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Everything posted by Karranthain
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How should the UI look?
Karranthain replied to Rostere's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I guess we won't come up with something better than "it's a matter of taste". And as for that example I have posted : like I've said, I'm not actually advocating using something that takes this much space, or is at the bottom etc. What I meant is that the UIs look should be consistent with the game world (hence the little ornamentations : scrolls, statues etc.). Skyrim, for an instance, is an example of how not to do it (at least for me; it looked like a phone interface). -
We definitely won't see arms & armour in great detail - possibly just suits of armour; but I'm hoping that we'll see good designs for these all the same. The secondary aim of the topic is to share inspiring historical (or not so historical) examples - or designs you'd particularly like to see in the game. Here's another :
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How should the UI look?
Karranthain replied to Rostere's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Though to be fair, when IE UIs were designed, no one could've anticipated we'd playing those games in such high resolutions. That's something that could be avoided now. I'm rather ambivalent about ToEE's UI - it's well done, but looks too modern, and fails to achieve (as quoted) the aim of feeling like they were part of the world (at least in my opinion). Here's an example of an UI that does just that (previously posted in this topic) : Disclaimer : I'm not advocating using the same (rather colourful) style, or even placing it at the bottom of the screen. It's just to illustrate my point. -
Countdown to Eternity.
Karranthain replied to Loranc's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Some money will be spent on the "physical" rewards too. -
One backer's thoughts
Karranthain replied to Review or Die's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Indeed - inventory list was a necessity, due to the limitations of the console controller. We won't have that problem - so that's why I think grid-based (Arcanum, Diablo, Deus Ex etc.) or something similar to IE games (items taking only one slot) is preferable. Makes it much easier to find something - and lets us see all its contents at a first glance. -
One backer's thoughts
Karranthain replied to Review or Die's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You could have the sprite next to the item name, and as something you can see when you click the item within the inventory. Cause I agree, those are very nice looking. I just don't think they're nice enough to be the reason you have an inventory slot. Yeah. Skyrim does that. It does, but the inventory is nigh unusable without mods. -
That's a good list. I'm sceptical about Crafting & Enchanting as well - Ideally it should be something that is, if not mandatory, then highly recommended. For an instance, I never felt the need to craft anything in FNV, even on hardcore mode (addressed in this topic : http://forums.obsidi...rafting-system/). I like the Currency system, it's a small thing, but bring a lot of flavour and credibility to the setting.
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Countdown to Eternity.
Karranthain replied to Loranc's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There won't be any additional stretch goals announced, right? Because I think we'll have a chance of reaching 3,7-3,75 mil. the way it's going right now -
How should the UI look?
Karranthain replied to Rostere's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
source : http://www.gamebansh...iew/page-3.html Emphasis mine, I feel that's really important. DA:O UI looked like something out of an MMO, I wasn't a big fan. Wasn't very appealing visually either. -
good and bad from Arcanum
Karranthain replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
On the crafting : http://forums.obsidian.net/topic/61162-take-a-page-or-two-from-arcanums-crafting-system/ I picked skill trainers - I really like the master quests tied to them. -
The helms are usually neglected in fantasy games - more often than not looking unappealing. I'd be great to see crested or plumed designs such as these :
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This, if realised well, may be an excellent system. I hope we soon learn more about what else we'll be able to do when resting. Darklands is an excellent source of inspiration.
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Indeed, the interviewer has actually done some research. I knew I missed something But I guess this topic could be used to discuss the interview's contents.
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Apologies if this has been already posted (couldn't find it) : http://www.gamebanshee.com/interviews/109792-project-eternity-interview.html Some interesting information on the open-ended nature of the game, healing magic (resurrection included), Ciphers, Barbarians, the UI and more. Enjoy!
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Everything works except the great helm. You'd end up with crushed cervical vertabrae and/or a 26" neck size if you wore that thing for any length of time unless the horns and frill weighed next to nothing. They'd be fine for ceremonial or parade gear, but not for an active adventurer. Indeed, but since it's a fantasy game I personally don't mind a small concession here or there; the overall look is rather realistic otherwise. I used that image as an example of something that looks appealing, while retaining a believable design - one that's influenced by historical examples. It's a compromise of sorts - one that I wouldn't have any trouble accepting.
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One backer's thoughts
Karranthain replied to Review or Die's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, I liked their down to earth design (with a few exceptions - namely the helmets).