Everything posted by Waski
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The Ultimate discussion thread
Just tried, Big Ooze 10 minutes, Belranga 6. SC helwalker, well equipped (xefa, scordeo, magrans, mortar). But that is easier(faster) half of megabosses for monk. I had to use pots for ooze(3).
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The Ultimate discussion thread
You can recruit anybody, they will go and stay on ship. No access to inventory unfortunately.
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The Ultimate discussion thread
@ thelee if you recruit Xoti she's gonna be on ship, you know what you have to do if you want that lamp😉 @Dyxx parallel playthrough it's must have IMHO
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The Ultimate discussion thread
Yep, lack of solid autohealing on helwalker can be problem. Edit what about sage? (bloodmage) I killed Belranga and Ooze with sage, Doru is easy with anything multi with monk, only Auranic can be a problem. But I didn't try dlcs. But with massive cheese FS and BoW should be easy, trigger Brilliant from cloak out of combat and stack few hours of it with Wall of draining on some barrels etc. should be enough because you don't go to world map in this dlcs.
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The Ultimate discussion thread
For fights without danger to resolve take pet(20 health on kill) and sabre from dragon lair maybe (8 on crit)?
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The Ultimate discussion thread
There is a high chance (don't remember what %) that you gonna put a dot on enemy or yourself, with swift flurry /heartbeat drumming one iteration of WotW is enough to put it on yourself.
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Single handed Shattered-Pillar advice
Boeroer does swift flurry and heartbeat drumming procs generate wounds for shattered pillar? Ps i think that heartbeat drumming can trigger only from first attack, never saw more than one proc of it. Swift flurry on the other side I saw up to 11 procs in one attack.
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The Ultimate discussion thread
@thelee On SC helwalker solo run i died after port maje only if I heavily missplayed(ie i was bored of WotW). I had few deaths in Maje when I tried gorecci and digsite. Affliction were covered by shark soup, skaen robe(perception), modwyr and pet(resolve resistance but I knew where there was danger of it) and laughingstock cap( doesn't influence you but when you summon souls they have it too so you shake off "shaken") Two layers of concentration (belt and hood from FS, first dlc to finish because of that, didn't pick passive ) were enough to fire first WotW. With Hylea talons( I aimed with strenght to have the dot from it above 8 with 2 wounds but without Thunderous Blows for generating more wounds) and dance of the death I could chain WotW almost indefinitely. Does Ultimate allows retraining? Edit I switch for INT and/or RES immunities gear when needed only.
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Bounty hunter party build.
Five heralds in 3...2...1... 😁
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need help with Pukestabber Build
Waski replied to a post in a topic in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)With monk you have renewable resources, spammable summons that can help a lot and quasi spammable full attack (stunning surge). From the other side with rouge you can almost always reset the encouter so you can argue that other class doesn't matter that much. But shadowdancer it's a beast in terms of single target DPS. edit. and Tuotilo's Palm, dmg with it is not so bad with deathblows/sneak attack, you can gain a lot of survivalibity with it and it benefits from TWS and WaSS
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need help with Pukestabber Build
Waski replied to a post in a topic in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)@ Arjuna it depends how You define solo, soloing 100% content? Hell no, I can't think about any char that can do it exept maybe herald (I may be wrong) but all of that extreme hard content is optional (SSS fights, megabosses).
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need help with Pukestabber Build
Waski replied to a post in a topic in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)I've read that Swashbuckler is better with sabres but I have no exp. whatsoever so I just have to trust more knowledgeable people What is your opinion on single class streetfighter? I've played SC Rouge solo way before DLCs but IMHO in terms of pure DPS there are better options but if you want to roleplay certain char it's ok. Gambit it's not worth to play around, i've try it with rapiers modal and and 14 guile (10 after gambit so 100% hit to crit) and still DPS was meh (in terms of max you could pull off, don't get me wrong SC rouge is top 3 in terms of melee damage) . Vanishing Strike is more a Assasin domain but Streetfighter can use it effectively. If you exclude monk you really rob yourself of some good synergies. Some extreme examples of shadowdancer in screenshots (all dmg in logs are from one attack if I remember correctly).
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need help with Pukestabber Build
Waski replied to a post in a topic in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)Streefigter/Devoted(Mob Stance) maybe if You don't want monk? Or Streetfighter/Barbarian. But to be honest monk would be the best fit to pair it with rouge IMHO.
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Way to stack Penetration/reduce AR regardless of weapon type and spells
Beza's Toothed Blade will lower enemy AR on crit.
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Beating Megabosses
You don't need high stealth to hit him with dagger(full attack once per encounter and out of combat)
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Beating Megabosses
Blood mage/tactician. And anybody with Lover's Embrace and Rakhan Field Boots/Invisibility.
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Beating Megabosses
Anything with monk in it? Killed him with Essence Interrupter and Dichotomus Soul with SC monk as a experiment (without using Resonant Touch).
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SSS - Changeling Dance with solo Monk PotD upscaled
Maybe if you respec into all passives and pray to Kratos and Lady Luck you can pull it off but slim chances.
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[Guide] Permanent bonuses / Approach for a "no rest" run
What about Survivor encounter? No problems with losing bonuses there?
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[Guide] Permanent bonuses / Approach for a "no rest" run
Maybe try to give yourself that artifacts with console.
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[Guide] Permanent bonuses / Approach for a "no rest" run
Last few playthroughs I do final rest after that. I was tired of trying to not lose bonuses on Seeker and Suvivor encounters. I suspect last patch changed something.
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Brilliant
Easy fix would be to make Wall of Draining combat only. Now it is possible to stack hour of brilliant on first barrel you see, out of combat and finish for example Forgotten Sanctum.
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Brilliant
Somebody should tweet it to Josh Sawyer, that can speed up patching https://vimeo.com/331099224
- Sage vs Belranga
- Sage vs Belranga