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SirPetrakus

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Everything posted by SirPetrakus

  1. Well, I wouldn't mind a comment on the game's 'feel' and atmosphere. What game did it remind you of the most, Jean-Eric?
  2. Good comments all around and my favorite AP video so far. Now all I want is to forget about this game till October comes. The anticipation is just too PAINFULL!
  3. OMG! That takedown! Ouch! I have one big complaint though. 3:20 mins? MOAR PLZ!
  4. I somehow can't shirk off the feeling that punching (?) a propane tank to explode would ultimately cause your death as well. That would indeed be awesome though.
  5. I think I opened Pandora's Box here and I don't mean to offend anyone by what I am going to say next. As always, this is my opinion. Let's start from my earliest comments about this walktrhough. I started off saying that I got an MGS vibe from it. I'm not comparing the actual game or gameplay mechanics. I'm commenting on the 'feel' I'm getting. The whole idea of Mike teaming up with Sie, then having a mini boss fight with her, that reminded me a lot of MGS. Sure it isn't the only game or game series to do something like that and it probably won't be the last one, but MGS had interesting characters and, quite often, great dialogues. I can see that in this walkthrough. I'm sorry if I am 'amnesiac' to a game that feels a lot more like what was portrayed here than MGS, it doesn't mean you are wrong in any way, or I might even not have played the game you have in mind, but this is what vibe it gives off to me, OK? Yes, I fear that the ME comparisons of AP will be right and we'll get the same thing but without blue alien chicks to have sex with. You might say that ME was a great game, and I will agree for the most part, but there were so many flaws in ME. Like exploring nearly impossible to traverse planets for minerals/artifacts/medallions/whatever, it gets so tedious having to climb the 30th mountain. The identical looking caves/spaceships/bunkers/whatever just with crates placed around differently, variety people! The dialogue with Sovereign. MY GOD! Your dialogue options were 1 actually useful choice and 2 that made me feel like a complete idiot. Like 'How many Rippers are there?' Well, there's me, then there's Chuck, Larry, David, but he gets wasted all the time so I'm counting him out ... oh, and Steve, you're gonna love Steve, man, he's frigging HILARIOUS! I mean seriously, what kind of answer was Shepard expecting? At best Sovereign would answer with 'We are Legion' or something like that. At least the answer would have sounded cool. It's supposed to play a major part in the story And don't get me started on the boss fight with Saren! I mean, you kill him and then he gets resurrected WITH SCIENCE!!!??? I mean seriously, that was the ending of the Street Fighter movie! Who thought THAT was a good idea? And FFS! THE OVERHEAT BUG! Though that's mostly Demiurge's fault, it's been over a year since the game was released for the PC, FIX IT ALREADY! As far as Deus Ex and VtM:Bloodlines go, both great games, great atmosphere, great game mechanics, the latter bugged as hell though, while the first one is labeled by most as 'more like an FPS than an RPG'. I would agree that at it's time, Deus Ex was considered an FPS, but if the same game was released today, it would clearly be viewed as an FPS/RPG, though critisised for it's lacking dialogue options. Bloodlines is one of my favorite RPGs ever. It's buggy, but I love it. More games should be like these two. I like what I've seen from AP this far, I really really do. I remember making a post about a year ago on wether AP will have the ability to 'move' gamers like MGS4 moved me. Even if you say that MGS4 sucked or you felt nothing, it did it for me, and AP seems to be doing it again. I have trust on the Obs stuff that they will pull off greatness on every story telling aspect of the game and it looks like they are pulling through withat too. OK, I must admit that I suck at mini games, so not really looking forward to hacking and lockpicking etc. but game mechanics, like the 'environmental solutions' WOW, just ... just WOW! I mean, usually in RPGs, you got zerged, you fired at a conveniently placed barrel, it blew up, you moved on, right? In AP, you find yourself in a bind, you can bring a whole building down! That's bad ass!
  6. Why not? People compare games, it's how quality is decided by the masses. Yeah, but why ME specifically? ME is a good game, a great game even, but the PC overheat bug and the final fight with Saren just ruined everything this game did for me, and sometimes, in dialogue terms mostly, it did very little. VERY little. I hope AP will do better than that.
