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Wrath of Dagon

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Everything posted by Wrath of Dagon

  1. Really it wasn't that bad. Morrigan's VO is a little weird in places, and there's an uncanny valley problem, but for a video game it's fine.
  2. You started it. KOTOR was better written than the kiddie movies, let alone some kiddie cartoon.
  3. A bit worse? It's only a small step above a Saturday morning cartoon.
  4. I really enjoyed exploring Tatooine, finding the sand crawler, being ambushed by the pigs and kicking their sorry asses, and the combat in general. Without that part, it would be a much poorer experience IMO, in fact it'd be more like Mass Effect, puke. (I wrote all that about Dantooine at first, then realized I got my planets mixed up. Nevertheless, I enjoyed exploring Dantooine also).
  5. Everyone's trying to rip off the Wii. I don't think it'll replace the controller, just complement it for kids games and party games, etc. It does get us closer to virtual reality gaming, I'm not sure that's something I want though.
  6. They were physically wiped out, but their minds travelled through time to find another host race. As far as puzzle design, I agree, like I said I had a lot of trouble figuring out what to do throughout the game, and trial and error wasn't very viable because you could only save at save points, thus I mostly used a guide
  7. No, they're the greatest because they alone can travel through time, look it up (Shadow out of Time, http://www.templeofdagon.com/lovecraft-arc...w-out-of-time/) I disagree about the shooter, it was actually stealth which wasn't strong enough to carry the whole game, so I thought there was about the right amount of it. I did enjoy the early Innsmouth sections the most, but I also liked taking my revenge against the fishmen later. I thought combat conveyed the fact that you were a vulnerable human being instead of an invincible super-hero very well, and afterwards I didn't want to play another game with an aiming reticle. And I don't think the end was horribly designed, you just had to acquire enough skill to kill the enemies before they got within melee range, at which point it became fairly easy.
  8. OK, may be you'd design the game differently, that doesn't mean the design is bad though. There's no reason the Deep Ones should be that hard to kill, especially I had a hell of a time getting through the last battle, took me hours literally. That cover is terrible marketing, btw, they should've put Jack and Rebecca there, probably would've sold at least twice as much.
  9. Yes, but prioritizing exploration and character agency is what makes a game an RPG IMO, carefully designed story elements push a game more to the adventure genre. Also Manaan was the weakest planet in KOTOR, that concept was much better done on other planets, especially Taris.
  10. Mythos creatures are killed all the time in Lovecraft's stories. Only certain ones, like a Shoggoth, you can't fight at all, which is all depicted properly. I agree it wasn't very scary, but it had a great atmosphere, and it was an adventure game more than a horror game.
  11. I wouldn't call the gameplay repetitious, it has some great environments and great story telling, and mixes combat and stealth. The rifle is one of my favorite video game weapons, it actually feels like shooting a real rifle, only Brothers in Arms: Rdh30 had a more realistic rifle.
  12. One of the best games ever so far as I'm concerned. Some people had very serious bugs with the PC version though, so beware. Also can be very hard to figure out what to do next, you may need a guide, there's one on gamefaqs.
  13. Hard for me to see how it's going to be much of an RPG without free roaming. Seems like all your dialog will amount to who you fight against and who helps you.
  14. Yes, but it's pretty common now to make the render loop a separate thread, may be that's what they're doing.
  15. It's funny they recommend quad cores, since on the forum they said more than 2 cores don't help much. May be they got paid off by Intel.
  16. lolz, threads like that are probably why Chris never posts anymore.
  17. When you say things like rambling and banal, I can't prove a negative, thus all I can say it's not rambling or banal. You'd have to show why what you say is true, though since it's a matter of taste I wasn't going to demand that you do. Edit: Some more character intros: * * * It was rumored that Darista, the guildmaster of Maadoran assassins, was once beautiful and even shared Gaelius’s bed once or twice. These days her beauty was well hidden behind several scars, a broken nose, and a mercenary tattoo on her cheek, displaying campaigns she fought in. Darista wasn’t the first female guildmaster, but she was the first who made assassinations a preferred choice for solving disputes and conflicts. As a result, business in the Maadoran guild was booming, and the number of satisfied customers was growing daily. * * * Linos the Skull owed his nickname to his appearance and his appearance to the decades of service to the merchants guild, which changed the enthusiastic youth with blue eyes and wavy auburn hair into a dispassionate old man with a bald head and cold, almost colorless eyes sitting deep within the dark sockets. Business to Linos was a boardgame. He moved pieces and executed strategies, without taking any "human element" into account. Good opportunities shouldn't be missed just because some people happened to be in the way. * * * If Lord Serenas the Victorious, the only son of Lord Gaelius' sister, had any good qualities, he managed to hide them well. Spoiled by his mother, despised by his uncle, manipulated by his uncle's enemies, and loved by whores, who gave him the title, Serenas never had a chance to become a man his "friends" convinced him he was. He lacked ambition and willpower, which made him useless to Gaelius, but very useful to everyone who would have preferred to see a puppet on the Aurelian throne.
  18. Yes. The first one is rambling (incidentally, "determination" takes "in" as its negation), not terribly coherent and over-the-top. The second is just banal, and the occasionally unusual constructions are badly employed. The effect is clunking. Both indeterminable and undeterminable are acceptable according to dictionary.com All your other points are wrong also, but it's a matter of taste, thus probably useless to argue about. Can you show where he actually does that?
  19. Yeah, Braid graphics suck compared to every other high def warehouse game (Brian Mitsoda's term). And they're 2D, lolz.
  20. @Deraldin: Call of Duty 2 and Rainbow Six: Vegas. COD2 is kind of confusing with enemies running from all directions so I put it on easy to quit repeating a certain section. Then it was so easy it was no challenge at all, so I quit. RB6 has quite widely spaced checkpoints and hard to see enemies which again can come from any direction, so after dying a lot at random points in a certain section I again quit. Of course the other problem was neither game was much fun for me, else I would've persisted. Edit: The problem is play styles vary, abilities vary, tolerance for repetition varies. What might be a perfect check point placement for one person may be completely wrong for someone else. With a save anywhere system I am free to taylor the save points to my own preferences, which IMO is a lot more important than preventing someone else from exploiting the save system. Heck, sometimes I might do things someone else might consider exploiting, because I know what's fun for me and what isn't, and the developer doesn't necessarily. So don't creep-save, does it really take that much willpower? I normally don't save in combat, unless after several attempts I can't get through without lowering the difficulty.
  21. That's exactly what I was thinking. You can't compare a cartoon to a movie and claim the movie is better.
  22. This is why it's useless to answer your rambling rants. I'm through talking to you.
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