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Nightshape

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Everything posted by Nightshape

  1. The Max Payne movie was COMPLETE CACK!
  2. Are you being paid by your EA masters to propagate such hate drivel? R* games has always delivered high-quality games, some may not fit your personal taste, but they always found huge audiences and commercial success. Unlike, say, EA, which steps from one pile of poo into another....They probably just don't like competition, huh? What's your problem with Max Payne 3? I no longer work for EA... But you didn't know that so... Yeah, veiled insults aside, alls forgiven in that respect. As for R* they're commercially successful, but they do most definitely seem to release loads of games I don't enjoy. Allow me to elaborate on Max Payne 3 a little, main complaint is that it doesn't play like MP1 or 2, it feels a bit like GoW with bullet times, so fundamentally its rather different. Far too many cutscenes, and basic design no-no's i.e. Changing the weapons due to in game cutscenes being shot that way, and dumping the player out with an empty weapon, that they're not forced to have ammo for. We are talking 8 years of development and its got design flaws a plenty, and they're not complicated to fix. I mean it genuinely, you had fun, and that is great it obviously had something that you enjoyed about it. I would have preferred to play a game made by Remedy opposed to R* developing the franchise further, this coupled with the changes to game-play just doesn't work for me. My opinion is that it's not a good sequel, you loved it end of story really. Plus, it'll do well anyway, so all I can do is *shrug* and take solace in a little laughter when it comes to your opinion.
  3. What's wrong with this guy? Hey you had fun! Great, but allow me to laugh at you for having fun with a sticky pile of poo.
  4. ... I've been spending far too much time drinking in Uppsala bars...
  5. Think I'll pick it up when it's released on 360, I believe they're planning a version - I haven't checked this out robustly, but I'm sure it'll give me plenty of reason to annoy mkreku immensely. Speaking of which, I'm moving to Uppsala.
  6. You could probably do a portable cut down FO3-lite type of thing, there would certainly be a bunch of concerns in terms of loading and streaming in data. You could most definitely do FO/FO2 on any modern handheld, potentially with some art reduction - be it iPad, iPhone, a good Android phone, Vita, DS, 3DS whatever. This makes me want to go see if there is a Droid version of DOS-Box just to see how it runs, but I can't be bothered.
  7. There must be a reason though why game developer always use a game engine these days. Maybe they don't feel like constantly re-inventing the wheel? Making a game engine from scratch really only makes sense if you are interested in the tech aspects (or your game revolves around a particular new feature you want to introduce). If you are mostly concerned about the game design and content, it makes sense looking at what's already available. E.g. this thread about Fife (new homepage) I wouldn't disagree with you, but it really depends what the focus is.
  8. Yeah, Robert Boyd's not bad, he knows to keep what he's doing simple and as a result has released a couple of excellent indie games, but it's still very very simple technology. There is also James Silva, the guy who made the dishwasher series, nice bloke, very modest, he's far more technically competent.
  9. http://inventwithpython.com/ http://www.atariarch...org/basicgames/ also check out this thread: http://rampantgames....95fad791997000a anyway, your best bet would be a good modding tool for an existing game, make a finished mod for starters. it will get you familiar with scripting and how dialog trees work. you could try to use RPG Maker, I know a lot of games made with it, it's fairly simple. Game Maker is even better because it familiarizes you with actual programming without having to learn any languages. when you're done with Game Maker, you should probably begin searching for a better tool, by this time you will have hopefully finished a few projects and gotten familiar with the basics. I've been hearing a lot of good things about Unity I think it depends on what skills you're trying to learn. Using an existing engine will teach you some of the skills you'd need, and hey you may even make a game, and in some respects that's worth it. It's a long route, which I feel leaves the end user with massive technical gaps, and a dependency on existing technologies. I would also recommend this as another good way to develop something small and simple: http://www.amazon.co.uk/Building-XNA-2-0-Games-Professionals/dp/1430209798
  10. http://www.amazon.co.uk/Programming-Python-Charles-River-Development/dp/1584502584/ref=sr_1_3?ie=UTF8&qid=1327863570&sr=8-3 ^ Give that book a try. If you're wanting to develop a small project in 2D and have no experience, that book will help you. If you want to do an actual project, well... Good luck.
  11. Oh the whole story is a lot more interesting, think of that as the closing chapter of that studio. Its also all true, Semi is a good friend of mine. http://jheriko-rtw.blogspot.com/ Also the picture of the trooper, that isn't Semi.
  12. Different kind of design skill require for multiplayer, I wouldn't say its easier, but its much heavier on play-testing. Certainly should be cheaper to make though.
  13. Just enough time for a re-read
  14. wat? doesn't... compute I meant from an artistic standpoint. I couldn't care less about its script or directing, it's only a trailer From an art viewpoint great stuff. As a trailer though, it was poo.
  15. Artistic/intellectual lazyness? They certainly weren't lazy. They had a very small execution window, even for a sequel. The problem with DA2 wasn't so much they were lazy, more that they couldn't actually get enough content in to hit the release. Map recycling was the least of the problems DA2 had.
  16. You're kidding right? It sucked - it told me nothing of value about anything. It was obviously CG, it was very well executed, some of the best I have seen ever. Blizzard's cinematic dept could likely rival Pixar if they wanted to go in that direction, but it's not purely about art - You can only produce those results with some serious hardware, and software, which is basically an artist enabler. It's excellent work though, the kind of thing only Blizzard could achieve.
  17. I often drink ale and then a whisky chaser, be it a JD and coke or a single malt, I tend to continue like that all night, I sometimes have a rum also. I'll often throw in a random Sambuca shot, or even a tequila. I don't drink larger (too fizzy), and if I drink Vodka, then I am drinking JUST vodka. In short I mix my drinks heavily, why, well if I don't I won't be in the same head-space as everyone else sticking to a single drink, nobody wants to be sober and surrounded by drunk folk.
  18. I question how well wine and whisky can go together. And I answer: uneasily. That was my assumption. Whisky is best drunk with other Whiskies in my opinion. I do enjoy a good Whisky night, with several bottles to get through, I find that its not the same kind of drunk feeling as bitter/ale due to less liquid...
  19. I question how well wine and whisky can go together.
  20. Haven't read anything, haven't done anything but look at sceenies but I am thinking castle crashes.... How far off am I?
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