  7. I really think that AP as a game will stand very well on its own. I just don't see why the need for all these people comparing it to ME. Yes, it is a TPS RPG that uses the UT3 engine, just like ME, and has a skill screen similar to ME's. I just mean that I don't get people saying ME everytime they see AP. It just occured to me, though, that prior to ME's release, people where saying 'It's like KotoR, but without the lightsabers'. So I guess there is more truth to your words than I originally perceived. Sincerest apologies for that. I guess we will always reference a successful game of the past to describe a 'coming soon' title. I guess I'm just pissed over the whole 'Saren is ressurected WITH SCIENCE!' thing at ME. Unless Saren was a T-1000 model, that made NO sense.
  8. Good God man! I'm saying that it uses a skill system similar to VtM i.e. an arithmeticaly progressive number of skill points to purchase a higher skill rank, but with a better layout, friendly for the casual gamer! If you wanna nitpick and say 'hurr durr they stolez skill screenz from ME, OMGZ they're so similarz!' OK, fine feel free to do so. Yes, it looks similar, yes, it most surely must have been influenced by it, but if you're gonna make a comparison, please start with something more tangible. It's not like either game, ME and AP, consist of 50% skill screen action and 50% actually playing the game! It's a damn fine layout and a lot of games will probablt use it in the future, are you going to hold it against them too? It just seems to me that the similarities between the skill screen is a rather weak point to make if you want to say that AP rips off ME. Do you really even care that much?
  9. I bet it was a tight fight with ME2. Seems that ME2 will have less of the 'identical cave/corridor/bunker with differently placed crates for cover' problem the first one had. And less 'climb over impassable mountains to find metal/artifact/thingy to complete quest' too. It was fun for maybe the first few planets, but eventually, it takes up like 70% of the game. Ugh! I hope. Sorry for saying this late in. Super duper effing wow grats to you guys!
  10. Exactly! You mean because Mass Effect used it recently, all games using some sort of point system stole it from Mass Effect? If anything, Alpha Protocol's skill system is more like VtM's skill system, where for each level of skill you gain, you need progressively more skill points. Other than a revamped layout to make it look less like a character sheet from a pnp game and more like "look how pretty and easy to use this is, average casual gamer so don't feel intimidated", I strongly doubt it has anything to do with Mass Effect. Yes, you can unlock special ablilities by adding points to your skills, just like Mass Effect, but even so, again, Mass Effect wasn't the first game to do that (again, VtM games, DnD games, etc). It's like the regenerating mana argument over Gothic 3 and Oblivion, it's pointless and makes no sense, since in both games you could regenerate mana and you could do so in games before either of them. Seriously, there really is NOTHING in gaming that hasn't been done before, one way or the other, it's just the elements you combine in the end that make the game stand out. Personally, I am getting an MGS vibe off this game, more than anything. I think this is what the Obs devs were aiming for from the start, but with a dose of the 3 JBs too. I mean, hey, not all game characters should feel like Snake Plisken.
  11. Did Matthew Rorie call Sie a 'cougar'? OK, is that an elite German squad or something or did he mean it like Ellen Barkin in Ocean's 13? Tell me it's anything BUT the latter. Liked the propane tank under the water tower. Made me '0' for a moment there :D Lethal takedown. A little ugh about the bug. I noticed that the reason why the AI seems so buggy is because most enemies tend to go for the grenade first, then shoot, and even then, after a moments hesitation. 12:00 Nice shot, Matthew! I liked the boss fight with Sie. Had something MGS about it that I really liked. But since Sie is a mini boss, she should be a little tougher than that. Not all hell breaks loose tought, just tough enough. Wouldn't hurt to have the fight last a little longer. Bah! The comments again! 'This gives me a Mass Effect feel'! Sure, I mean what with the aliens and spaceships and all. Because there never was a TPS/RPG before Mass Effect.
  12. Well, mostly you strive for a thrilling adventure. A fascinating tale can keep your party thralled for sessions upon sessions. Or you can have a player like Odysseas, screw up your entire setting by unleashing an undead army that eventually destroys the world, and have to make things on the fly because none of the notes you made had any advice on what would happen if the fighter offended the Elven King. In that case, you are just in it for the fun.
  13. I hadn't seen the jeuxvideo footage before. The game looked a lot better than in the gametrailers walkthrough. For me at least.
