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HoonDing

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Everything posted by HoonDing

  1. I wish you could've kicked that (ungodly annoying) sidekick into spiky spikes. Though there is a certain in-game moment that is tremendously rewarding in that regard.
  2. Fallout 3 had a very diverse voice cast: FO3 credits Compare with Oblivion: Oblivion credits
  3. I think they rather counted on Amata for this, considering the different ways how the quest played out. How many times does one meet the Lyons woman, twice or thrice? Call me sentimental & gullible, but I actually felt bad when Jonas died, and when my character left Amata behind. Probably the first time in any Bethesda game where I felt some genuine attachment to any character. I hadn't expected anything like that from Bethesda before I started the game -- the opening scene of the game was typically brilliant though, right on par with Daggerfall's & Morrowind's.
  4. I'd prefer Obsidian because BioWare's stories are too linear and too clich
  5. Why did you put Aayla Secura first? I'd agree that she's the most attractive... I'd put Revan, Jedi Exile and then Yoda first. Sith: Naga Sadow, Revan, Bane.
  6. I like Gothic 3, but prefer Oblivion mostly because of the universe & lore. The Gothic world doesn't draw me in as much since there's hardly any lore or information about history, gods, etc. at least not comparable to Elder Scrolls. Also, what bothers me in Gothic 3 is that there's almost no women around. The number of women I saw in the game I can count on the fingers of my hand. Anyway, I'm playing Fallout 3, Storm of Zehir & Velvet Assassin.
  7. I think some people should really move on with this Fallout 3 business...
  8. What's so bad about that dialogue, really? I am not a native English speaker, I'd like to know. Sounded like normal colloquial speech to me; keep in mind that the Lone Wanderer is a 19-year old kid.
  9. It's funny how the complexity/difficulty of games has changed... the ancient Wizardry RPGs had some fights that could take up to an hour. Veterans of 80s RPG games probably considered RPGs like Baldur's Gate pathetically easy, just like now we are lauding Baldur's Gate as the 'pinnacle' of complexity and scoff at Neverwinter Nights, Mass Effect, et al. But it seems this decline in complexity is true for pretty much every game genre - compare 'ancient' adventure games from Sierra like King's Quest or Quest for Glory to modern ones --- if you missed to pick up a certain object in King's Quest, it could be impossible to finish the game; if you solved a puzzle the wrong way, you could die in gruesome fashion. Can you imagine something like this in a modern adventure game? Compare the old Tomb Raider games to the modern ones - nowadays Lara practically moves herself around the screen, with the player having to push one or two buttons... in the original ones one had to mess around with all possible arcane keyboard combinations to get the job done. I shudder to think that the so-called 'console kiddies' will scoff at games 10-20 years from now and brag that 'in their day' games were much more complex and difficult...
  10. Bethesda should've attributed a certain amount of AP to accessing your inventory during combat, and a certain amount of AP to using a stimpack during combat. Simple & elegant. Incomprehensibly not included. As for the Witcher, there was a potion that immediately restored an amount of health, but this was balanced by the fact that the toxicity of the potion was very high.
  11. Boosting sales at the risk of alienating their loyal fanbase. EA strikes again. On another note, did that mentioned ME trailer feature Eiffel 65 music? I forget.
  12. Err, Asajj Ventress above Galen Marek or Exar Kun?? Keep in mind that Exar Kun used to be Dark Lord of the Sith, & Marek defeated both Vader & Darth Sidious... Ventress was just a lowly apprentice.
  13. I'd say it was brilliant, but I'm probably biased. Most recent Michel Ancel interview: Link
  14. They could've put less spoilers in the trailer. I didn't want to know who the bad guy, or one of the bad guys, is.
  15. Lucasarts, Activision & Atari are not game developers, they're publishers. For instance, both KOTOR 1 & 2 were published by LucasArts, but developed by respectively BioWare & Obsidian Entertainment. Anyway, I'll vote for Obsidian.
  16. Would Windu have beaten Grievous with his aggressive Vaapad? Doubtful. The Council sent Obi-Wan specifically because he was the master of Soresu. His defenses were impenetrable.
  17. Sounds good, as long as they keep the variety in gameplay. That was what compensated for the simplicity.
  18. Strange how I was constantly reminded of Rhapsody. Couldn't get any cheesier than that.
  19. Maybe you'll have to visit various planets in the sequel, and the particular planet in the trailer has humans as dominant population? Hillys could be the 'home turf' then, where you return after each planet mission and buy starkos & k-bups, upgrades, etc. Heck, I definitely want to see those rhinos and the orphaned kids again. Considering Pey'j's 'affliction', I think +n years later is impossible - the affliction seemed rather urgent on Double H. Hopefully we'll get at least a token of information on the plot in the near future..
  20. As long as they still include the mini-games and racing... that pallet game with the shark drove me insane. Spent hours trying to win just to get his pearl.
  21. The perks didn't bother me that much, I still chose more conventional perks at level 22 & 23 (didn't even get to 24). The perk at level 30 may seem overpowered, but getting to level 30 takes so long now that I see it more as a reward. Not to mention, a lot of people seem to complain that SPECIAL doesn't matter, so then if that is so - who cares if all stats are put to 9?
  22. As long as they don't release the game together with say Assassin's Creed 2, it should be fine. BG&E was released at about the same time as Sands of Time - madness. The fact alone that Ubisoft allowed this sequel to be made was already a huge surprise for me. Ancel must've done some serious lobbying.
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