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Everything posted by Wrath of Dagon
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Level Structure
Wrath of Dagon replied to Darth Sithari's topic in Alpha Protocol: General Discussion
Hard for me to see how it's going to be much of an RPG without free roaming. Seems like all your dialog will amount to who you fight against and who helps you. -
Yes, but it's pretty common now to make the render loop a separate thread, may be that's what they're doing.
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It's funny they recommend quad cores, since on the forum they said more than 2 cores don't help much. May be they got paid off by Intel.
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lolz, threads like that are probably why Chris never posts anymore.
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When you say things like rambling and banal, I can't prove a negative, thus all I can say it's not rambling or banal. You'd have to show why what you say is true, though since it's a matter of taste I wasn't going to demand that you do. Edit: Some more character intros: * * * It was rumored that Darista, the guildmaster of Maadoran assassins, was once beautiful and even shared Gaelius’s bed once or twice. These days her beauty was well hidden behind several scars, a broken nose, and a mercenary tattoo on her cheek, displaying campaigns she fought in. Darista wasn’t the first female guildmaster, but she was the first who made assassinations a preferred choice for solving disputes and conflicts. As a result, business in the Maadoran guild was booming, and the number of satisfied customers was growing daily. * * * Linos the Skull owed his nickname to his appearance and his appearance to the decades of service to the merchants guild, which changed the enthusiastic youth with blue eyes and wavy auburn hair into a dispassionate old man with a bald head and cold, almost colorless eyes sitting deep within the dark sockets. Business to Linos was a boardgame. He moved pieces and executed strategies, without taking any "human element" into account. Good opportunities shouldn't be missed just because some people happened to be in the way. * * * If Lord Serenas the Victorious, the only son of Lord Gaelius' sister, had any good qualities, he managed to hide them well. Spoiled by his mother, despised by his uncle, manipulated by his uncle's enemies, and loved by whores, who gave him the title, Serenas never had a chance to become a man his "friends" convinced him he was. He lacked ambition and willpower, which made him useless to Gaelius, but very useful to everyone who would have preferred to see a puppet on the Aurelian throne.
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Yes. The first one is rambling (incidentally, "determination" takes "in" as its negation), not terribly coherent and over-the-top. The second is just banal, and the occasionally unusual constructions are badly employed. The effect is clunking. Both indeterminable and undeterminable are acceptable according to dictionary.com All your other points are wrong also, but it's a matter of taste, thus probably useless to argue about. Can you show where he actually does that?
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Are TOR graphics stylized?
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Yeah, Braid graphics suck compared to every other high def warehouse game (Brian Mitsoda's term). And they're 2D, lolz.
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@Deraldin: Call of Duty 2 and Rainbow Six: Vegas. COD2 is kind of confusing with enemies running from all directions so I put it on easy to quit repeating a certain section. Then it was so easy it was no challenge at all, so I quit. RB6 has quite widely spaced checkpoints and hard to see enemies which again can come from any direction, so after dying a lot at random points in a certain section I again quit. Of course the other problem was neither game was much fun for me, else I would've persisted. Edit: The problem is play styles vary, abilities vary, tolerance for repetition varies. What might be a perfect check point placement for one person may be completely wrong for someone else. With a save anywhere system I am free to taylor the save points to my own preferences, which IMO is a lot more important than preventing someone else from exploiting the save system. Heck, sometimes I might do things someone else might consider exploiting, because I know what's fun for me and what isn't, and the developer doesn't necessarily. So don't creep-save, does it really take that much willpower? I normally don't save in combat, unless after several attempts I can't get through without lowering the difficulty.
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That's exactly what I was thinking. You can't compare a cartoon to a movie and claim the movie is better.
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This is why it's useless to answer your rambling rants. I'm through talking to you.
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We'll never violate the Prime Directive unless I decide that in this particular situation the Prime Directive doesn't apply.
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I thought KOTOR was more like Trek than Star Wars, it was more episodic. And they even had tribbles.
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Decisions and consequences in games
Wrath of Dagon replied to Azure79's topic in Computer and Console
- I can do it! I CAN DO IT!!! What a brave little toaster he is, and he's a cripple too! -
Bastards!
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I didn't say they weren't "better", I said I didn't like them. Most modern graphics are generic and boring, and I'd rather look at anything than another UE3 game. And graphics may not sell AOD, but art design should, because it's quite good.
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Decisions and consequences in games
Wrath of Dagon replied to Azure79's topic in Computer and Console
All will be good if I can kill Joker. -
There's no single critical path, there are several outcomes and several ways to reach each outcome. It's not that your every choice results in a new universe of possibilities.
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You have multiple ways of advancing through the main story, not just insular side quests, I'm not even sure AOD has insular side quests. And yes, it's an independent developer with no budget, so why shouldn't I use that measure, especially as graphics are more than good enough for the purpose? May be they're not as good as TOR's, but I can't really think of another mainstream game whose graphics I prefer.
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I'm not trying to convince you of anything. Vince gave multiple examples of how the game is going to work. If you don't believe him, there'll be a combat demo soon. When the game is released, there'll be a game demo. You can see for yourself. And AoD is not a story driven game, it's a choice driven game. And the key point is what Maria said, the audience for AoD is very different from the EA audience. I'd be very happy if someone made another KOTOR with KOTOR graphics. And did you even see the screenshot I posted, or the other links?
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In case anyone missed it, I'll repost what Vince said about ways to accomplish that particular quest: 7 ways: - challenge Dellar and defeat him in combat (wouldn't count on it) - infiltrate the palace like a ninja - keep in mind, this screen was taken 3 years ago, so... - double-cross Feng and take Cassius to Antidas - deal with the raiders - deal with the Aurelian outpost - join the Imperial Guards - eventually you'll be sent to talk to Antidas, although things may go ugly and you may or may not get a chance to have a heart-to-heart conversation. Depends on your skills and certain choices. - start the game as one of the Antidas' "knights". Edit: Actually, it's 8 ways. I missed one: - you can pretend to be a nobleman and talk your way in. It's mentioned in the LP thread.