  14. I don't remember every post, but wasn't the point that since the two games are released almost the same month, people will buy the one with more sophisticated action? Not that I care what others buy (can't do much about it, so..) My complaint is the Artificial Stupidity too btw. I was just on Gametrailers and Conviction seems to be coming out June 30th. That's ... that's not the same month. Unless AP is just around the corner.
  15. Which probably explains why we haven't seen anything about it the past 4 years. Point taken! But I never cared for SC to actually bother. Last I heard he didn't even care it existed, let alone wrote it's story. I don't really care, it has his name on it and that's good enough for me, damnit!
  16. I didn't like the action part of the SC series. Actually, I never liked the SC series at all. Probably that Tom Clancy guy writting it had something to do with it. I don't remember if it was Conviction that said it would utilize a 'blend in with the crowd' mechanic, use objects on the scene, like a someone's laptop and stuff like that. It all seems too focused on the action, though, and the Tom Clancy story really doesn't work for me. It bores me. I'd rather play ANY MGS game over Conviction. Or any Tom Clancy game to be honest. Conviction was first announced like 3-4 years ago? People forgot about it. But it was already developed to a stage and a lot of polish has been added since then. AP is a totally different game compared to what it looked like 4 or 3 or even 1 month ago. There are 5 more months ahead to improve the game's looks. People who've bothered looking up the previous AP videos, and a lot of people have and so they mention, the game's improvement is more than obvious. I don't know if the action part will be on par with Conviction by the time of release, but even if it's just close, it's gonna be a great success for Obs. Like I said though, nothing really bothered me except the AI. Animations looked a little clunky? Yeah, maybe, but that's going to be fixed soon. Yeah, I didn't like the minigames too, but ... well, I guess you have to do something. I really like the way the game is. Making it more like SC isn't necessarily a good thing for it, and, yes, I know this is gonna sound bad, but it IS an RPG. If someone makes a game about going up to your neighbor and saying 'Hey, Bob' and then rolls credits, it isn't much of an RPG, but if you need to get past 50 infantry units, 15 armored tanks, 5 aircrafts and 1 aircraft carrier, just to reach Bob and say hello, screw it then! I'd rather the short version. If after playing AP, all you have in mind are the combat sequences, THEN it will have failed. But that's just me.
  17. My only problem was the AI. I'm guessing it was on super easy mode. The enemies can't and shouldn't be THAT forgiving. I heard a lot of people complaining again about this game. I would like to address these complaints. Complaint: Splinter Cell has much better action/stealth elements than AP and the trailer for Conviction really got me inclined towards it. Answer: Reeeeeeeeeeeally? You mean that an action/stealth franchise with a great number of games behind it has better action/stealth elements than the first ever RPG to try and utilise them both? Preposterous! Complaint: Sam Fisher is a lot more badass than Mike. Answer: Yes, I ... see your point. A veteran stealth/guns/martial arts specialist looks more badass than a mid twenties CIA agent on his first mission. Clearly a fault on the game designers part *nods* Complaint: Halo 3's action and Gears of War's action was better than AP's. It's just too RPG-ish for me. Answer: *gasp* An RPG whose action part is too RPG-ish? STOP THE PRESSES, GET ME THE PRESIDENT ON THE PHONE AND ARM THOSE SATELITES READY TO NUKE FROM ORBIT! I'M GETTING TO THE BOTTOM OF THIS! As you can see, my faith is humanity has been lost. Again. Luckily for me, I see the Four Horsemen of the Apocalypse passing by my window. Think I'll go say hi!
  18. Everyone was wowed by this trailer. And I mean EVERYONE! Hell, my dead grandmother got up from her grave and said 'that's a cool game, grandson' and then walked right back in. That's how badass it was. Then there were the trolls: 'I lost all hope as soon as I saw the Sega logo', because you weren't drooling over Bayonetta or Empire Total War, you hypocrite! Lol at the sign! As for it being 'unprofessional', easter eggs have existed in video games since the 80s. If there's one thing video games are good at is not taking themselves seriously. It would be more out of character for it NOT to have a single easter egg. Bakdur's Gate I, Icewind Dale II, Warcraft II and III, they all had funny tidbits in them and now I can really see how that hurt the franchises! :S No offense really, but I hardly think that this will make or break the game, it's just there and it's fine if you like it, but it's also fine if you don't. And, yes, ME2's trailer sucked big time. Did they have a contest where everyone tried to make a trailer as corny and cliche as possible? I basically liked the DragonAge: Origins trailer, yes, the one with the Marilyn Manson song in it, a whole lot more than ME2's trailer.
