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Wrath of Dagon

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Everything posted by Wrath of Dagon

  1. I did, I couldn't find any more information. Perhaps you can explain.
  2. I'm pretty squemish about this. Not sure what the end game will be. Edit: Gates said we would have to bomb if no-fly zone was imposed a long time before the UN vote, don't see why they're acting so surprised.
  3. The dwarf inheritance quest in DAO was terrible, because you weren't given enough information and couldn't find any to make a rational decision. Also the whole thing was idiotic to the extreme, that's the kind of thing that makes me want to skip any future Bio game. Ulysses is a novel by James Joyce, not the Odyssey by Homer. (disclaimer: I'm not pretending that I read Ulysses).
  4. I know, but it's hard to judge the quality of the writing just on that, because it is so intertwined with design, although really it's the most important thing in a game. That's why I used a caveat.
  5. You have to separate writing from plot. Although a badly constructed plot certainly detracts from the perception of the writing. In a video game, writing mainly comes through dialogs, since there's little exposition (hopefully).
  6. I really dislike the look of the character, I wish they had customization.
  7. The problem with Jade was the game was obviously rushed. You had a world map for presumably travelling between multiple cities, but all you could do was travel between 2, which wasn't even necessary. It's apparent they cut a lot of content, especially considering how short the game is and how the quality noticeably sags mid-way.
  8. This guy is quoting me Oh, wait, I'm quoting him. Really I wasn't even going to get DS3 at first, and still wouldn't get an action RPG from any other developer, but I'm kind of excited about DS3 now.
  9. I can't agree. KOTOR diverges from Star Wars on so many points that the only thing that seems to connect them are laser swords and a few visual cues. Well, that and the elements shared by most fantasy/space opera. You misunderstood me. I don't give a crap about kiddie Star Wars, I liked how KOTOR implemented that universe.
  10. From what I've read, Chris Avellone sort of went into it with the purpose of inverting most of the standard star wars tropes. Kreia was pretty much his personal commentary on how silly the entire light side/dark side dichotomy is. My favorite part about the game (apart from Kreia) is how he retconned Revan's character into being far more interesting, by introducing the whole "distinction between a fall and a sacrifice" concept and implying that Revan had some ulterior motive which mandated his "fall." I really wish I could have seen where they'd have taken KotOR3 along those lines. Of course, BioWare decided to **** all over the whole thing with SW:TOR, which reduced Revan to a simple, uninteresting character again. In KOTOR Juhani actually tells you Revan wasn't so bad, and he started out acting for the greater good, so I think you're misrepresenting KOTOR Revan a bit. Sure, Obsidian expanded on that idea. As far as the story, yes K2 is better in the beginning, but then it gets very muddled. The point of KOTOR wasn't the story anyway, it's was exploring the Star Wars universe, and they did it better than any of the movies IMO.
  11. Jade Empire actually came out a few years after KoTOR, which made it all the more disappointing. KoTOR used a variation of the D&D rules, dumbed down a bit from NwN but made up for with a much better story and more cinematic experience while Jade Empire had one of the weakest rule systems in a RPG. Not the worst game ever but, after KoTOR, such a let down. KOTOR actually uses D20 rules, which are D&D rules modified for the Star Wars Universe, and not by Bio. IMO Bioware went downhill when they started putting profits before quality, which happened when Elevation Partners bought them, not EA. Most of you didn't seem to notice though.
  12. Putting HG Wells in the same sentence as ME is a sacrilege in itself. The only level of story telling Bioware has risen to lately is the level of a children's cartoon, and I'm being charitable.
  13. That's giving ME way, way too much credit.
  14. Obsidian does a lot more original stuff with existing IP's than Bioware does reskinning their tired old cliches. A new IP doesn't mean it's an original game.
  15. Reducing an argument to its simplest form usually doesn't get to the truth. It's not that graphics aren't important, it's a matter of priorities and trade offs. It's true that more resources devoted to graphics, animation, physics etc implies less content, since that content gets harder and harder to implement. But you can create the best possible content using text only very cheaply and very few people would play it, so it's always a trade off between available resources and how you're going to utilize them. The real problem is most modern games are at the wrong place in the graphics/content trade off.
  16. I was being sacastic, a mastiff is not a hound. And instead of trying to escape while he still has time, he'd turn his attention to destroying the journal, eating it may be? Doesn't make sense.
  17. So he's writing this stuff down so that in case he gets caught his friends will also be executed? Also, are mastiffs hounds, or are those different hounds that are baying?
  18. Heh, I used to do the same, but NWN2 inventory is so horrible I had to give that up or quit playing. Edit: I'm seriously thinking about getting Divinity 2 next. This screenshot pretty much sold me:
  19. I think it was more that the levies were not built properly, and thus didn't hold. I'm pretty sure they anticipated the storm surge, or there wouldn't be levies in the first place.
  20. I've been asking for that for I don't know how long.
  21. I liked it a lot, some complained about it being too short though.
  22. I find myself agreeing with reviews about 50% of the time. Which incidentally is about the same I agree with anyone.
  23. From 1up review: It's amazing a game that claims to be AAA can get away with this.
  24. From Joystiq review : I see Bioware still got this quest design thing down pat.
  25. First on-line review: http://www.escapistmagazine.com/articles/v...n-Age-II-Review (through Gamebanshee)
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