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HoonDing

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Everything posted by HoonDing

  1. Spells like Iron Body/Stone Body make immune to sneak attacks but casters can only cast it on themselves, unfortunately. The only thing more irritating than a group of rogues is a group of death knights (*cough* MOTB *cough*). Instead of a fighter/rogue, I like the swashbuckler/rogue combination. Swashbucklers have taunt, lore, diplomacy & bluff as class skills & those skills make the game a very enjoyable experience throughout.
  2. That Cthulhu comic seems to confuse the Old Ones with the Great Old Ones. The Old Ones are synonymous to the Elder Things from At the Mountains of Madness, IIRC.
  3. I'm playing Tribunal. Finally managed to get it working on my stubborn Windows Vista.
  4. Has anyone already tried monkey gripping scythes? I've played MOTB through once with a pure Ranger and once with a Paladin/Divine Champion. With the ridiculously powerful companions you get in the game, it's hard to go wrong in this regard.
  5. Have you tried different video drivers?
  6. I have pretty much the same specs as you and the game works for me... maybe try other Realtek drivers?
  7. On bad days, the game crashes every twenty minutes or so for me... on good days the game never crashes at all. Must be the weather...
  8. A game set during the Great Sith War (40 years before KOTOR) would be nice, with a protagonist like one of the Qel-Droma family or Nomi Sunrider. Jolee Bindo was around then too..
  9. That's actually how I pictured a Full Throttle "sequel" catered to modern audiences. While a FPS is a no-no, action elements would be an integral part of a Full Throttle sequel. The first game did have many of those - bashing up rival bikers, manhandling rude bartenders, etc.
  10. I tell you one thing: if sentient life does exist it had better have more important things to do than fly a bajillion miles here and stick objects up people's behinds. If not then frankly I don't WANT to make contact. I don't know. Aside from the goofy UFO stories, maybe 'flying a bajillion miles' for them is as trivial as taking the car on a trip to the supermarket. And maybe they're observing us as we would observe a colony of ants.
  11. I love Myst III: Exile since that one has Brad Dourif in it. I only played Riven through once, ten years ago or so... when I tried playing it again on XP, I couldn't get it to work anymore so I sold it. *shrug* A pretty remarkable first person adventure game/Myst clone is "Amerzone", to whom there are a few references in Syberia (Amerzone cuckoo, etc). It's very short & very easy, but very atmospheric and memorable, like all Sokal adventure games. The game really picks up again after Chapter 8.
  12. Wait... a Mass Effect MMO?! Where did you get that?
  13. Or how about they actually make Loom 2 or Full Throttle 2. That would be pretty sweet.
  14. M&Ms.
  15. Spent the bulk of the day watching Wimbledon. The gentlemen decided to drag it out until 16-14 in the fifth set.
  16. Hopefully it will be Loom or Full Throttle.
  17. I say: more adjectives! "Ancient Shadows Rising: the Dark Age of the Relentless Hordes of the Dread Narcolich"
  18. With a high Taunt/Bluff skill the trial is absolutely delicious to follow. As good as the finale of a Matlock episode.
  19. I reckon a melee fighter would use the same gloves as the lightsaber fighter - ones that boost strength or dexterity if one is a finesse fighter.
  20. Young people here often use English idioms in their native speech, like "never mind", "by the way", etc. It's a bit bothersome, that, probably caused by videogames & TV. That said, being forced to speak three different languages each day, I'm beginning to mix languages myself. I figure one of these days I'll wake up speaking Esperanto.
  21. That was the Purple Clan, not the aliens!* *Indigo Prophecy reference.
  22. I liked the skill books since it was clear & plausible how one would learn something by reading it and put nicely in context of a story. In a way it was very similar from how skills are learnt in Gothic 3, where one needs to talk to a trainer that shares some of his wisdom, except it is put in book-form. Collecting books was one of my favourite pastimes in Morrowind - their point is largely to make players that are interested more acquainted with the lore & history of the world, so it's logical that they wouldn't be short & succinct. Oblivion... totally fails when it comes to books. Only interesting, new book I can remember is one dealing with vampire lore. I think an entire new ES game could be made based on "The real Barenziah" or "History of the Wolf Queen". Oh, and I want the stuff that the guy (Michael Kirkbride) was smoking when he wrote "36 lessons of Vivec". I can only thing of one other game that allowed the player to read books in such detail, and that's The Longest Journey. As for Fallout, I would definitely want item descriptions back. It really helps fleshing out a game world. I'd even go one step further: make FO3's skill books like "Duck& Cover", "Dean's electronics" and what not, actually readable like in Morrowind. I was disappointed first time I clicked a skill book in my PipBoy that there merely was a lame message popping up that said "Your skill increased 1 point"..
  23. But, but, how then are we supposed to enslave nations with necromancy?
  24. Very much depends on the character one plays - saber attacker, unarmed fighter or gun user.
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