Heavy Rain has the potential of becoming a classic. At least Cage is trying to do something new, mixing quick-time events, dark/gritty storyline & Sims gameplay into the cauldron of ambition... he is almost the Peter Molyneux of elitists.
Wouldn't most console "kiddies" be more likely to pick this game up than Dragon Age? As soon as they read that Dragon Age isn't like God of War or Devil May Cry, they might completely give the game a pass.
Boll's movies are mostly fun. The lad has an uncanny talent for getting the worst out of big-name actors.
Boll should've named it "Tunnel Snakes" though.
Having someone in heavy armor during a dungeon crawl doesn't make much sense either. The beasties would hear the knight ringing & clanging from 5 miles away... not to mention the knight would never be able to keep up with the light-armored companions. Heavily armored warriors dashing across the screen in games is always hilarious to watch.
In the quintessential dungeon crawl, the Mines of Moria in LOTR, the heaviest armor worn was ringmail by the dwarf.
Ranged weapons (& all weapons for that matter) are quite realistic in Drakensang - you can craft bows & arrows from yew/elm wood, goose feathers & wood glue. Crossbows are more powerful than longbows/shortbows, but take a long time to load. There are also special archer skills like "marksman" & "master marksman" that allow to penetrate arrow & inflict wounds on enemies.
Does DA:O have any crafting?
Tremere get both Dominate & Thaumaturgy. Really overpowered - level 5 dominate = "mass suicide" should kill all Tongs in their nightclub without any problem.
It would be really cool if it were possible to create your own homonculus as describe in one of Strauss's books.
Since TLJ I'd only call the Syberia series classic. Broken Sword 3 is a possible contender, but is marred by its ending which is completely out of this world (and in a bad way).
Mind you, I don't care about labels, but if ME is called a RPG, why is STALKER called a shooter with RPG elements? Because ME is story-based, it becomes a RPG?
I really hated the Ming Temple, hacking through 100+ mooks in kimonos like in a bad Japanese slasher flick.
When I replayed the game with a character that had level 5 Obfuscate, a lot of boredom/frustration was alleviated.
As much as I'd love to cram an adventure game into the list of new classics, I just can't think of a good one that came out in the past 4 years... Dreamfall could've been it but wasted it all.
When I played the game, I tried the "cover & shoot" but I found that most enemies would just charge me and unload a shotgun in my face. *shrug* So I switched to Rambo tactics which worked great for the entire game.
Drakensang: yes + prequel in the making (yey!)
Divinity 2: no, but the game was developed in English... only reason there hasn't yet been an international release is that developers are currently (apparently) having trouble negotiating with 'assertive' publishers. New patch is coming soon with a ton of improvements which should make the game even more kick-ass.
Divinity 2: Ego Draconis/Drakensang could become quite the cult classics. The excellent games nobody at the other side of the pond played because it got unnoticed in the smoke curtains put up by BioWare & Bethesda.