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Lexx

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Everything posted by Lexx

  1. FNV savegames haven't been lost. If I remember correct, they just have been on the wrong place or steam couldn't read them. In any case, all saves have been still available after the problem was fixed.
  2. What the hell I am reading there. /Edit: Wait, is that... thing... only spawned because a patch for a dlc made him cry?
  3. I wish we could get a game again that is like the old black eye / realms of arkania. Sucks that nobody made an easy to use engine clone yet (that I am aware of). Then one could create their own campaigns in Aventuria without some bigger aggravation.
  4. There is one quest that ends with you being ambushed by squirrels. I'll guess you could prepare that place with traps first, before taking the quest. But that's kind of meta-gaming and I would be far too lazy for it anyway.. :>
  5. Never used the lure objects. How are they working? You use them / place them on the ground and the critters are coming from everywhere?
  6. Which would be, like, never, I'll guess. :D
  7. Was that so non-obvious? :> I mean, everyone who followed the development for a while knows that the game was made with consoles in mind. So it's really not that surprising to see a console release.
  8. Got a 4gb big savegame folder some days ago. Everything from autosaves, so I started to delete some... ...but beside the huge amount of space needed, I don't have anything against it. In case you ****up something in the game, you can revert to pretty much any point prior to that, as the autosaves are done in good distances.
  9. That would be today then? Nice, can't wait.
  10. So when will the military run around with laserrifles?
  11. I'm not much into the Witcher lore, but after reading the stuff here, it almost seems to be a tad post-apocalyptic. :>
  12. I am kind of running through chapter 1 now, because I want to see how much chapter 2 will differ if I side with the squirrels. :> Hope they will not take exactly the same storypath and just exchange the npcs.
  13. Probably. It really sucks, because the one I have now isn't even a year old- bought it after my other geforce card died a flaming death (and the one wasn't 2 years old yet either). I don't want to go away from geforce cards, but my last two have been pure garbage when it comes to lifetime... Meh. Though, it's strange that only FNV makes so much troubles with it.
  14. Hehe, yeah. If W2 would have been a multiplatform release, I would have said that it's a crappy pc port because of the interface.
  15. What I find interesting is that I start getting graphic errors after playing FNV for some time. It can either result in rainbow colors or stripes over the screen, etc. Short before this happens, it's also not possible anymore to make screenshots (will be images with broken colors / content). If I keep on playing then, it doesn't need much time until my computer freezes and dies in a bluescreen with nvidia.dll stuff error. But Witcher 2 I can play from morning to the evening without noticing anything.
  16. Pretty sure that there will be a third game. Also, yeah, I'll guess they will announce W2 then. Though, why they call it "a new Witcher game" is a bit strange then.
  17. It has to show full frontal nudity of the prince.
  18. Well, yes. But the loading doesn't necessary end in a loading screen, like I wrote in my post above.
  19. As far as I can see, the main locations don't have any loading screens per se. As soon as you come close to a new loading-area, you will see the small rotating icon in the bottom right corner. If you now move too fast further into the loading zone and the game is not ready yet, it shows you a loading screen. The same with houses: If the interior would load faster, it wouldn't even fade to black. The gameworld has various of such "loading puffer" zones, which look like a big room, where you have to go through doors or walkways in which the game loads parts of the next area behind it. Few examples for this are the area from Flotsam town to forest or that military camp in chapter 2 to the battle field, various cave entrances are build in a similar way as well (so you don't see many objects in the distance, if at all). That's why I stop moving around for a bit when I see the loading icon. Game is more fluent then and seems to load faster.
  20. If they would just take AP and build a new story with fixing the other issues... People would still whine how much it sucks, at least about the graphic.
  21. I really can't understand why one can't access the character-, journal- and inventory-screen from each menu. It's really annoying having to close a menu first before being able to switch to the other... Especially because somehow for me it always takes a while until a menu pops up (pressing esc for the main menu also holds the game for a few seconds until something happens). I'll guess it would have been far too easy to add simple buttons into the inventory, journal, characterscreen, etc.
  22. In my new game I noticed that I have now a carry weight of 300 and not 250 as before. Someone has any clue why that happened?
  23. But both games got a truckload of hype as well, so you'll need to reproduce that.
  24. Started a second playthrough yesterday, so I can side with the squirrels this time. This time, the prologue felt much much easier, even in "normal" mode. I didn't died once, exception being the dragon scene, where I've died two times from it's flames again. Have to say that combat against humans is much more fun if you don't play on easy.
  25. If you mean before real boss fights, yes I agree. But - as example - in that haunted house / asylum quest I really didn't expected to see these ghost things. Well, okay, in a haunted house one can expect ghosts by common logic, but I didn't knew that such enemies existed, so I didn't really searched for books and stuff to read about them.

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