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HoonDing

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Everything posted by HoonDing

  1. which sucks and is extremely strange to me. it sucks because i'm a good enough guy in real life...y'know? holding doors for lil' ol' ladies an' stuff. but what i'm probably never going to be is a goddamn soulless bounty hunter for Jabba the Hutt. i mean, c'mon. just let me be rewarded and punished for being that guy the same as any other alignment. why do video-games have to instill their own set of morals? that's pretty limiting and insulting to the imaginations of role-players everywhere. and it's extremely strange because...well, let's admit it: how many rpg-nerds think characters like Boba Fett are the bees knees, amirite? i mean...damn. i hereby petition for Lawful Evil to be a viable method of role-playing in FO:NV, dammitall. Does 'lawful evil' mean instead of taking candy of a baby yourself, manipulating the nanny to take it?
  2. The cruelest thing to me in KOTOR was definitely taking that animal skull (forgot the name of the animal) from the hunter's wife on Dantooine. I really had trouble making my character do this the first time I played the game.
  3. If you tell a lie big enough and keep repeating it, people will eventually come to believe it. But it seems this lie seemed a bit too big.
  4. Ahh Oni... how I long for a sequel for this masterpiece..
  5. The Witcher was weird to me since at the end of the books, Geralt died with his sorceress love who was trying to heal him. The game doesn't really do anything to explain Geralt's return either, beyond throwing around the word 'destiny' on various occasions. KOTOR 2 makes sense mainly because you start as a Jedi who soon re-establishes his/her connexion to the Force and gradually becomes more powerful as the game progresses. Morrowind makes sense, too, since the first Quest PC basically tells you to buzz off and join a Guild, or free-roam, basically do anything to become stronger and be able to tackle the slings & arrows that lie ahead. Compared to this, Oblivion didn't make any sense whatsoever gameplay & storywise, what with the auto-levelling removing any incentive to become stronger, and giving one the impression one is some kind of 'superhero' that just happened to be previously imprisoned. Roaming around exploring dungeons feels very peculiar when the hordes of Oblivion are apparently invading Tamriel - yet the game never gives you a feel of urgency unlike Morrowind, where NPCs all over Vvardenfell will comment about 'soul sickness' and other strange behaviour if you talk to them. All in all, FO3 was a huge step-up compared to Oblivion and much closer to Morrowind.
  6. Strange, I'm Belgian yet I've never heard from this game series before, nor its developer. I should be ashamed.
  7. Did CD-Projekt confirm this? Great news..
  8. First time I played the game, I accidentally bugged the ending by something like this. I entered the Jefferson Rotunda *without* the Brotherhood girl who was unconscious. But once inside, the doors get locked and you're completely stuck.
  9. What do you mean with 'bug abused'? It's been a while since I played Fallout 3, but I simply ran past everything the first time I played it. I'm new here, BTW, so hello.

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