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Huinehtar

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Everything posted by Huinehtar

  1. I have just noticed the update of my title, many thanks to have taken the time for this And welcome to other new members of the Order!
  2. I agree with FlintlockJazz, I dislike the "subrace" concept, and like much better cultural influences, an elven culture might be very different than another, and without being a subrace. But it's just semantic. Background is more important, I think.
  3. Hum, why not a quest involving a ghost giving up a waterchip after killing rats in a cavern? ...
  4. Well, well, well... What a such simple poll to answer at first, but very difficult choise in fact. I remember me finding a new Fallout Box in a supermarket back in 1998. I had never played a true "western" RPG back then (I enjoyed Tactical RPGs on MegaDrive/Genesis and Sega Saturn, but the only "western" game with some roleplay and tactics I played - and loved to play - was Cryo's Dune). So I gived it a try, it was the first game I owned on PC (I had a CPC late 80's so...), and I wasn't expecting much from Fallout. What wrong was I!!! Immersive, accurate, and a bit cynic. I discovered Fallout 2 then, and even if I find it a bit rough and crude (for dialogues, because I was a bit young), I really appreciate it. (Replaying years after gave me another game experience and I really enjoyed at its measure). At the same time, Baldur's Gate series and Icewind Dale series were Blockbusters, and I have heard these games as "messiahs" for Heroic Fantasy western RPGs fans. I tought these games were "fallout-like" games, and when I said to my friends to test Fallout series, they all answered "No! It's an old game, and it's not Heroic Fantasy!" As a SciFi fan, I was a bit disappointed, and decided not to try BGs and IWDs at that time. It reminded the time of Warcraft: Of Orcs & Humans' release a year after Westwood's Dune 2. So I give a try to BG and IWD years after (shame on me!), after I played early MMOs. Early 2000's I played some MMOs (like DAoC), and after I have discovered such whole new gaming experience, and after being tired of some whinning people met there, I was searching some RPGs with roleplay contents. That's then I replayed FO and FO2 and tried BGs and IWDs. I realized that I was missing, something I love: playing some games like reading a book, with possibilities to interact, to deceide and so much more... Then I tried Torment with some fears, I have heard it would be the right game I searched, but I was afraid to be disappointed. I was wrong another time! There are so much feelings when I remember each time I played it, that I can describe. I missed too Troika's games release, but when I played them, the thinking of this kind of games (inside RPGs) is a part (a real genre), was growing inside me. It's similar to say: "Led Zeppelin or Guns n' Roses make some Rock, but it's more than Rock, some classify them as Hard Rock or Heavy Metal". Arcanum made me discover another kind of universe: Steampunk, and now it's one of my favorite theme in pen-and-paper RPG! (not necessairly with fantasy) I enjoyed too SW:K and SW:K2 even I dislike SW franchise, thanks OE for make me appreciate this universe afterall, it wasn't easy lol! I followed OE other projects year after year (from "Day One"), but a bit from darkness (I haven't signed up or posted in these forums -or fora - until PE). Like I said, I follow some projects (InXile and OE) a bit like a big fan music, their games mark some times of my life and all enjoy me. (Especially AP's enormous plot and possibility to have a "true New Vegas neutral ending" in FO:NV which made me hilarious because it was brilliant!) So... what I have voted for? Torment because it is always on my mind, but it was difficult but other games always make me a little smile when I hear their names.
  5. I plan to play again that's I call "The Bid Ol' Pilgrimage": isometric RPGs from Fallout to ToEE (FO, FO 2, FOT, BG, BG2, P:T, IWD, IWD2, Arcanum and ToEE) with HD fanpacks and restoration contents. I intented to finish them before PE release (for K, K2 and V:BL, I think it will be difficult because, I'm waiting WL2 relase too!). But like NWN, NW2, FO:NV and AP, I will play them again because it's interesting to play games after some time has passed, it's not only nostalgia, you don't have same feelings and you don't use same tactics. So now... FO again!
  6. Publishers will probably see that is 60k+ bakers (maybe 70k at the end of the day?). Since backers are not really investissors (due to the KS scheme) - they aren't shareholders - they will be considered as customers. So I think publishers will consider that 70k people have preordered the game. It is pretty far from Millions sales. They will pay attention at the game's release. From another point of view, I have to notice that this success (and it IS a success) may have an impact for investissors to LINUX and MacOS games (with other successes which will be developped on these OS as WL2). I really hope it will encourage other developpers to develop their games in these OS (commercial games and opensource games).
  7. Yes! (I have to say that I didn't believe that it could be possible few days ago, and I'm happy to see that I was wrong!) I can imagine the pressure that Obsidian's crew has to endure now with all the excitement from fans. But whatever the time it will take, whatever the OE choices will be, now I am sure that It will be worth it.
  8. Why not implement some kind of "successes" like FONV rewarding some XP for "overkilling"? (But not too many)
  9. As I said in the other post, XPs only for completing objectives don't count for any skill (fighting or non fighting). It's more accurate, because in other games (which have non-fighting skills), a thief (a crook, not a thug) can only gain XP with thief skills, not with combat skills. So designers added XP for non fighting classes to equal fighting classes. But with a system where any skill can be used and only completing objectives gives XP, it's equal for everyone and every gameplay style. Everyone can have the choice to do what he/she want or he/she can. That's a really improvement I think
  10. I really think that objective-based system is equal for all gamers. Doing a quest with non fighting skills or fighting skills gives the same amount of XP. In several RPGs, with a XP/Kill system, the only help to non fighting characters is to reward them with XP relative to their non fighting skills (for stealing, good use of diplomacy, etc...) But as some said, killing a monster can give no XP without any goal, but included in a objective, rogues or fighters can be rewarded with XP. And they even can have a trophy if they want!
  11. I think the question is not really the fact that some players want to kill some monsters for rewards and XP and to prevent them to gain XP or not. I think the point is more about "non fighting" characters, because in fact, even if you gain XP and rewards by diplomatic/stealth/commercial (etc...) skills, these characters won't gain XP by killing. Otherwise, fighting characters can have both XPs. So the point is about whole game difficulty I believe. (Yes, a non fighting character can learn some fighting skills, but high non fighting skills seem "useless").
  12. Thanks for updates and clarification. I like too this Stamina/Health approach, and I am not wrong it could be concerned by some forms of desease? I appreciate cultural distinctions about necromancy (I think that a universe where necromancy is "really interesting for all people" or another where necromancers are parias, lacks something), in roleplay matters, it sounds really interesting! (I believe there are other some opinion conflicts)
  13. Hi, I finally decided to update my pledge too to rejoin the Order! I was thinking of "Huinehtar - Technothaumaturgist of the Obsidian Order" (if it's pertinent) thanks
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