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Lexx

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Everything posted by Lexx

  1. You forgot ai... one companion can already be a pain in the arse in a lot cases. Not to forget if they decide to get stuck somewhere and you have to search them. I would love to take more companions with me, but it's really not a good idea with that engine (and for me personally, with that gameplay).
  2. There was this one Fallout 3 image with the title "Mods... if a game isn't already sucky enough"
  3. So the opening video, a leather jacket reference and ron perlmans narration is enough to call the game "silly and ridiculous"? The scoped magnum, the leather armor, the hockey mask, bottle caps. Except of bottle caps and leather armor, never seen in Fallout 1.
  4. As far as I know, it opens up at a certain point in the main story. For me it happened in Hoover Dam after I've talked to that woman chief, as example.
  5. I never said that Fallout is serious business. But saying that it's "silly and ridiculous" because of the elements here and there is just lol.
  6. Well, one not, but 10 might have the chance.
  7. So the opening video, a leather jacket reference and ron perlmans narration is enough to call the game "silly and ridiculous"?
  8. Arcade is simply the best. The NCR is outnumbering the Brotherhood a lot and due to the isolationist-way the Brotherhood is going, they can't get new recruits fast enough. So even though they have the better equipment, sooner or later, they are all killed off by the big amounts of NCR soldiers.
  9. Haha, first good looking character mod. Fallout (1) never has been silly and ridiculous and never was intended to be.
  10. SOMEONE REPEATED THE PHILADELPHIA EXPERIMENT!
  11. I have absolutly no problems with keeping my companions alive, as long as I don't storm straight into a big horde of enemies. And I play in hardcore mode, so my companions can actually die.
  12. Good that I didn't bought Deadly Games back then. Now I have it for free. :>
  13. But I think you need moar Legion reputation for it, don't you?
  14. Single Cazadores are no problem. But if they swarm on you...
  15. I somehow doubt this. I'll guess it was just a good place to cut off rest of the map. It also is a lot better than straight invisible walls like in Fallout 3, imo. Feels more natural that way. But I wouldn't have anything against it, if DLCs would add / fix / change stuff in the game world, without adding some new places where you have to travel to. There are still enough places in New Vegas, where locations could be more flashed out. As example, all these locations where few npcs are running around and only one has a limited dialogue. Locations like west side militia or aerotech office park, etc.
  16. Isn't the westside of the map inaccessible due to the mountains?
  17. Exactly what I think. I just can't believe what bull**** they write and it drives me crazy. Fallout 3 got a ****load of boring and repitative dungeons with *nothing* valuable inside. Stimpaks, ammo, same guns all over and over again. There was no need to ever enter one of those damn dungeons. While I agree that many caves in the New Vegas gameworld seem to look pretty empty, it's still not as bad as in Fallout 3. Man, I was exploring the new vegas sewers few hours ago and it was so much more fun than any dungeon in Fallout 3. Especially because I got kind of a reward item for it as well, which is not that common in the gameworld. New Vegas' gameworld > Fallout 3's gameworld. It makes more sense in any way, looks better and is more logical. Plus the game doesn't throw lulzy **** at you every 10 meter. But maybe that's the point... the people at the Bethsoft forum want to have lulzy **** all around.
  18. As far as I've read, the only way to really disarm the bomb is using the deactivation code. Everything else will make the tram still explode... stupid bug.
  19. Blah, now I saw a fixmod for "I put a spell on you" on newvegasnexus... Would be cool, if I would have found it few hours earlier.
  20. Meh, while the beginning of the quest is really good, with the sneaking part, etc. the ending is bugged. It is not possible to save the monorail, it will explode regardless of what you do. First, it seems to be kind of a luck-act to get into the train. I needed many reloads for it. Second, even after I've defused the bomb, the monorail will explode... but the questlog says, all is ok. Sadly, I don't know if this only happens if you defuse the bomb via skill, because that's what I have done and I don't have any older savegame. Would have liked it to test the defusing with deactivation code, but ... I quicksaved after I got the bomb and therefore couldn't try again. Don't want to reload to my last hard-saved game... So I'll guess the Legion has won... this time, thanks to Obsidians help.
  21. Oh man, that's it. Thanks. The npc is going back, as soon as he can see me. So I was heading back into the mainbuilding and waited until night. When I left the place, Cpt. Curtis came out and asked me what I do in the night outside. Thanks to my skills, I've manged it to convince him I couldn't sleep. Now I've waited a bit far away and watched the door... he came out again, moving to the tower. Now I am following him in sneak-mode. Now I forgot my hate about the quest and like it again.
  22. Meh, I begin to hate the "I put a spell on you"-quest. Waiting in the tower was bull****, nobody came in the night. Waiting outside for someone to enter wasn't working too. Waiting outside and every once in a while going inside to watch, didn't worked either... And I didn't talked with the npc before and told him I would be from the Legion. So there is no need for me that the quest locks up... meh.
  23. I've got exactly the same problem. I just couldn't solve the quest in a NCR-way. It would have been so obvious to just blow that guy, but nope... game doesn't allow me. Now I wonder if that has been "forgotten" or if it is unfinished or maybe it's just a bug.
  24. At this stage, he is not a companion anymore and as far as I saw, he stays in the Dam main building.
  25. This indeed seems like it is worth to checkout.
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