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Everything posted by Noqn
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For the Stunned/Prone thing, I'd try IsStunned or HasStatusEffectType with KnockedDown/Stunned. (I'm not sure if the latter works with knockdowns from Attacks that Prone directly...) "ActivationPrerequisites": { "Conditional": { "Operator": 0, "Components": [ { "$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean HasStatusEffectType(Guid, StatusEffectType)", "Parameters": [ "7d150000-0000-0000-0000-000000000000", "KnockedDown" ] }, "Not": false, "Operator": 1 }, { "$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean IsStunned(Guid)", "Parameters": [ "7d150000-0000-0000-0000-000000000000" ] }, "Not": false, "Operator": 1 } ] } }
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Ah, I found it! You are missing the "$type" parameter in each component { "$type": "Game.GameData.AfflictionGameData, Assembly-CSharp", "DebugName": "boon_luminous_water", "ID": "854b5b0c-b401-41f1-9741-6e52d0d24b35", "Components": [ { -------> "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "ClearOnRest": "false", "ClearOnFoodRest": "false" } ] }
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Thousand thanks for the testing, @Boeroer! Just a theory but I think it might be the resource restoring effect of Stunning Surge somehow interacting with Shattered Pillar's passive and also "restoring" Wounds. What do you think about Shattered Pillar + Trickster? Great Deflection spells for Offensive Parry, and Ryngrim's Repulsive Visage for terrify. Extra good wound generation from Sneak attack/Deathblows damage.
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I did not know this could be the case with attacks, and turns out I was completely wrong... it is caused by Carnage Indicators... I'll remove the Carnage Keyword from the indicator and upload a patch (although that will mess with the Barbaric Blow indicator). Big apologies for improper testing and general idiocy on my side.
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Issue is that any modifications to the AbilityUnlocks array of the BaseProgressionTableComponent will override the original entirely. Obsidian thankfully added the BaseProgressionTableAppendGameData which allows you to seamlessly add new abilities, but there's no way to modify or remove existing ones. Progression Table editing truly is a pain in the ass. Try this: wildstrike frenzy pl7.zip For future reference: Copypaste the entire PT_Druid object (almost 10k lines woo) in progressiontables.gamedatabundle to your .gamedatabundle mod file. Search for the four "PL 8 Unlock - Wildstrike [...]" entries. In each of them, go to Prerequisites -> PowerLevelRequirement -> MinimumPowerLevel, set the value from 8 to 7. In abilities.gamedatabundle, search for the four "Wildstrike_Frenzy_" objects Paste them to your .gamedatabundle like this and make sure to set AbilityLevel (in GenericAbilityComponent) from 8 to 7: { "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Wildstrike_Frenzy_[...], "ID": "[...]", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "AbilityLevel": 7 } ] }
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Sorry for the late reply! It's just as you say, self-targeted abilities are messed up and it goes deeper than just conditional scripting. Regarding Holy Radiance, I can't make a conditional that checks for nearby Vessels, but there's a hacky way to check if there are any nearby Bloodied Party Members within X meters of the caster. The issue is that you have to make a specific script for each combination Health percentage and Distance you're looking for. I included 5m (the base radius of Holy Radiance) and 7m, but just tell me if you'd like some other values. Download here: ai_has_bloodied_allies.zip More importantly.... PLEASE write more Deadfire stories
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I was actually confused how some other users could do this, until I realized that you can copypaste cells from LibreOffice Calc / Excel Here's the sheet I used: Priest Spells 2.ods Berath is inconsistent on those points. A Servant of Death is explicitly about killing people who've overstayed their welcome, and I don't think Salvation of Time is appropriate in that context. Besides, the original table is certainly Death-themed: Touch of Rot, Rot Skulls, Spreading Plague (two of which actually are already shared with Rymrgand.) @bell88 also suggested changing Death Ring in Vatnir's table to Entropy, so that in particular would not cause an overlap. That's fair, I was originally thinking Miasma of Dull-Mindedness for Tier II, but that might be too strong? Besides Miasma and Bewildering Spectable, I would also nominate Curse of Blackened Sight and Phanton Foes. Yeah, that makes sense. In terms of identity, I see nothing wrong with extending Domination to a single subclass, especially one it suits so well. Note that it's A) available later than Puppet Master, B) has far more limited casts than Puppet Master, C) wastly overshadowed by Ringleader and D) has to compete in the same tier as Devotions for the Faithful, among others. It doesn't exactly steal Ciphers' spotlight. I have to disagree on downgrading to Whispers of Treason btw, that's more fitting Skaen. Gaun is more of the death aspect of Eothas though? I think Garden of Life might represent the wrong part of the reincarnation cycle. Would it be fine with a lower duration? I don't think single-target Terrify itself is too strong, it has to compete with Spiritual Ally and Salvation of Time after all. I used to think so too, but now I want Symbol of AoE Garrote Force Choke. That's a good point, Two Fingers probably should be move up some tiers on Eothas.
