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Mushroom

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Everything posted by Mushroom

  1. I guess buyable cosmetic stuff is okay. Anything beyond that is a slippery slope to pay to win (or play) style of garbage. Heres your roadmap to Russian localisation:
  2. So you want to add the most cancerous things plaguing current games into a already perfectly good game concept? Making Grounded an another crappy Rust ripoff with microtransactions just sounds like a all around crappy idea. Honestly not every game needs to be a MMO style sandbox game. I dont think the current co-op setting will even translate into a +10 player kind of game. This thread really made me retch.
  3. Huh, no edit option on this forum? Nonetheless I'm happy that the 0.3.0 patch fixed a handful of my gripes. For instance bugs dont get trapped under the terrain anymore, so my old savegame feels alot more alive again! And the ladybugs are back! Yay! And I saw spiderlings hang from the roof of a base of mine, all upside down, that was awesome, more of that please! Ziplines. THEY ARE AWESOME! Seemingly no upper limit for lenght! AWESOME! And steeper lines have increased speed. AWESOME! With skill you can jump from a upper line to a line underneath you. MAGNIFICIENT! Havent even experimented with turns yet... Having said that, the newest patch seems to have introduced some new pathfinding issues for the bugs, I can be fighting a Orb Weaver on unobstructed flat terrain and the spider just gets stuck unable to attack for no apparent reason. Ants, spiders, ladybugs, bombardier beetles and mites tend to get stuck ontop of rocks and woodstumps etc. Now I dont know how pathfinding, AI or coding works; but I feel like giving some more leeway for the bugs when moving about. It feels like they get too easily stuck on sudden elevation changes or steep inclines. Maybe give the bugs stickier legs sothat they can climb down the places they get stuck at the moment, maybe some clipthru terrain too so they dont get stuck on the transition from vertical surfaces to horizontal surfaces. Or maybe they should be able to jump? I get that the spinning wheel works just as the drying rack and fireplace, but unlike with those two items where the obtainable item is right on eyelevel and in your face (and alot bigger than the spindle of spider silk); on the spinning wheel its quite tedious to crouch and grasp for them. Maybe allow us to loot the weaved silk from the items UI? Maybe thats already planned but not yet implemented. Others have mentioned the berry not being harvested straight into your inventory, but I think its fine, since the lootable parts are sensibly modeled. What I dont understand why feathers only drop a tiny tiny brown pouch that gets easily lost into terrain when harvested with the axe. Please make feathers work as berries work and add a lootable model that represents the feathers better, especially size wise. Or alternatively have the feather be directly transferred to inventory upon harvest. This is just a small detail, but what kind of radioactive mutant grubs plague this garden? They chomp trough wood like butter, I mean thats almost feasible; but omnomming rocks like theyre, well, again, butter. And leaves suspended in air. I get its only a matter redefining the areas where grubs can move, not a big issue. Oh and that info how many parts a structure supports in the UI, marvelous! No more guesswork when redoing stuff. Keep up with the good work!
  4. Thats why games have graphics settings where you can adjust things to fit to each systems performance. Saying the game shouldnt have something because some people would not be able to run it, is like not allowing someone else a treat because you are allergic to it. The game already has a slider that alters the spiders appearance, so a setting for more detail wouldnt be that hard to implement. I dont think the performance hit would be that noticeable if done with smart texture mapping.
  5. To start, damn I'm impressed with Grounded, not only does it scratch my itch for a survival/basebuilding kind of game, it also has a unique and intresting setting/theme! I love the artistic choice you people at Obsidian have gone for, a more "realistic" style would surely have been drab. Another thing im impressed by is how the stable the game has been for a early access title, on my setup the game has crashed only a couple of times during countless hours of playtime. (Had like 100 savefiles and scrolling trough them would induce a crash) I do have some suggestions though (some highly subjective): *Spiders should sound more chittery and scary. They just sound kinda thirsty at the moment. (Generally the sound design is spot on: worker ants, gnats and weebles sound awesome. And I love the soundset on the ladybug!) *Soldier ant sounds are like meh? *I would lower the ambient sounds of the normal human neighbourhood (dogs, cars, whathaveyou) in favor of more alien microcosm sounds. (what those would be, i dont know) The sounds of dogs barking etc feel too familiar, a more alien ambient soundset would add to the unfamiliar setting in the game. *Hairs, almost all insects are moderately hairy, so they should be in Grounded aswell! It would also make spiders more scary, with their hairyness. (Is Obsidian sponsored by Gilette or something, hairy insects pls!) *Swimming is awful, the camera position is all wonky. I think the character should swim atop the water by default and dive with the press of a button. Also when carrying grass planks or reeds, or walking into water in general, the character shouldnt switch to swimming when in kneedeep water. The change from walking to swimming should be when the water rises over nipple height. *Weed stems should float, they are not Lignum Vitae, they are mere sticks and they should float (I have done extensive research on the topic when I was in kindergarten). Most stuff on the sizescale of the game should float tbh. *The triangle shaped grass floor has a bug with its physical boundaries height wise. For example if placed at the top end of stairs, you need to jump to get on it. There is no smooth walking transition as with the conventional square grass floor. *One of the recent patches introduced a glitch into the building blueprint mechanism where you cant insert weed stem scaffoldings underneath already built grass floors. Also the game lets you to place weed stem scaffoldings midway trough already existing floors. *Reset all bugs/insects weekly or something, atleast untill the stuck in terrain/no respawn glitch is fixed, since with longer games they get stuck wherever and the world goes desolate. (On my first savegame I havent seen ladybugs for ages) Or alternatively a mutation that allows somesort of superhuman instect tracking so we know where to shoot our gas arrows to kill them stuck insects. All said though, awesome game sofar! Keep up the good work!
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