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Lexx

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Everything posted by Lexx

  1. Mhm. A DLC in Dog City could be nice. But it's so far away from New Vegas... plus, I fear that it would remove even more Van Buren canon. :/
  2. exactly Can't agree. With doing all quests in Fallout 1, I reach approx level 18 or 19 at the end of the game *without* ever farming xp on purpose. I hate farming xp, it's a horrible game "mechanic" and I want to avoid it as often as I can.
  3. And why? So far, the screenshots we saw from DS3 do look not at all like a Gothic game.
  4. Why? DSx never was any kind of close to a Gothic game at all.
  5. Heh, as silly as it sounds, I would be pretty interested in how a Gothic game by Obsidian would turn out. I mean, regardless of all buggyness Obsidian proved in various examples already, that they are able to improve on existing games. So I kind of would like to see their turn on a Gothic game, even though I most likely would see it as heresy too. But just how it would turn out...
  6. They couldn't learn from Morrowind, they didn't learned anything from making Oblivion and they learned nothing from the original Fallout games, while making Fallout 3. I seriously have doubts they learned much from Obsidian now.
  7. Fallout 4 from Bethesda will suck again. There is no way around it.
  8. Nah, splitting skills too much generates pretty huge balance problems and is rarely worth it. I think Josh did a good job with how he rearranged combat skills, though the balance kinda sucks and probably need at least a couple of months more to be perfected. In other words, the design tenets he followed are almost all good, but the execution is sometimes poor (energy weapons and high DPS top-tier guns are almost useless). I didn't used energy weapons, but what about overcharged mfcs and co.? Shouldn't they compensate some damage?
  9. I personally hope we will get a DLC that sends us a little bit into the east, where we see a kind of different Legion. So far, I am talking to myself all the time that the Legion shown in FNV is only how it is, because it's the border and war-zone.
  10. Heh, I thought about starting to recreate the original pipboy. Guess I don't have to do it anymore. Though, I still have somewhere the model files of my other pipboy. Never finished it up, because getting a model into the Fallout 3 / Oblivion engine is a pain in the arse. Never got it to work 100% correct.
  11. I'm.. not sure why. Obsidian getting a knack at Fallout, being founded by Black Isle veterans and having a lot of people that worked on Van Buren and even Fallout 1 made sense, but Obsidian working on Elder Scrolls? Nah. All TES fans would cry loud, because the games narrative would change a lot then. :> It would be like someone is raping their Fallout game.
  12. Heh, I personally don't like Veronica, because she is somewhat... I don't know... quirly? But Matthew Perry was great. Maybe it's because english is not my main language, so I get the tone a lot different. Another example: Cooper, the NCR soldier sounded - to me personally - much better with the voice from the early videos than how he is now in the game.
  13. Funny fact: FNV wasn't even released a week and all this "better xy" mods started to pop up on nexus. I just can't stand it... if they would at least don't use "better" in their names... most of the mods just look ugly.
  14. Use the Laser RCW.
  15. The wip looks nice, but the other face is just urg..
  16. No. You can even run with Cass to the Silver Rush when you have the quest to bring her there. As long as you don't talk to Babtiiiiss, nothing will happen.
  17. Does someone know when it is effective to use a minigun? Somehow both, the normal and the Avenger are pretty weak in FNV. They weight a lot, need lots of ammo and their damage is not high enough to be any effective in late-game. Using it in the beginning of the game is way too expensive, because of the big ammounts of ammo you need. As far as I can see, using a light machine gun is way more effective in every situation. It doesn't weight as much, doesn't need that much ammo, has a higher DAM output, etc. etc. And as far as my experience goes, you can buy a LMG, in the moment, you could buy lots of 5mm ammo... so there is absolutly no need to ever use a minigun.
  18. I've got ED-E with me all the time and the quest worked. You have to make sure to see him in the night going to the brahmins. Then kill him, this should be enough.
  19. Heh, giving ya back all the silly stuff that you miss sooo much from Fallout 3. Which means: - a stealth suit that works like a cheat-armor - a nucular catapult with lotta damage - punny railway rifles - freeze ray (I think it was kicked out of the game? Imagine!) - every other stupid little thing that I am too lazy now to mention... huh.
  20. That's what I wrote about here already. Did you defused it with skill or with deactivation codes? People said, it doesn't work with skill-defuse.
  21. I've tested the grenade-machinegun today and it's somehow fun. First I thought it's a bull**** weapon and as ridiculous as the Fatman. But it's not bad and looks cool... doesn't seem to be much more worse than a minigun from logical point of view. Fatman is still a bull**** weapon, because of the nucular catapult thingy, tho'. I am happy it's very rare in the game.
  22. Then some enemy hit the gun with a bullet. I gave Arcade a plasma caster in good condition once... a short time later, some punny Fiend shot him the machine out of his hands and totally broke it. :>
  23. To be honest, the Brotherhood bunker feels very unfinished anyway. First the used graphic set is just bleh, then how the map is build up, etc. Feels like it was a rushed we-are-close-to-end-of-the-dev-cycle location. Quests and dialogues in this area the same.
  24. Didn't even found a FatMan yet. Not that I am searching for it tho'... :>
  25. I have problems with chosing perks as well, but it for sure is better than in Fallout 3 (and partly than in the original games). I never liked the "+x to skill y"-perks, which are now all gone in NV.
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