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Everything posted by Gizmo
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How can it be empty if so much of it is randomly generated? *I don't see the hassle with this, what's so special about hand done? (Ever play DungeonHack? Its main feature is not only that it has generated maps, but the player can even alter the settings it uses to generate them. The lead programmer even brags in the manual that even he can't predict the game.)
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What game uses 640 x 800? (Resolution?) * http://wolfgl.sourceforge.net/
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Sit through Doom? I was playing Doom (1) last week. (Not as good a game as , but still a great shooter IMO.)
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When I saw it, I thought "Populous 3 rip off"; I was rather shocked when it was described as the developer's original idea; (If so, its cryptomnesia if I ever saw it). This is Populous 3's opening movie... Pop3 is an incredibly balanced* 3d RTS with mental and elemental attacks, and terrain deforming spells. *(though there are some pretty bad exploits)
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User Patched/modded Morrowind? (Even I can't claim that with a straight face. ; I have issuse with the animation in Skyrim, but its still an improvement IMO.)
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There is that 20 minutes of (the same) gameplay , but done in HD on Youtube. (Depending on your settings you might have to manually set it to 720; I let it load all the way before watching.) IMO the modeling is great, but [parts of] the game look like its all made from "painted Styrofoam". (And the menu UI is almost as bad as Witcher 2.)
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Me? Its funny but I'm never (usually) picky about graphics; I'll play Alley Cat, Neuromancer, and Ranxerox... but for some reason Skyrim's graphics look ... ... fake, and I don't know why... Maybe its due to additional use (perhaps overuse) of shaders this time around. I dunno, but I find it distracting and somehow oddly abrading. ** Did anyone here play Riven, then Exile; and couldn't stand Exile?
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Despite what you've just said... (and I agree)... Do you think Bethesda could do justice to someone elses' world? I'm not so sure myself, (I'm not to impressed with FO3 as series fan) but I am impressed with their talent (and technical ability) at crafting viable open world games; and of their modeling & texturing prowess. Still... I've occasionally wondered what it might be like if they licensed Palladium Books' RIFTS world setting and did their game yet again but this time draped in that IP. It's future Earth, its got robots, cyborgs, demons, psychics, knights, power armored infantry, centaurs, vampires (they luv those), Mecha, necromancers, magical gadgeteers with weapons that are 'mana' powered [PPE in that game]. I can't help but think it a perfect match for those companies. (And I'd buy it too). The only caveat that sticks out like a rusty straight pin in the deal... is Bethesda's penchant for not doing proper character classes, and RIFTS is dependent upon them. GET THIS... (I didn't know thins until minutes ago)... Rifts was once licensed as a video game in 2005 as an NGAGE title ~a turn based title at that.
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Not just that, but I actually watched the HD 20 minute clip of the game last night, and what I had discounted as artifact of video compression ~is still there... I find that the land, the water, and the foliage all look plastic to me. The mesh modeling is good (I saw some shortcuts on some of them, but its very good); Animation is a mixed bag. Some of its great some silly, some seems limited by the engine, but on the whole... it all looks "plast-icky", and with a bit of the uncanny valley in a bad way. I really want to pass on this one, but its supposed to use Havok behaviors, and the toolset might be really good, so I may get it (next year) despite not really liking the look of it.
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Its true... I really wish it wasn't. (its one of those off things in FO2 ~IMO) What were Stimpacks originally? Were they war surplus? or were they common first-aid supplies? I always took them for military high-tech (possibly even nano-tech) medicine. The notion that you could mix these from roots & flowers never made sense to me. Even if you treat Myron as a chemist prodigy that can make something sort of like a stimpack out of desert plants... its still tough to accept as plausible ~where a military fast acting drug (****tail) dispenser seems less unbelievable. It might have been better to have him mix healing powders instead. ** That auto-censor is way too primitive; (but I suppose its understandable).
