Huh, no edit option on this forum? Nonetheless I'm happy that the 0.3.0 patch fixed a handful of my gripes. For instance bugs dont get trapped under the terrain anymore, so my old savegame feels alot more alive again! And the ladybugs are back! Yay! And I saw spiderlings hang from the roof of a base of mine, all upside down, that was awesome, more of that please!
Ziplines. THEY ARE AWESOME! Seemingly no upper limit for lenght! AWESOME! And steeper lines have increased speed. AWESOME! With skill you can jump from a upper line to a line underneath you. MAGNIFICIENT! Havent even experimented with turns yet...
Having said that, the newest patch seems to have introduced some new pathfinding issues for the bugs, I can be fighting a Orb Weaver on unobstructed flat terrain and the spider just gets stuck unable to attack for no apparent reason.
Ants, spiders, ladybugs, bombardier beetles and mites tend to get stuck ontop of rocks and woodstumps etc. Now I dont know how pathfinding, AI or coding works; but I feel like giving some more leeway for the bugs when moving about. It feels like they get too easily stuck on sudden elevation changes or steep inclines. Maybe give the bugs stickier legs sothat they can climb down the places they get stuck at the moment, maybe some clipthru terrain too so they dont get stuck on the transition from vertical surfaces to horizontal surfaces. Or maybe they should be able to jump?
I get that the spinning wheel works just as the drying rack and fireplace, but unlike with those two items where the obtainable item is right on eyelevel and in your face (and alot bigger than the spindle of spider silk); on the spinning wheel its quite tedious to crouch and grasp for them. Maybe allow us to loot the weaved silk from the items UI? Maybe thats already planned but not yet implemented.
Others have mentioned the berry not being harvested straight into your inventory, but I think its fine, since the lootable parts are sensibly modeled. What I dont understand why feathers only drop a tiny tiny brown pouch that gets easily lost into terrain when harvested with the axe. Please make feathers work as berries work and add a lootable model that represents the feathers better, especially size wise. Or alternatively have the feather be directly transferred to inventory upon harvest.
This is just a small detail, but what kind of radioactive mutant grubs plague this garden? They chomp trough wood like butter, I mean thats almost feasible; but omnomming rocks like theyre, well, again, butter. And leaves suspended in air. I get its only a matter redefining the areas where grubs can move, not a big issue.
Oh and that info how many parts a structure supports in the UI, marvelous! No more guesswork when redoing stuff. Keep up with the good work!