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Arkemyr's Mercurial Madness and Wall of Many Colors were actually the first abilities I considered, but those spells only trigger one of several possible effects each Xth seconds, so there's no ensurance when (or even if) Dominate will trigger. You'd also need a combination of Res/Dex immunity and no Int resistance for best effect. From what little I tested I dismissed them pretty quickly.
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Ooh, these are really cool concepts. Ops. I agree, that would be optimal. I'm personally very much in favor of limiting Lv9 diety spells one way or another. Another option would be to remove all foreign diety spells, but giving the priests access to fitting Lv9 spells from other classes. (e.g. Touch of Death for Berath) Ah, you're right. I meant aesthetically with the whole placing a symbol, but yeah the effects are too different. How would you feel about taking inspiration from Garrote, giving periodic Paralyze + Raw damage? Great picks! I'll continue adding suggestions: Vanilla bell88 Noqn suggestion Berath Lv1 Touch of Rot Lv2 Holy Meditation Necrotic Lance Lv3 Spreading Plague Infestation of Maggots Spreading Plague Lv4 Divine Terror Plague of Insects Lv5 Rot skulls Death Ring Rot skulls Lv6 Salvation of Time Rot Skulls Death Ring Lv7 Rusted Armor Disintegration Rusted Armor Lv8 Symbol of Berath Lv9 Hand of Berath I like both Infestation of Maggots and Disintegration, but I think Spreading Plague and Rusted Armor already fits Berath really well and should be kept. (Disintegration feels more like a Rymrgand thing?) How about swapping Death Ring and Rot Skulls so that Rot Skulls have its vanilla position? Eothas Vanilla bell88 Noqn suggestion Lv1 Sunbeam Lv2 Withdraw Two Fingers of Daylight Lv3 Watchful Presence Glorious Beacon Lv4 Circle of Protection Shining Beacon Lv5 Revive the Fallen Lv6 Minor Intercession Garden of Life Lv7 Resurrection Sunlance Lv8 Symbol of Eothas Lv9 Light of Eothas Eothas once again being a menace... Gaun Vanilla bell88 Noqn suggestion Lv1 Blessed Harvest Lv2 Withdraw Autumn's Decay Lv3 Vile Thorns Watchful Presence Vile Thorns Lv4 Circle of Protection Wall of Thorns Lv5 Wicked Briars Garden of Life Wicked Briars Lv6 Minor Intercession Venombloom Lv7 Wall of Thorns Lashing Vine Lv8 Symbol of Eothas Lv9 Lashing Vine Pollen Patch Good call on moving down Wall of Thorns and Lashing Vine two levels, giving space for a Lv9 spell. I'm suggesting keeping Wicked Briars instead of Garden of Life, which I think suits Eothas more. Is there any reason for removing Vile Thorns? I think Autumn of Decay fits with the theme of farming seasons. Magran Vanilla bell88 Noqn suggestion Lv1 Fan of Flames Lv2 Spiritual Weapon Combusting Wounds Lv3 Ray of Fire Fireball Ray of Fire Lv4 Shining Beacon Wall of Fire Lv5 Flame Shield Torrent of Flame Flame Shield Lv6 Pillar of Holy Fire Torrent of Flame? Lv7 Torrent of Flame Storm of Holy Fire Torrent of Flame? Lv8 Symbol of Magran Lv9 Magran’s Might How about keeping Torrent of Flame at Lv7 or only moving it to Lv6, keeping space for Flame Shield? I'd keep Ray of Fire over Fireball, because I like Beam spells. Rymrgand Vanilla bell88 Noqn suggestion Lv1 Touch of Rot Lv2 Blizzard Lv3 Spreading Plague Lv4 Noxious burst Lv5 Blast of Frost Lv6 Ninagauth’s Freezing Pillar Lv7 Death Ring Entropy Lv8 Symbol of Rymrgand Lv9 Call of Rymrgand Entropy *Chef's Kiss* Skaen Vanilla bell88 Noqn suggestion Lv1 Barbs of Condemnation Antipathetic Field Lv2 Escape Lv3 Divine Mark Pain Link Lv4 Finishing blow Lv5 Shadowing Beyond Lv6 Spiritual Ally Smoke Veil Lv7 Minor Avatar Lv8 Symbol of Skaen Lv9 Revenge of Skaen Dunno if this is a good suggestion but how about Antipathetic Field or other hate-related Cipher spells? It might be a stretch (and I actually think Pain Link is a better fit for Skaen) but going with that theme, maybe Arcane Dampener at Lv3? Minor Avatar fits the Skaen priest given the significance of the Effigy in lore, but it'd be nice to have a full set of unique spells. Otherwise... Expose Vulnerabilities? Wael Vanilla bell88 Noqn suggestion Lv1 Arcame Veil Lv2 Ionic Projection Mirrored Image Lv3 Mirrored Image Llengrath’s Displaced Image Lv4 Llengrath’s Displaced Image Confusion Lv5 Confusion Arkemyr’s Wondrous Torment Lv6 Arkemyr’s Wondrous Torment Gaze of the Adragan Lv7 Gaze of the Adragan Arkemyr’s Capricious Hex Lv8 Symbol of Wael Lv9 Blessing of Wael Aah, beautiful solution. Woedica Vanilla bell88 Noqn suggestion Lv1 Writ of Engagement Lv2 Spiritual Weapon Recall Agony Lv3 Writ of Consumption Lv4 Divine Terror Fealty Lv5 Writ of War Lv6 Pillars of Holy Fire Mind Plague Haunting Chains Lv7 Writ of Sorcery Lv8 Hand of Weal and Woe Symbol of Woedica Lv9 Writ of Mending I'm falling in love with this table. Small suggestion but how about Haunting Chains at Lv6? I'm thinking Mind Plague might be too weak for a Lv6 priest spell.
