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Good Blasters vs. Bad Blasters (including Piatol, Rifle, and Repeaters)


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Pistols:

 

Aratech Droid Oxidizer

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Ion, 3-8

Damage Bonus vs. Droids: +1-10

Range: 17 meters

Critical Threat Range: 20-20, x3

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +1

Upgradable (Scope, Chamber)

 

Aratech Ionmaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Ion, 2-14

Damage Bonus vs. Droids: +2-14

Range: 17 meters

Critical Threat Range: 20-20, x3

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +2

Upgradable (Scope, Chamber)

 

Arkanian Heavy Pistol

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 2-11

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +1

Not Upgradable

 

Arkanian Sonic Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Sonic, 4-12

Range: 17 meters

Critical Threat Range: 20-20, x2

On Hit: Attribute Damage Dexterity DC 18

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +1

Not Upgradable

 

Benok's Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 1-8

Damage Bonus: +1-4 Ion

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Not Upgradable

 

Blaster Pistol

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 1-8

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Not Upgradable

 

Dashade Sonic Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Sonic, 3-6

Range: 17 meters

Critical Threat Range: 20-20, x2

On Hit: Attribute Damage Constitution DC 18

On Hit: Attribute Damage Dexterity DC 18

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Upgradable (Scope)

 

Dashade Sonic Disruptor

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Sonic, 2-5

Damage Bonus: +1-10 Unstoppable

Range: 17 meters

Critical Threat Range: 20-20, x2

On Hit: Attribute Damage Constitution DC 22

On Hit: Attribute Damage Dexterity DC 18

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +1

Upgradable (Scope)

 

Disruptor Pistol

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Unstoppable, 1-6

Range: 23 meters

Critical Threat Range: 18-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Not Upgradable

 

Elite Watchman Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 2-14

Range: 23 meters

Critical Threat Range: 19-20, x2 +2-12

On Hit: Stun, 25% for 6 seconds DC 18 to negate stun

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Fully Upgradable

 

Field Survival Pistol

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 1-4

Range: 23 meters

Critical Threat Range: 19-20, x2 +1-4

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Fully Upgradable

 

Freedon Nadd's Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 3-12

Damage Bonus: +2-20 Dark Side

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +2

Restricted to: Dark Side

Restricted to: Sith Assassin

Restricted to: Sith Lord

Restricted to: Sith Marauder

Upgradable (Scope)

 

Heavy Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 1-10

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Not Upgradable

 

Heavy Sonic Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Sonic, 3-11

Range: 17 meters

Critical Threat Range: 20-20, x2

On Hit: Attribute Damage Dexterity DC 22

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +1

Upgradable (Scoioe)

 

Ion Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Ion, 1-6

Range: 17 meters

Critical Threat Range: 20-20, x3

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Upgradable (Scope, Chamber)

 

Luxa's Disruptor

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Unstoppable, 1-6

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +1

Not Upgradable

 

Mandalorian Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 2-9

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +1

Fully Upgradable

 

Mandalorian Disintigrator

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Unstoppable, 6-16

Range: 23 meters

Critical Threat Range: 18-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +2

Fully Upgradable

 

Mandalorian Heavy Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 2-11

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +1

Fully Upgradable

 

Mandalorian Ripper

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Unstoppable, 3-8

Range: 23 meters

Critical Threat Range: 18-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +2

Fully Upgradable

 

Micro-Pulse Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 4-18

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +2

Fully Upgradable

 

Mining Laser

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 1-8

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Not Upgradable

 

Modified Hold Out Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 1-4

Range: 23 meters

Critical Threat Range: 19-20, x2

On Hit: Stun, 25% for 6 seconds DC 14 to negate stun

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +1

Not Upgradable

 

Onasi Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 4-11

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +2

Fully Upgradable

 

Remote's Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 1-8

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +10

Not Upgradable

 

Republic Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 1-8

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Fully Upgradable

 

Scout Enforcer

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 1-4

Range: 23 meters

Critical Threat Range: 19-20, x2 +1-6

On Hit: Stun, 25% for 6 seconds DC 10 to negate stun

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Fully Upgradable

 

Sith Disruptor

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Unstoppable, 1-6

Damage Bonus: +1 Energy

Range: 23 meters

Critical Threat Range: 18-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Fully Upgradable

