One of the topics that was touched upon in the weapon mechanics thread was the amount of weapon types. I thought it'd make for an interesting poll question. How many weapon types would you like to see in the game? And just how different should they be?
1. Small weapon selection, but each type offers a unique playstyle and has a different animation.
E.g.
Rapiers utilize quick thrusts, and emphasise mobility in combat. Against heavily armoured opponents, however, a greatsword would be a better choice.
2. A good amount of weapons, divided into subsets (weapons in a subset behave identically).
E.g.
All polearms would be handled the same (similar reach, damage, animation etc.).
3. Large variety of weapons, but with little difference between them.
Self-explantory.
Each solution has its merits, what's your preference?