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Lexx

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Everything posted by Lexx

  1. Heh, I thought about starting to recreate the original pipboy. Guess I don't have to do it anymore. Though, I still have somewhere the model files of my other pipboy. Never finished it up, because getting a model into the Fallout 3 / Oblivion engine is a pain in the arse. Never got it to work 100% correct.
  2. I'm.. not sure why. Obsidian getting a knack at Fallout, being founded by Black Isle veterans and having a lot of people that worked on Van Buren and even Fallout 1 made sense, but Obsidian working on Elder Scrolls? Nah. All TES fans would cry loud, because the games narrative would change a lot then. :> It would be like someone is raping their Fallout game.
  3. Heh, I personally don't like Veronica, because she is somewhat... I don't know... quirly? But Matthew Perry was great. Maybe it's because english is not my main language, so I get the tone a lot different. Another example: Cooper, the NCR soldier sounded - to me personally - much better with the voice from the early videos than how he is now in the game.
  4. Funny fact: FNV wasn't even released a week and all this "better xy" mods started to pop up on nexus. I just can't stand it... if they would at least don't use "better" in their names... most of the mods just look ugly.
  5. Use the Laser RCW.
  6. The wip looks nice, but the other face is just urg..
  7. No. You can even run with Cass to the Silver Rush when you have the quest to bring her there. As long as you don't talk to Babtiiiiss, nothing will happen.
  8. Does someone know when it is effective to use a minigun? Somehow both, the normal and the Avenger are pretty weak in FNV. They weight a lot, need lots of ammo and their damage is not high enough to be any effective in late-game. Using it in the beginning of the game is way too expensive, because of the big ammounts of ammo you need. As far as I can see, using a light machine gun is way more effective in every situation. It doesn't weight as much, doesn't need that much ammo, has a higher DAM output, etc. etc. And as far as my experience goes, you can buy a LMG, in the moment, you could buy lots of 5mm ammo... so there is absolutly no need to ever use a minigun.
  9. I've got ED-E with me all the time and the quest worked. You have to make sure to see him in the night going to the brahmins. Then kill him, this should be enough.
  10. Heh, giving ya back all the silly stuff that you miss sooo much from Fallout 3. Which means: - a stealth suit that works like a cheat-armor - a nucular catapult with lotta damage - punny railway rifles - freeze ray (I think it was kicked out of the game? Imagine!) - every other stupid little thing that I am too lazy now to mention... huh.
  11. That's what I wrote about here already. Did you defused it with skill or with deactivation codes? People said, it doesn't work with skill-defuse.
  12. I've tested the grenade-machinegun today and it's somehow fun. First I thought it's a bull**** weapon and as ridiculous as the Fatman. But it's not bad and looks cool... doesn't seem to be much more worse than a minigun from logical point of view. Fatman is still a bull**** weapon, because of the nucular catapult thingy, tho'. I am happy it's very rare in the game.
  13. Then some enemy hit the gun with a bullet. I gave Arcade a plasma caster in good condition once... a short time later, some punny Fiend shot him the machine out of his hands and totally broke it. :>
  14. To be honest, the Brotherhood bunker feels very unfinished anyway. First the used graphic set is just bleh, then how the map is build up, etc. Feels like it was a rushed we-are-close-to-end-of-the-dev-cycle location. Quests and dialogues in this area the same.
  15. Didn't even found a FatMan yet. Not that I am searching for it tho'... :>
  16. I have problems with chosing perks as well, but it for sure is better than in Fallout 3 (and partly than in the original games). I never liked the "+x to skill y"-perks, which are now all gone in NV.
  17. You forgot ai... one companion can already be a pain in the arse in a lot cases. Not to forget if they decide to get stuck somewhere and you have to search them. I would love to take more companions with me, but it's really not a good idea with that engine (and for me personally, with that gameplay).
  18. There was this one Fallout 3 image with the title "Mods... if a game isn't already sucky enough"
  19. So the opening video, a leather jacket reference and ron perlmans narration is enough to call the game "silly and ridiculous"? The scoped magnum, the leather armor, the hockey mask, bottle caps. Except of bottle caps and leather armor, never seen in Fallout 1.
  20. As far as I know, it opens up at a certain point in the main story. For me it happened in Hoover Dam after I've talked to that woman chief, as example.
  21. I never said that Fallout is serious business. But saying that it's "silly and ridiculous" because of the elements here and there is just lol.
  22. Well, one not, but 10 might have the chance.
  23. So the opening video, a leather jacket reference and ron perlmans narration is enough to call the game "silly and ridiculous"?
  24. Arcade is simply the best. The NCR is outnumbering the Brotherhood a lot and due to the isolationist-way the Brotherhood is going, they can't get new recruits fast enough. So even though they have the better equipment, sooner or later, they are all killed off by the big amounts of NCR soldiers.
  25. Haha, first good looking character mod. Fallout (1) never has been silly and ridiculous and never was intended to be.
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