 

Sonic Pistol

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Sonic, 1-4

Range: 17 meters

Critical Threat Range: 20-20, x2

On Hit: Attribute Damage Dexterity DC 14

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Not Upgradable

 

Systech Aural Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Sonic, 4-7

Range: 17 meters

Critical Threat Range: 20-20, x2

On Hit: Attribute Damage Dexterity DC 18

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +1

Upgradable (Scope)

 

Systech Electric Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 1-8

Damage Bonus: +2-12 Electrical

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +1

Upgradable (Scope)

 

Systech Static Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 1-8

Damage Bonus: +1-6 Electrical

Range: 23 meters

Critical Threat Range: 20-20, x2

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Upgradable (Scope)

 

Watchman Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 2-8

Range: 23 meters

Critical Threat Range: 19-20, x2 +1-8

On Hit: Stun, 25% for 6 seconds DC 14 to negate stun

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Fully Upgradable

 

Zabrak Blaster Pistol

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 4-11

Range: 23 meters

Critical Threat Range: 20-20, x2

On Hit: Stun, 25% for 6 seconds DC 10 to negate stun

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Attack Modifier: +3

Not Upgradable

 

Zabrak Heavy Blaster

 

Feats Required: Weapon Proficiency: Blaster Pistol

Damage: Energy, 5-14

Range: 23 meters

Critical Threat Range: 20-20, x2

On Hit: Stun, 25% for 6 seconds DC 18 to negate stun

Attack Modifier: +2

Fully Upgradable

 

Rifles and Repeaters:

 

Advanced Mining Laser

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 1-11

Range: 28 meters

Critical Threat Range: 19-20, x2

Not Upgradable

 

Arzagdan Riot Buster

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Sonic, 1-10

Range: 28 meters

Critical Threat Range: 20-20, x2

On Hit: Attribute Damage Dexterity DC 14

On Hit: Stun, 50% for 6 seconds DC 10 to negate stun

Upgradable (Scope)

 

Arkanian Blaster Rifle

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 4-15

Range: 28 meters

Critical Threat Range: 19-20, x2

Attack Modifier: +1

Upgradable (Scope)

 

Blaster Carbine

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 1-12

Range: 25 meters

Critical Threat Range: 20-20, x2

Not Upgradable

 

Blaster Rifle

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 1-12

Range: 28 meters

Critical Threat Range: 19-20, x2

Fully Upgradable

 

Bothan Droid Disruptor

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Ion, 2-11

Damage Penalty: +2-20

Critical Threat Range: 20-20, x3

Attack Modifier: +1

Upgradable (Scope, Chamber)

 

Bowcaster

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 2-11

Range: 28 meters

Critical Threat Range: 19-20, x3

Not Upgradable

 

Ceremonial Bowcaster

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 4-13

Range: 28 meters

Critical Threat Range: 17-20, x3

Attack Modifier: +3

Bonus Feat(s): Rapid Shot, Improved Rapid Shot

Not Upgradable

 

Charric

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Unstoppable, 1-10

Range: 28 meters

Critical Threat Range: 18-20, x2

On Hit: Knockdown DC 14

Attack Modifier: +4

Fully Upgradable

 

Combat Enforcer

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 2-12

Range: 28 meters

Critical Threat Range: 20-20, x2 +1-6

On Hit: Attribute Damage Constitution DC 10

Attack Modifier: +2

Fully Upgradable

 

Disruptor Carbine

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Unstoppable, 1-10

Range: 28 meters

Critical Threat Range: 18-20, x2

Notgradable

 

Disruptor Rifle

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Unstoppable, 1-10

Range: 28 meters

Critical Threat Range: 18-20, x2

Fully Upgradable

 

Heavy Repeating Carbine

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 3-22

Range: 28 meters

Critical Threat Range: 20-20, x2

Not Upgradable

 

Heavy Repeating Rifle

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 3-22

Range: 28 meters

Critical Threat Range: 20-20, x2

Fully Upgradable

 

Ion Carbine

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Ion, 1-10

Damage Bonus vs. Droids: +1-10

Critical Threat Range: 20-20, x3

Not Upgradable

 

