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Mushroom

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Everything posted by Mushroom

  1. Soo after spending over 50 hours in Grounded release version and completing the storyline along almost all other objectives. I gotta say this game was money well spent, almost 400h on the clock now. Got my report card upto 98%, guess 100% isnt possible just yet. It tells me to spend more raw science? But I've bought all there is to buy, and even rebought all the recipes after the 1.0 release. I'll admit to continuing my early access save, noway im restarting a game with some 300h already in the save. Everything seems to have worked correctly sofar even without a fresh save. There is one raw science inside the trashbins handle, which im unable to get, that might be a prerelease savefile issue? Guess I'll noclip into it or something? I do a few suggestions though: -Could we have chest and waypoint marker icons available for one, for the other too? There are plenty of waypoint marker icons Id like to use in chests and viceversa. -Mantis pollen/fog quite often drops FPS into the teens, even with a 3060TI. End event also had a brief dip with so many bugs attacking. -Blocking mosquitos shouldnt push them further away, its annoying af. -Defeating Schmector before the end event does not influence ORC bug ammount at end event? Or anywhere at all? Or does it? -Pebble musket pls -Elevators?! (monkebrain want to build high up in tree, monke safe) -Maybe add burglr quests for the last few milk molars and super milk molars? Great game, great job. Thanks yall at Obsidian!
  2. Hmmm... I'm not entirely sure anymore. I do remember copying my savefile from "Grounded Windows 10" folder to "Grounded" folder since it wasnt showing up ingame. Maybe I just remember wrong and it was a version update that changed the savefile location, not migration from GP to Steam version.
  3. Agree. The roly poly armor is a step in the right direction.
  4. There is a retrieve backpack feature in the options menu you can use to retrieve your now stuck backpack.
  5. I had the game originally trough Game Pass and then bought it on Steam. I just copied the savefile from the GP versions location to the Steam ones location and it worked just fine.
  6. I hope they dont make anything bigger than a wolf spider killable. Being able to kill even the smallest mouse would really kill immersion. If you look for example at WoW bosses how big (small) they were at launch compared to what they are in the latest DLC's you'll see what I mean. Literal ant sized player characters fighting cat sized bosses, its stupid. Making enemies bigger and bigger just causes inflation and quite soon no opponent feels remarkable regardless of size. What the developers could do, is to give us the ability to shrink mice, ravens, snakes or whatever to smaller size and then fight them. For example you could lure a boss to the shrink ray platform and zap them to a more manageable size. There is a shrink ray at the heart of the game concept after all.
  7. To be fair, wasnt the picnic table outside the "under construction" tape?
  8. Did you send the entire contents and folder of the desired savegame? I originally had this game trough game pass and succesfully just copied that savegame to the Steam version I bought. Steam and MS Game Pass versions use different save file locations.
  9. Nothing stopping you from building on the sandbox, just start from the sand and go from there.
  10. Long time no see, long time no cnbc. I took quite the hiatus from Grounded to have new content show up. Racked over 60h after the latest updates, so good stuff. Some minor stuff I've found though: -Raw Science ontop the knocked over trashcan is stuck inside the handle. -Raw Science between the cooler box and trash bag seems to be underground? -Sprigs and grass floating in air between coil of gardenhose and trashbag. -Grass and weed stems meshes respawn faster than you can actually harvest them. Quite often "too" fresh grass/weed just vanishes when struck, but the stumps left behind work normally. -Submerged clovers in the sandbox occasionally kill you if you fall off them or if you chop them down while ontop them. -Rock Cracker doesn't affect mints or spicy candies. -Mints dont respawn near the laser pedestal. Intentional? -Antlion aggro pursue radius is quite short. Antlion ranged attack accuracy dismal at longer distances. -Black ant armor set does not make Black soldier ants friendly -One shotting friendly ants does not make other nearby ants hostile -Firefly respawns? Had to abandon the kill firefly quest twice already. -Mosquito fly sound when further away does not fade, but is rather abrupt. -Music transitions sometimes sudden. Like when noncombat music loops. -Somesort of recycling of gear or option to sell junk to somewhere would be nice. Artificier quests generate so much useless items. Maybe have 3 daily artificier and 3 daily kill quests to choose your 3 dailies from? -Would be nice if you could abandon quests from the quest log instead of needing to tell Burglr face to face NO! -Gif carry moar stems/grass mutation pls -Sap collector is a pain, maybe add a interface like the spinning wheel one? Or make the sap a bigger pool instead of the normal small dots. -There was a zipline anchor floating in air in the hedges, dont recall where exactly though. Other than that, awesome stuff! Keep up the good work!
