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HoonDing

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Everything posted by HoonDing

  1. I understand CDPR had to fill their "open world" somehow so there are packs of monsters right next to villages. It feels even more glaring than in Bethseda games because the world is so much bigger. In the lore, monsters are almost gone along with witchers. I would've prefered if only monsters fought by Geralt were the unique ones from the contracts. Those fights are unique and good. Anyway, killed griffin in lighthouse. It bugged out and somehow ended up from outside in the small circular room Geralt was in. It couldn't move and I hacked it to death.
  2. I'm not really sure what you'd consider "anything special", then. What more do you want from sidequests than what W3 offers? The companies you mention (Ubisoft, BioWare, Bethesda) don't do any more with their sidequests than what's in the Witcher 3. In fact, they often do much less. Straight forward "talk to person to get quest -- kill bad guys who stole ring -- return to quest giver" routine, with very little actual story behind each. DA:I was littered with quests where you literally click on a person with a bubble over their head, they give you a short description of what they need and how they lost it, and you go fetch it, which consists of maybe fighting a group of bandits, picking up the item, then bringing it back for reward. IMO, it's the extra detail, extra bit of story/lore that have impressed me. Obviously if you skin them down to their bare bones, all sidequests (all quests, even) are "fetch quests". It's how they're presented, the detail they're given, that make them interesting. So I'm really not sure how someone can play through the ones in the Witcher 3 and think they're not anything special compared to what we usually get from your typical RPG game. Each sidequest feels almost like its own self-contained story attached to it. Typically, you don't see that from other RPGs with regards to their sidequests nowadays. Main quests, sure. But sidequests, rarely. Missions not connected to main story feel very much like a mix of AssCreed and Arkham City to me. What with the heavy use of cutscenes and "detective" mode. What I really like about the game are the more unpredictable random encounters. Like talking to the idol of a god and being led to a fat sylvan. And nice pieces of environmental storytelling.
  3. From Emerald to Pink Isle.
  4. Found Addan Deith in a chest in the middle o' nowhere. Err... wasn't this a W2 endgame silver sword?
  5. I must be really unlucky, none of the 10+ sidequests I've done so far in TW3 have been anything special. TW3 is fairly impressive, but I'll put CDPR below Reality Pump Ubisoft BioWare Bethseda until they show me what they can do with a unique setting & characters.
  6. Yrden, Quen, roll. Oil is useless without significant investment. +10% damage isn't going to do much.
  7. what a disturbing world
  8. W3 should've dropped all pretense of being a roll playing game and needed either Revengeance combat system focused on parrying/countering OR AssCreed combat. Yes, yes, in both games combat was generally a breeze, but that's the point. Geralt is a seasoned monster slayer, outside of boss creatures nothing should pose a challenge. AssCreed games actually made the protagonist feel powerful, while in W3 common bandits can parry Geralt's sword strokes. Also, I really wish Geralt could actually climb.
  9. I don't think I've been able to parry even one monster strike. Doesn't work against humans with two-handed weapons either.
  10. Quen active shield + Axii puppet mode is kind of... OP?
  11. I'm glad there's at least a large bestiary again, likely even bigger than TW1.
  12. Why were Witchers wiped out again? Seems incredibly dumb considering how many packs of nekkers, drowners and worse are right next to villages. And they even respawn! Being a peasant in Witcher setting is absolutely dreadful. Then again, even random bandits can parry the sword strikes of a supposed master swordsman like Geralt. If they would roll they'd be able to take out the monsters too.
  13. Fought some random level 9 bandits as level 4 Geralt, felt like cutting down trees and had to parry and roll a lot. Then some Nilfgaard patrol passed and killed the bandits in one hit. gg, legendary White Wolf, greatest swordsman in the North.
  14. Obsidian should just remove combat from all their future games. Make episodic games like Life is strange.
  15. I hate level requirements on items. Fight diagram for cool new sword/item -> lol I need to wait 20 levels to use it. Great way to kill exploration even more.
  16. I think so, but it's a level 16 area..
  17. Velen map is really big, but outside locations marked by '?' there's really nothing interesting to find. And even the marked locations are most of the time chests guarded by monsters. Unlike for instance Skyrim where there were a lot of interesting unmarked locations.
  18. srsly though, Gwent is fun. CDPR should've just made a card game with b00bies.
  19. It's the most inclusive game in the market right now. Many beautiful powerful women while the ugly peasant ones get face-slammed.
  20. They're spoiled daddy's girls playing with toys. Cute though.
  21. Yennefer & Cirilla beautiful, all the rest are potatoface. EDIT: lol
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