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Everything posted by pantherus
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Sorry if this is relatively reviving a dead topic but I thought I'd make a comment here regarding the "mage" prestige classes: that being that you're just as good staying with the consular - in fact in some ways the jedi master (ls-prestige) is WORSE than the consular due to lower saves. the Guardian and Sentinel PrC's however, tend to be a good step up. Just my 2c
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The Level 50 Challange
pantherus replied to JediMasterAltena's topic in Star Wars: General Discussion
Of course if you're playing xbox that's not an option... -
Force Jump + Sneak attack?
pantherus replied to Jedi_Maverick's topic in Star Wars: General Discussion
I think you would get the SA bonus more from catching your opponent flat-footed by jumping in before they can act; rather than from the stealth... -
List of rewarded atributes during game?
pantherus replied to Jedi_Maverick's topic in Star Wars: General Discussion
Go to www.gamefaqs.com and find the FAQs there. I can particularly recommend dsimpson's one for this stuff. -
That certainly looks like it's what you're after. As for the first response from refuse - you may not have been wanting the droid planet, but the droid factory they referred to was one and the same with the HK factory you're wanting.
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I accidently sold T3 need help.
pantherus replied to Master Douglass's topic in Star Wars: General Discussion
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You also need This is another good sign that you're good/evil enough.
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The speeder becomes unusable once you've You can gain influence with 2/3 of your party members in the process of building the speeder:
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Well that full quote is in my sig - I rather like it I can't bring any specific quotes to mind right now - but the recurrant use of "meatbag" is dead funny
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Jedi Consular to Jedi Master
pantherus replied to MasterHealer's topic in Star Wars: General Discussion
I played a Consular/Weapon Master a couple of times and it really played well. Especially when you get towards the end. You get a good mix of "might & magic" with a solid base of consular abilities having set you up. -
Jedi Consular to Jedi Master
pantherus replied to MasterHealer's topic in Star Wars: General Discussion
I believe that DC is based on Wisdom AND Charisma. Basically both WIS and CHA will increase your DC. WIS will increase your FP pool. CHA will decrease cross-alignment penalties (and doesn't it do something to boost the AB of your allies too?). Then there's the skill bonuses from each - CHA is for Persuade, WIS helps with awareness and a couple others (forget which)... -
Training fellow jedis (minor spoilers)
pantherus replied to Chandler's topic in Star Wars: General Discussion
No - no adverse effects. You get some slightly different dialog but otherwise it makes no difference to the storyline of the game. Atris and Kreia are just moody biatches -
Master Vrook - New and improved?
pantherus replied to Grone's topic in Star Wars: General Discussion
use traps - or just come back later -
While avoiding making K2 a carbon-copy of K1 is a good idea - the simple fact that it's a sequel from the original, follows on the story (more or less) from the first, and contains reintroduced and cameo characters from it all mean that you will need a solid knowledge of how the first game went to make it viable.
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Kinda hard to justify not being able to play the game though... Definitely agree that he's too hard on himself about it all
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It's really quite telling of his character that he takes on himself the responsibility of the botched deadline...
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OK - but what does the actual EXTENSION say? i.e. is it mymod.mod or mymod.mpeg? If the extension is still .mod, then there's no problem - it's just that your media player app has got .mod files attributed as being a movie file for them to play. KOTOR won't care about that and just load them on it's own anyway.
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Do they actually come up with '.mpeg' at the end, or are they just showing the generic icon of a 'mpg' file? If it's the former, then take a look at how you're saving them and just rename them. If it's the latter, then it's simple file association - don't worry about it, KOTOR will load them just fine.
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Question about Types of Lightsabers
pantherus replied to DistortedTruth's topic in Star Wars: General Discussion
My first KOTORII character was a female Guardian/Weapon Master - man she just mopped the floor with everyone -
What would you do if you became a sith lord.
pantherus replied to hugh750's topic in Star Wars: General Discussion
PH43R +3H M1RR0R!! -
Question about Types of Lightsabers
pantherus replied to DistortedTruth's topic in Star Wars: General Discussion
For Weapon Master/Marauder - they can get two-weapon fighting bonuses so high that they can dual-wield normal sized sabers at no penalty. Since short sabers provide an off-hand bonus (as their way of computing the cancellation of penalty) you actually end up with a slight bonus. But the bonus is so negligible at that stage compared to the damage potential you'd lose. Using dual-sabers as a Weapon Master (or marauder) is about as mandatory as a Sith Lord using Force Storm -
No no, I understand exactly what you mean, and definitely see your point. I was merely explaining the mentality behind the engine being developed the way it was. And to really answer your question - No, I'm like 99% sure that this stuff is hard-coded into the game engine and thus not editable...it's just the way they've decided to make it work.
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Question about Types of Lightsabers
pantherus replied to DistortedTruth's topic in Star Wars: General Discussion
This is due to the nature of the d20 rulesets which KOTOR is based on - this originally derived from the D&D rules that games like NWN work on. With two-weapon fighting, you receive various penalties for the ability to wield two weapons. the two-weapon fighting feats deal with most of these, but you receive a penalty for using a 'medium-sized' weapon (like a lightsaber) in you off-hand. In D&D, this penalty is off-set by using a smaller sized weapon in this hand, usually a short-sword or a dagger. Thus was born the 'short lightsaber'. It does less damage than a normal lightsaber, but you get no additional penalty if you wield it in your off hand. Does that answer your question?