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Tagaziel

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Everything posted by Tagaziel

  1. I've been wondering: did Sarkeesian post anything on Bioshock Infinite? I'm curious as to what her take on the game would be, given how Elizabeth is a fantastic female lead.
  2. This would be particularly easy to implement if such reactivity is in the game, as you already have a variable for the achievement to track.
  3. CliffyB and David Cage on games growing up? Seems like the art of rectal oration is blooming.
  4. In unrelated news, we've restored The Vault's Facebook page: http://www.facebook.com/pages/The-Vault-Fallout-Wiki/359475587501317 More details here, but basically, Facebook deleted the page after an admin posted a malicious link and ignored requests for help in restoring years of effort that went into building the damn thing. ****ing digital age.
  5. Just finished Dead Space 3: Awakening. While fun, it's a blatant cash grab, reinserting an apparently cut ending. $10 for 90 minutes of gameplay with *one* small new area, no new weapons, armor, monsters, nothing. Seriously, EA, this is barely worth a fiver.
  6. Oy vey, putting AC right next to ME. Dem's fight words.
  7. It's an unique, well realized and explained world that draws me in the most. As such, worlds where the author(s) have shown a dedication to creating a complex, interconnected world that feels real are most appealing to me. It's hard to make a definitive list, though. There are plenty of games, books, films, TV series, and more I'd like to fit in.
  8. Fallout and Baldur's Gate. Wish I could play Wasteland when it came out, but I was too busy with boobs to do that.
  9. Wait, is Cirilla back?
  10. I'm disappointed that they chose Skellige. I hoped for Nilfgaard and its territories.
  11. The Witcher makes me glad I'm Polish. Subtleties and subtexts are lost in translation to a completely different language and culture. The writing is excellent in the Polish version, more so in the second game, since it doesn't adhere so strictly to the books and refrains from quoting passages from it.
  12. The DS3 model is pretty good. You don't have to pay for resource packs with monies, you can use ration seals instead. They're also entirely optional, as farming is easy. My only problem is with the pricing of the other addons. The various cosmetic packs are way overpriced for the value they provide (they dwarf Horse Armor in that aspect, for M'Atra's sake). Five Euro for a single suit and gun? Fifteen for a set? Five for each upgrade to the scavenger bots? It's ludicrous. Compare that to Gun Runner's Arsenal, which provides a lot more bang for your buck, in all aspects. I mean, come on EA. Two retextures without custom models cost five Euros to make?
  13. I'm surprised by the hostility towards the idea of making the Steam version playable without running the content distribution platform. It's possible for several games and cuts out the middleman at times he's not needed, such as when you suffer an Internet outage or have no Internet connection available. Steam's offline mode is notoriously buggy, years after release. It's not an unreasonable suggestion.
  14. I vote for writhing. I want to see my lovers squirm, as I probe their minds and make them relive their terrible memories over and over again (or invent some for them to experience, in case they had a perfectly normal life).
  15. Gothic 3 was a bloody mess when released, but with the community patch, quest packet, and content mod, it's a really good game. Are you using the content mod & quest packet too or just the community patch? Just the community patch. I recently realized that I like my games vanilla, with a minimal amount of modding. Gothic 3 has enough content as it is.
  16. It would be farcical. If the protagonist can clearly understand the language another talks in, then it should be rendered in plain English, reflecting the level of understanding.
  17. Gothic 3. With the latest community patch it's a fun, engrossing open world game. It's basically proto-New Vegas. Although it breaks with the Gothic tradition of a strong central narrative, it's highly addictive. I like the reputation mechanics, although they feel unfinished (the game is heavily slanted towards the Rebels and Nomads, earning rep with the Hashishin and Orcs is much harder, despite the ability to make oneself extremely useful). My current walkthrough will focus on Xardas. Although the game ostensibly depicts Rebels and Innos as the good side and the Orcs and Beliar as the bad, there's enough to warrant doubt. For instance, Myrtana was originally the land of the orcs, before Robar I came and kicked them out in the name of Innos. Farmers in the Core Realms are generally indifferent as to who's their sovereign, as the Orcs are no worse than Rhobar II's reign (adjusted for wartime). Although the Orcs are quite belligerent, they allow conquered people to serve them and rise in their ranks. Slaves may be an unambiguously evil part of their rule, but one must remember we're talking about a feudal kingdom. The people weren't exactly free citizens. But overall, I'm satisfied. There's enough sympathetic orc characters in the game and their culture is defined enough to make them a viable, non-evil choice. And ultimately, the Xardas (Orc) ending is the most fulfilling one.
  18. I think that cursed items should be useful to an inventive player. In most games, curses are a synonym for broken items. P:E can subvert that, by eg. allowing to use cursed items in ways that actually benefit the player, such as giving a cursed robe/light armor that saps stamina to help them charge up their abilities (mortification of the flesh).
  19. *yawn* Same old nostalgic BS. The 1970s weren't any better than what we have currently. Pinochet, Vietnam, Watergate, the Soviet bloc... Bleh.
  20. Although it seems intuitive, it's actually rather jarring in practice. Very strong people don't have to have a bodybuilder appearance (eg. many specops) and vice versa.
  21. IANACLL, but wouldn't this be considered a frivolous lawsuit? Furthermore, is the "tech" even patentable? I'm not a computer engineer by any means, but the whole description of the "patent" seems awfully ambiguous and lacks specifics of any kind. As far as I understand it, it's a very high level description of a "process uses external files to lipsync" kind of thing. That feels like attempting to patent the wheel.
  22. I have no problem understanding it. I like the added complexity.
  23. I wish more games penalized not reading the dialogue options. Fallout: New Vegas: Dead Money had a brilliant moment, where succeeding a skill check turned the character hostile in the long run. The result was obvious, if the player listened to the character in question and figured him out.
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