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37 ExcellentAbout giftmefood
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giftmefood started following Enemy AR and Defenses , Deadfire Polishing Poll , How to apply Brilliant to oneself? and 2 others
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Obsidian has moved on with this game. Even if they want to make changes based off this survey, it won't be profitable for them to do so. It's unlikely for this game to receive further support.
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pro tip: it's more efficient to just use lay on hands over greater lay on hands. Even with robust, 2 casts of 1 zeal loh gives more healing than 1 cast of 2 zeal gloh. lay on hands healing doesn't stack with itself, so if you need to heal a lot very quickly, then greater lay on hands can save your bacon in a way that 2x lay on hands cannot (especially since robust gives +2 AR and can potentially give you huge damage reduction boost). yeah, my primary use case for greater lay on hands is: on someone who is weakened/enfeebled, or someone who needs emergency help stat. you are correct, if you need on demand healing for a squishy target then gloh is better. but i have a tanky duo character so I only need loh on him even with megabosses.
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I think you both are arguing about a redundant thing. Loot is not the problem. Encounter design is as I've said previously. "The equipment in this game is so well-balanced that everything just feels samey. There's no true stand-out equipment that really amazes you. Now it's up to people to perceive whether if this is a good thing or not. For me, I prefer the balanced route while I do miss the 1.0 patch days where some equipment were hilariously broken and fun. Pre-nerfed frostseeker, wahai poraga, those pre nerfed on crit gear effects, those pre nerfed gear that gave huge crit chance... That was really fun but then the game was easy enough as is. I wish Obsidian went the more funner route of balancing. Rather than nerf the items, they should have made the encounters harder. That would have been the ideal but that route would have cost them alot more resources and time which they couldn't afford or aren't willing to pay for. I mean they are a business afterall so profit comes first. That said OP, I'm pretty sure there's a mod on nexus where the game is played at patch pre 1.1. You could get that and have a lot of fun with the really good items. But the bad thing is it will be very easy. Because even now with the nerfed items, the game is still pissy easy on potd."
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Actually, OP has a point. The equipment in this game is so well-balanced that everything just feels samey. There's no true stand-out equipment that really amazes you. Now it's up to people to perceive whether if this is a good thing or not. For me, I prefer the balanced route while I do miss the 1.0 patch days where some equipment were hilariously broken and fun. Pre-nerfed frostseeker, wahai poraga, those pre nerfed on crit gear effects, those pre nerfed gear that gave huge crit chance... That was really fun but then the game was easy enough as is. I wish Obsidian went the more funner route of balancing. Rather than nerf the items, they should have made the encounters harder. That would have been the ideal but that route would have cost them alot more resources and time which they couldn't afford or aren't willing to pay for. I mean they are a business afterall so profit comes first. That said OP, I'm pretty sure there's a mod on nexus where the game is played at patch pre 1.1. You could get that and have a lot of fun with the really good items. But the bad thing is it will be very easy. Because even now with the nerfed items, the game is still pissy easy on potd.
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Yes, it's very easy to do it through the console command but you do lose achievement for it. You can try out the unity console (mod) on modb though but it is not patched to the current poe2 update so I'm not sure if it will still work. You can check the moddb page and see if it still works. It functions like an easier version of console command as well as you DO keep achievements despite it.
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when do i cast arcane dampener? can i cast it pre emptively? so meaning can i cast arcane dampener on it before its globe of invulnerability goes down? You have to cast it when the globe of invulnerability goes down. IIRC, there's usually a delay between when the globe of invulnerability goes down and when the sigil starts using its abilities. Yeah that's what I'm trying to figure out but I keep timing it wrong. It's either I do it just a little bit too early or too late.