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I do remember thinking that the Dynamic Priest mod had some good ideas, shame it has been hidden. On the top of my head, Spells that might fit the priests thematically regardless of balance issues: Berath: Necrotic Lance Dimensional Shift, doors? Touch of Death, as optional Lv9 spell? Boil Their Flesh From Skin to Bone Death Ring Eothas: Two Fingers of Daylight Sunlance The Light of Dawn Light of Pure Zeal Glorious Beacon Magran: Combusting Wounds Wall of Fire Fun Fire Spells idk? Rymrgand Skaen Shatter their Shackles Wael Possibly a fitting lv2 Spell for a full set? Woedica Garrote Fealty Thrice Was She Wronged and Thrice Justly Avenged / Her Revenge Swept Across the Land With Furious Vengeance Memory Related Abilities Recall Agony Fractured Volition Mind Plague Haunting Chains Valorous Echoes Ancestor's Memory Driving Echoes
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I'd love to talk about this. Woedica is tricky indeed. I've been looking at spawnable creatures that could act as a substitute for the Strangler, but there are none that fits the bill. I vaguely remember someone throwing around the idea of giving Woedica access to Skaen's incarnate instead, and renaming it to "Slave Incarnate". What;s your opinion on that? Users have pointed out that a "Symbol of Woedica" might be redundant with the "Writ" line of spells and I've come to agree with that argument. But she definitely deserves some unique Lv8 Spell. Anyhow I'll post this table for overview Druid Rogue Wizard Unique Berath Eothas Gaun Magran Rymrgand Skaen Wael Woedica Lv1 Touch of Rot Sunbeam Blessed Harvest Fan of Flames Touch of Rot Barbs of Condemnation Arcame Veil Writ of Engagement Lv2 Holy Meditation Withdraw Withdraw Spiritual Weapon Blizzard Escape Ionic Projection Spiritual Weapon Lv3 Spreading Plague Watchful Presence Vile Thorns Ray of Fire Spreading Plague Divine Mark Mirrored Image Writ of Consumption Lv4 Divine Terror Circle of Protection Circle of Protection Shining Beacon Noxious burst Finishing blow Llengrath’s Displaced Image Divine Terror Lv5 Rot skulls Revive the Fallen Wicked Briars Flame Shield Blast of Frost Shadowing Beyond Confusion Writ of War Lv6 Salvation of Time Minor Intercession Minor Intercession Pillar of Holy Fire Ninagauth’s Freezing Pillar Spiritual Ally Arkemyr’s Wondrous Torment Pillars of Holy Fire Lv7 Rusted Armor Resurrection Wall of Thorns Torrent of Flame Death Ring Minor Avatar Gaze of the Adragan Writ of Sorcery Lv8 Symbol of Berath Symbol of Eothas Symbol of Eothas Symbol of Magran Symbol of Rymrgand Symbol of Skaen Synbol of Wael Hand of Weal and Woe Lv9 Hand of Berath Light of Eothas Lashing Vine Magran’s Might Call of Rymrgand Revenge of Skaen Blessing of Wael Writ of Mending
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*takes notes* Awesome thread, many thanks @thelee! Strangely there's a conditional that does exactly this, but for some reason isn't exposed to to behavior editor... If you're ok with mods, I did a quick implementation of it: ai_is_in_range.7z Mods do not disable Achievements btw, so you are safe. I recommend checking out the More Custom AI Conditions mod. Though it does not implement the abovementioned conditional, it has some incredible Quality of Life stuff such as a "Is Focus is at Maximum" conditional for Ciphers which might be helpful for the Ascendant?