  19. I was pretty pleased with last week's developer diary video, though Ms(Mrs?) Wolff seemed rather appaled by how sexist Mike is. I was certain that the game would look even better than that, but this ... this is an explosion of pure excitement compressed in a 2 minute bundle. I don't know if I will have such options in-game, but if I do, we're talking creativity and innovation to an amazing degree. This deffinitely upped everyone's hype meter for the game.
  20. That's something really good to know. In VtM: Bloodlines, you got XP even if you chose not to kill anyone, as stated before, in some cases, like in the boat, stealth and no bloodshed were the highest priority. Playing sltealth in a game where killing=XP, it doesn't give much incentive to play it that way. Otherwise, I guess it's like assassin mode the whole game. BTW, now that I mentioned assassin, will we be able to assassinate a game Boss instead of tediously fighting him for 30 minutes? For those of us short in patience for that kind of stuff or that just plain suck at shooters.
  21. Haaaaaahahahahahaha! That was awesome! Oh, wow! I can't believe I forgot all about the story I am about to tell you guys. So, FR party in a forest somewhere in the Dalelands, we find a dragon's cave and devide to rob him blind. The dragon was asleep and we were pretty low level, so we decided NOT to fight him, instead have the fighter in and carry as much loot as possible and have the thief distract the dragon, if he wakes up. So, the fighter goes in undetected with the thief standing in the cave's entrance. Well ... Thief: Hey! Hey dragon! DM/Party: WTF are you doing? Thief: No, guys, trust me on this one. DM:*shrugs* Thief: Hey! You there! Big red scaly guy! DM: The dragon opens one eye and snorts. He's noticed you and is about to fry you with his breath weapon. Thief: Ah! Uh ... th-that guy's trying to rob you! Fighter:O_O DM: The dragon snaps his neck up, turning around in the fighter's direction. He sees you, alright! Fighter: #4($! You idiot! DM: He throws his breath weapon at you. Roll reflex. Fighter: *saves* DM: Good that's only 20 dmg, what do you do now? Fighter: I'm getting the hell outta here! Thief: I go around the dragon to his treasure hoard. Fighter: Why, you backstabbing bastard! So the party escapes inside the woods, the thief is getting phat lewt and the dragon is flying over us, burning the place up. Cleric: So, what do we do now? Fighter: We head for the nearest town through the woods, closest thing to a cover we'll ever get. Cleric: Are you sure that's a good idea? Fighter: Relax! The town will be fine. So the party managed to get to town, find the thief and get lost in the crowd and escape thesmoking cinder that became the town when the Dragon showed up. Upon arrival in the next town, our 'heroes' decided to hit the inn. *in the room* Thief: Are there any night stands or closets in the room? DM: Yeah ... Thief: Do they have drawers? DM: Yeah ... Thief: I throw it out the window. DM: O_O Uh... well, you pull the drawer out and throw it out the window. Unfortunately, the window was closed so you ended up breaking it and sending glass along with a drawer down on the pedestrians outside, effectively killing one. Mage: Sweet! I throw one too, but I aim it on someone. DM: You know guys ... I'm seriously thinking of an alignment change for the whole party.
  22. Eh, actually I was convinced to go XP again, but thanks for the warning!
  23. Best point I've heard so far. OK, kind sir, you have me convinced. Like I said, I have only 1 HDD and am not planning to dual boot, much less triple. I would in no way get Vista. Ever. On the other hand, as far as resources go, Win7 uses less RAM than Vista and can use more than the 3.2 GB XP limit. Considering that XP require 250MB RAM to run, you are left with 3GB tops, on the other hand Win7 can utilize up to 192 GB of RAM in the ultra edition and uses up no more than 500-600MB. Of course I don't have 192GB RAM, more like 4GB actually, but one can dream. As far as stability goes, Win7 RC are about as stable as Vista, to whoever mentioned frequent crashes of random programs, maybe there is something wrong with your installation? I would go Linux if M$ didn't have me by the with their DirectX crap. Plus, I got NWN2 and expansions for windows and would hate to see them collecting dust on a shelf. When I get a 2nd HDD though ...
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