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Malcador

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Everything posted by Malcador

  1. If they were all 9 veterans I'm pretty sure they'd have rushed him while he reloaded, 9 random normal people not so much. Even if they had weapons, doubt many would have it right on them as opposed to their purse or jacket near the door or whatever. Now if they had Guardian Drones....
  2. Shame that Advent guy didn't look more like Steve Jobs.
  3. Hm, what marketable skills are they pushing over education?
  4. GTA without killing hookers after using them wouldn't be GTA. Is an iconic activity, even non gamers know of it.
  5. Hm will have to try that. Mainly used strong on golems or Imlerith.
  6. Not following how the first part leads to needing to expand the demographics of games (sucking cash out of people is the best reason). Supporting niche stuff is common sense, even if it is condemned to a certain level.
  7. I got through the game without Quen with not much trouble, on B&B difficulty mind you, sidestepping gets pretty handy - though did have some amusing instances where I keep backpedalling away from a mob. Becomes quite easy to find the rhythm, at least for me. Not sure how useful strong attack is, at least on contract monsters you have very small windows to land blows in.
  8. Is always some fuss about their portrayal in the games. They're just functional NPCs, like the mooks you slaughter, but yet some people get wound up about it. You're going to have a real thin list of things to create a setting with if you're to avoid including people who are abused in RL.
  9. People will still demand she take it down.
  10. Well Alabama's beat them to the punch, sort of. - http://www.cbc.ca/news/world/confederate-flag-controversy-alabama-governor-orders-flag-removal-at-capitol-1.3125901
  11. Wish clients would just put their questions in bullet points, having to sort through these paragraphs to figure out what exactly they want - as they'll turn around later and complain if one item was missed - is quite tedious when we really don't need to be helping them here at all. Bah. At least it is a nice day today.
  12. Hm, can't really see a method to change the way hookers work in GTA, they're like the gun store or clothing store NPCs, they are there just there for a function like lots of the NPCs. I guess one could imagine a backstory for the nameless whore on the corner. They definitely could do it with the strippers that are the 'girlfriends' in 5, though. So I guess removal is the only option to resolve this perceived problem. As for good writing in games, depends on the game - and audience, sometimes they aren't too fussed about it. UT/CS/Quake are fun games and doesn't need writing as the aim is just on the skill contests, most RPGs not so much. Don't think I've met many people that play GTA mind the story much more than they would an action flick (there are some entertaining NPCs, though) and mainly focus on other things in the game on, free-roaming or shooting or stunts, etc.
  13. No tragedy goes to waste, I guess. Hah, yeah right. Might not be much bad feeling if the people of SC do it and aren't feeling bullied by enlightened people north of them, but fat lot taking this flag down is going to do. I guess some people will pat themselves on the back from it.
  14. Mortal Kombat Annihilation. That was a ill-conceived plan. At least I found another movie Ajax acted in.
  15. Asshat interviewer aside...
  16. Well, they are working on it - what's the rush ? Rather funny to see politicians calling for the take down, opportunity knocks once I guess.
  17. Was really expecting Thaler to play into that somehow, being the only monocled guy I could recall.
  18. Maybe this is the immediate anger of experiencing failure. I hope anyway, else I'll almost get a sense of glee of them shutting down.
  19. No ? For a game designer I'd think that would be one, you design games that sell well (or work on games that do) and that works in your favour when trying to get ahead in the industry. Was like that, somewhat, at Sierra, recall Jensen mentioning that Williams would give designers one chance and if it sold, then you'd move up and get another. It doesn't have to mean you worked hard or put in a lot of effort. A lot of selling well is based on marketing or pure, dumb luck. True, but you still move ahead based on that. You did right by the people cutting your paychecks, after all.
  20. Hm ok, was looking at it in terms of a developer or designer succeeding in the industry via award or promotion and pay for their work.
  21. No ? For a game designer I'd think that would be one, you design games that sell well (or work on games that do) and that works in your favour when trying to get ahead in the industry. Was like that, somewhat, at Sierra, recall Jensen mentioning that Williams would give designers one chance and if it sold, then you'd move up and get another.
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