Ion Rifle

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Ion, 1-10

Damage Bonus vs. Droids: +1-10

Range: 28 meters

Critical Threat Range: 20-20, x3

Upgradable (Scope, Chamber)

 

Mandalorian Assault Rifle

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 3-14

Range: 28 meters

Critical Threat Range: 19-20, x2

On Hit: Stun, 25% for 6 seconds

Save: DC 14 to negate stun

Attack Modifier: +2

Fully Upgradable

 

Mandalorian Heavy Repeater

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 3-24

Range: 28 meters

Critical Threat Range: 20-20, x2 +1-10

Fully Upgradable

 

Onderon Repeating Carbine

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 5-25

Range: 28 meters

Critical Threat Range: 20-20, x2

Attack Modifier: +1

Not Upgradable

 

Plasma Projector

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 2-24

Range: 28 meters

Critical Threat Range: 17-20, x2

Attack Modifier: -1

Not Upgradable

 

Repeating Blaster Carbine

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 2-12

Range: 28 meters

Critical Threat Range: 20-20, x2

Not Upgradable

 

Repeating Blaster Rifle

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 2-12

Range: 28 meters

Critical Threat Range: 20-20, x2

Fully Upgradable

 

Slavemaster Stun Carbine

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: 1

Range: 25 meters

Critical Threat Range: 20-20, x2

On Hit: Attribute Damage Constitution DC 14

On Hit:Stun, 25% for 9 seconds DC 22 to negate stun

Not Upgradable

 

Sonic Carbine

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Sonic, 1-10

Range: 28 meters

Critical Threat Range: 20-20, x2

On Hit: Attribute Damage Dexterity DC 14

Not Upgradable

 

Sonic Disruptor

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Sonic, 1-10

Damage Bonus: +1-10 Unstoppable

Range: 28 meters

Critical Threat Range: 20-20, x2

On Hit: Attribute Damage Dexterity and Stun, 25% for 6 seconds

Save: DC 22 and DC 18 to negate stun

Upgradable (Scope)

 

Sonic Rifle

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Sonic, 2-14

Range: 28 meters

Critical Threat Range: 20-20, x2

On Hit: Attribute Damage Dexterity DC 14

Upgradable (Scope)

 

Verpine Droid Disintegrator

Feat(s) Required: Weapon Proficiency: Blaster Rifle

 

 

Verpine Droid Disruptor

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Ion, 4-22

Damage Bonus vs. Droids: +3-30

Range: 28 meters

Critical Threat Range: 20-20, x3

Attack Modifier: +2

Upgradable (Scope, Chamber)

 

War Bowcaster

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 2-11

Range: 28 meters

Critical Threat Range: 19-20, x3

Fully Upgradable

 

Zabrak Blaster Carbine

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 3-25

Range: 28 meters

Critical Threat Range: 19-20, x2

Attack Modifier: +1

 

Zersium Rifle

Feat(s) Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 3-25

Range: 28 meters

Critical Threat Range: 19-20, x2

Attack Modifier: +1

Fully Upgradable

 

For rifles, I like Zersium Rifle, always give it to HK and he pwns all enemies with it, pistols, Republic Blaster, Scout Enforcer, and Micro-Pulse Blaster, all can go from weak to one of the most powerful pistols in the game, repeaters, Heavy Repeating Blaster, same thing with the pistols.

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Micro-pulse blaster is the best... but I've only found those once. I usually always find dual Mandalorian heavy blasters and put them in Mira's capable hands.

 

As for blaster rifles: Cherrik, without a doubt.

The ending of the words is ALMSIVI.

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Micro-pulse blaster is the best... but I've only found those once. I usually always find dual Mandalorian heavy blasters and put them in Mira's capable hands.

 

As for blaster rifles: Cherrik, without a doubt.

 

Cherric is great, but Zersium Rifle is also great, if you upgrade it with Targeting Scope Mark III, Mandalorian Chamber Mark III, and a Pure Rylith Power Cell, it is possible for the mechanics to look like this

 

Zersium Rifle

 

Feats Required: Weapon Proficiency: Blaster Rifle

Damage: Energy, 11-65

Critical Threat Range: 19-20, x2

Range: 28 meters

Attack Modifier: +2

On Hit: Slow, 25% for 9 seconds, DC 22

 

Fully Upgradable

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