  11. Clearly it was a typo, clearly you meant spray. You used the right term.
  12. Only thing that needs goop is the smoothie station and the grub vest, the smoothies themselves dont require goop. So the droprate is a bit too high. I'd have the goop drop rate lowered in favor of the hide. Its the same with acorn shells and tops, where the drop ratio makes no sense. Or ladybugs that dont drop heads...
  13. It's like 10 arrows to kill a wolf spider and 7 a orb weaver with everything upgraded.
  14. The thing about digging underground is that its really hard to implement, since the game isnt a voxel based game. Everything in the game world you see is hollow and dimensionally one sided and hand crafted, not randomly generated. I dont see how digging underground could be implemented into this game, I imagine a colossal reworking of the code would be needed, but then again I'm no game developer. I agree on the cave lightning though, cool that you even had a solution to propose!
  15. If you build abit higher the trees hitbox stops entirely and you can walk trough it. But yes, the trees hitbox is very janky.
  16. The savegames made in the public test branch might not work back on a non test version. There is not that much to do in the current test branch progress wise though.
  17. Okay so I have come up with yet more suggestions regarding the game. *More bug vs bug action. You do see some ant vs weevil, ladybug vs aphid and even spider vs stinkbug. But I find it odd that a roaming wolf spider ignores orb weavers, ladybugs and bombardiers. No orb vs bombardier seems odd. I think orb weavers should run away from active wolfs. And bombardiers should also avoid orbs. *Ability to upgrade existing structures would be nice, such as upgrade a grass wall to a stem wall without the need to delete the existing construction. *Door memory. The game seems to remember if a door was left open or closed, but it doesnt remember wich way it was left open. (yeah I know, what a silly thing to complain about) *A nightvision mutation would be cool, considering almost half of the day/night cycle is dark. *Quite often dew drops hang from nonexisting blades of grass. *Ability to eat stuff from the world even with a full inventory. *There are mites stuck within the eastern laser about mid height of the contraption. *The sprig fence seems to hover above any grass floor it is placed upon. *Ziplines are made of spidersilk, so maybe they should attract orb weavers? Maybe orb weavers should make webs on them? Or even eat ziplines? Ofcourse the bugs need to be able to scale more than horizontal surfaces before such a thing could be implemented. *Diagonal railings for stairs. *Maybe add mesh and texture to the bottom of clay and pebble foundations? WTB clay/pebble walls. *A roof mounted lightsource would be illuminating. *Diagonal stem supports would be nice in the vein of the triangular grass walls. WTB stem floors. *Elevators anyone? Spidersilk and counterweights? *The V shaped clover roof has a funky hitbox.
  18. Use the Fresh Defence mutation, helps quite alot. Another thing that will help you is the smoothie Green Machine (1 x Sprig, 1 x Raw fibre, 1 x Clover leaf), heals quite alot and instantly. Some of the bombardiers seem to have aimbot on and they will hit with the first shot no matter what, dont think its intended though.
  19. It is a clear pathing issue, but I'd rather have the bug scurry away when attacked and unable to retaliate, than just stand there. I mean it does make sense, fight or flight and all that.
  20. If you change the view back to 3rd person while ziplining you can look around again. But yes, the view gets stuck now and then on the zipline. clear bug.
  21. This sounds like a great idea. Specially for building trampoline elevators, they are such a pain atm.
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