fine with a static image as well.