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That's a Fallout 2 recipe. You just needed a NPC to use it. It was that way in Fallout 2 yes; You could get it mixed for you by the village shaman... (So it should of course be that way in any later Fallout), but that's not the point... In FO:NV you can make STIMPACKS(!) with that root & flower and a syringe. (The Super Stimpack recipe is even worse.)
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I'd hazard the guess that many are becoming used to the way MMORPG's work and thus come to expect that sort of formula in 'rpg's.' Why is it considered a 'grind for ingredients', instead of a simple. 'You do this to get that ~or you don't get that. ' ** Lets say I'm playing a ghoul in Fallout 4 and have a shotgun, and decide to dismantle some strange claymore mines that are filled with spent uranium... and I use them as shot pellets in my shotgun. (scoffing aside, is there any reason why I should not have to make those myself to have them... and why they would not be something average merchants sold ready made? And does it not make perfect sense that I would have to hunt those mines down to acquire them? Perhaps even have to disarm them to pick them up?)
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In my case, I would break down pistol ammo for guns I did not have, and reload cartridges for the gun that I did have.
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That's funny, I was about to post an opinion that was almost the opposite of this. Like building artifacts from exotic materials (like in BG2 etc.), while even the concept of having to build consumables is terminally boring to me. Have to think mechanics though... If you build one-of-a-kind weapons/items... You use the system only a few times during the game; If you build bullets... You use it throughout the game in every area. BTW... I personally find the recipe [in NV] for Stimpacks to be absurd, and inaccurate. Xander root & Broc flower were used to make cheap tribal healing powder, not military grade nano-tech stimulants for use on the battlefield. **Healing powder also gave you med-head, and dropped your Perception by 1 point per dose.
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I actually haven't played New Vegeas enough to have cooked... But I was under the impression that it served the exact same purpose in Arx Fatalis... IE. The more involved the meal, the more it would heal the PC. Cooking was great in Arx Fatalis, and I assumed it would be similar in New Vegas.
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Is that something that is possible to do with a user mod, yet be disabled from completing the item? (Perhaps just removing the button? Is it possible to duplicate the menu, alter it and have that called from the Pipboy?)
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No one wants a 2d copy of the past, but I (personally) would want a 3D extension of the original games, and not a franken-shooter based on them.
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The Legend of Grimrock. (Essentially, a modern EOB/Dungeon-Master clone.) http://www.grimrock.net/
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Is it even possible to get the Planescape license anymore? (Who owns Arcanum now? Blizzard?) **I think they'd be great ~if possible; but I don't expect it, and I doubt the games could transition to 2011 and remain reasonably intact.
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I tried to play Dungeons of Dagorrath, but had no manual and kept dying... I set it aside until I can find out how to play. **Ah... Here it is on Youtube. A good RPG to try (from the late 80's and early 90's) would be any of the Gold Box SSI games (precursors to Baldur's Gate). http://www.mobygames.com/game-group/gold-box-series (Neverwinter Nights is on that list too ) ** Realms of Arkania 1, 2, & 3 also...
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~and contemplating a bit of ... Waiting on to release.
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Kinda puts CD Projekt fapping to 1 million sales in perspective. Yeah, and I read somewhere, they wanna make a remake of Witcher 1 now. That's some really well-thought out investment there. No thanks. No thanks if they want to use Witcher 2 to do it. (I would not mind a re-tweaked engine that improves on the original's rough spots; and translation... But I'd want the same basic game ~including functional ISO modes.)
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I'm hoping for Populous : The Begining; Preferably with some of the user patch options; though I doubt it. There was Hi-res, and bump-mapping added in one patch; and internet play... but at the cost of LAN play.
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I think I will most certainly [try to] get this game. It certainly reminds me of , but also (and I hope not so much...) of .
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The first, by far. I would agree... But I would also say get them both. They are the same basic game, but have subtle, and not so subtle differences. My favorite is the first one; and I'm kind of surprised [and impressed] that they sell it with the original ending.