-
Posts
5089 -
Joined
-
Last visited
-
Days Won
23
Content Type
Profiles
Forums
Blogs
Everything posted by Lexx
-
That could work. After all, who would bomb an old man in a house? Good thinking!
-
If it would be for me, I'd say "thanks, but please give the money to a charity of some sorts." Really, I don't think accepting this gift (or giving it in the first place) is a good idea. /Edit: Besides, if it really has nothing to do with politics, as is stated at the bottom of the page, then it is still a bad idea, because he certainly isn't the only one on the team who did the work. He is just the most prominent face. So if it really has to be, then it should be a gift for everyone involved, imo.
- 641 replies
-
- 1
-
-
That's why I also think that a Zeppelin would be better: You could have a big platform at the bottom or the top with more free room for landing drones than the interior of a huge plane. But still... too slow and easy to take out of the air. :>
-
It would feel more like Protoss carrier if they would use huge Zeppelins for it. But then again it wouldn't be of much use anymore, as they are slow and rather easy to get from the sky.
-
Not really at all, tbh. But I like this... more or less subtle story thing about the player becoming the next king. I am here for finding a cure for the curse, but somehow everyone is driving me into becoming the next king. Usually this stuff would make me think the writers forgot the games main task and just totally went off the road with the story, but here I actually believe that it's done on purpose. I am a little bit worried about the endless respawning mobs in DS1, though. DS2 had some parts where I honestly had to "grind away" all the mobs first, before I was able to take on the the next boss... Oh, and on another note... The pursuer was one of the hardest boss fight for me first, and now I am playing him like a fiddle. Did my reflexes really get this much better? Jumping his attacks feels super easy now. He doesn't seem that fast anymore at all (it felt like madness when I first encountered him). Now I even feel brave enough to take on the two of them encounter at drangleic castle.
-
I can feel that I am slowly getting tired with Dark Souls 2, so I now ordered Dark Souls 1... should arrive in a few days.
-
So I will have to wait EVEN LONGER, because they need to be signed first... at the end of the month? :D Guess that will make it 2015 then. Shipping from America is an additional 3 weeks journey.
-
That reminds me about my special edition boxed copy that *still hasn't arrived* yet. This is pretty embaressing for inXile / the boxed copy publisher, imo.
-
Metacritic with a different name?
-
This thread is fueled by misogynie.
-
This is just too dumb. PS: I think he looks awesome with sick tats and I like that they haven't gone all super serial with suit and tie and crap. /Edit: Just like that guy the last time with his mohawk hair.
-
Posted this on 11th October. One month later and I am still playing DS2. And it is damn great. :>
-
It shows that these folks are smart. Trying not to get dragged into this mess is the best thing they can do.
-
So gg is right-wing and anti-gg is left-wing now?
-
Boyo? srsly?
-
Started a NewGame+ in Dark Souls 2. It's funny how in my first playthrough I needed hours for the chapters and now I am burning through them in 10 to 15 minutes. My character is lvl 225 now and the savegame says 112 hours played...
-
Yeah, it does look interesting, but imo it suffers from the same problem that any other game of that genre has: You've seen everything soon, and then the game gets boring and pointless. In case of The Long Dark, it's a huge problem that most of the time you are looking at a loading bar (when looting). It's a slow and boring mechanic. A small village with 5 houses and many shelves looks like this: Loading, Loading, Loading, Item!, Loading, Item!, Item!, Loading, Hey now let's check out this other house - wooops a wolf! - Ok, we made it to the next house. Loading, Loading, Loading, Item!, Item!, Loading, .... You get the point. The landscape looks awesome at times, but it also is lacking important looking landmarks quite often. I'd like to compare such games always with what one of the Fallout: New Vegas developers said about the worldmap. Here they wanted the player to see at least one of the few huge landmarks that are on the map at any time (Helios One, Dinky the Dinosaur, the Black Mountain radio stuff, the NCR and Desert Ranger statue at the Mojave Outpost, etc.) and this made it look interesting. Didn't matter where you've been, there was always a point in the distance where you thought "hey, I totally want to check that out!". The Long Dark *does* have such cool landmarks too, but usually you only see them if you are right in front of them (that huge train bridge was awesome, and so is the hydroelectric power plant). But yeah, that's it so far. Rest of the time you walk through mountain corridors that all look the same, hoping not to meet any wolves and if you do, that there is a house where you can rest a day and heal up without running out of food. Last but not least, the game gets super repetitive fast (if the "loot loading" didn't destroyed you yet), because you do nothing else but walking around, trying to find food items. Yeah, "survival!" etc. etc. but let's face it... it's boring after a short while. Even if you could do stuff like partially building your own base with placing custom house parts and so on. For me, such games need a real point of some sort. Scatter around notes that tell me stories, give me real tasks to do like "find parts to repair a radio" or w/e... Let me progress in some kind of way other than "find the best clothes and keep them at 100%" and "find a rifle to make getting food easier" or "increase the 'days surivived' counter as much as possible".
-
Well, I've only read what was posted here.
-
Doesn't read more sarcastic to me than other tweets that had been posted here, tbh.
-
Aha, on page one of this thread people where all like "who cares" and now it's not an issue anymore. :>
-
Somehow I find the COD games all way too stressful to play.
-
Pointing out that a problem someone is experiencing isn't widespread is talking down to someone? Okie dokie. I find it more weird that there are other people who actually support what she posted there. "@Spacekatgal Actually, it's about ethics in games journalism." "@Spacekatgal That Retweet you just posted...Jesus, what's wrong with these people? " "@Spacekatgal God you're a badass Smart women are the best people."
-
Can't get more awesome than nazis riding dinosaurs.
-
Pretty sure it's ... a) So they can post news about Witcher 3 every week for 8 weeks (2 DLCs per week) and b) So people will buy the game instead of just downing it. If you want all the "DLCs", you've got to download some pirated stuff / patch every week, and people might get so annoyed by this that they buy the game instead. Also it appears to be rather cheap stuff, like Oblivion horse armor level. So don't confuse this with e.g. Fallout New Vegas DLCs.
-
The first one was boring, imo. Second one was better. Let's see how the third one will be.
