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antoniokolano

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Everything posted by antoniokolano

  1. Something like this is what wizard subclasses should have been right from the start - different and interesting. Right now the Evoker is probably the only reasonable subclass and most players tend to pick no subclass anyway.
  2. Evoker is fun if you're not the only wizard in group - losing access to spells that Aloth can still cast is not that big of a deal. The doublecast part is waaaay too unpredictable to rely on though.
  3. Thing is, unless I'm terribly mistaken, neither of them will ever leave the party just because they don't like each other. They will clash at some point but the situtation can be solved with a very low Diplomacy check.
  4. What I hate about POTD is not that it's hard, yeah it's hard until you reach level 10 or so, but the fact that enemies become damage sponges. It's just silly when at higher levels you can enable autoattack but you have to speed up the combat as much as possible and still you gotta wait several minutes for a fight to end. It's also not very satisfying at lower levels when your empowered fireball misses 3 enemies. Thing is I love the increased number of enemies on POTD. Wish there was a mode between Veteran / POTD with enemies' stats scaling disabled (so like Veteran) but with the numbers of enemies of POTD (like POTD).
  5. I split skill points across my entire team until I realised it makes no sense to me since I usually play as a good type of character and I never could bring myself to clicking intimidate. So think about that. Imo diplomacy / insight is the best split for the MC, with most points in diplomacy and with a teammate putting some points into diplomacy as well.
  6. My thoughts, it has always been regarded as one of the worst kits in-game so I was pretty confused :D I never liked OP builds. I liked the kit because of the continuous interrupt on mages and spell resistance. Incredibly useful. But if you want to go braindead and use a cleric to buff yourself to infinity go right ahead. I didn't mean to sound condescending in my previous post, I'm sorry. Actually now that I look at Deadfire's mage slayer, the penalties are not that bad - I had no need to use potions and scrolls at all on my PotD run. With a party of 5 you've got so many buffs and heals available that I felt potions and scrolls and traps and food were reduntant. Like you said in your first post though, enemy mages die so quickly when focused by your ranged characters that I'm not sure if your barb will even make it in time to land a single hit. Carnage does apply spell disruption, but from my experience enemy casters rarely stay grouped. It's a subclass I'd be willing to give a shot for flavour reasons (come on - it does sound awesome, 'mage slayer'), but yeah, I don't think it's a powerhouse. It's so intriguing though that I'll definitely make a MS run one day. Who knows, maybe devs will buff it in the upcoming major patch.
  7. Funny but I've just downloaded that patch and my game won't even launch now - crashes every time. Anyone else?
  8. I've tried this build myself and yeah, spiritual weapons shouldn't have 3 sec. cast times, not sure what's the reasoning behind it. How did you mod it to 0.5 sec? Edit: Wolken, it was actually a formatting mistake on my part - when I said level 19 I had the Rusted Armour spell in mind. Thanks for pointing this out though, now that I look at it it indeed looks confusing.
  9. Definitely not the priest of Eothas - you basically only get a level 1 druid spell (Sunbeam) that other priests don't get access to. The priest of Wael gets some nice illusion spells, Llengrath's Displaced Image is still a pretty powerful defensive spell even after the nerf. The problem with the Gaze of the Adragan is like you said, you get access to it so late in the game as a multiclass that I'm not sure it even matters - as most folks you'll probably make Aloth a pure wizard in which case he can cast it at level 11 (as it's also a level 6 wizard spell). Magran - some cool spells that only Wizards can get, Torrent of Flame is quite powerful... but as above, you get access to it at level 19. So late it's irrelevant right now, maybe when all three DLCs come out. Spiritual weapons - sword and pistol is basically a flavour combo, as your character will only use one anyway depending on how far away you are from the enemy. Berath - Touch of Rot is actually a very decent spell, haven't experimented much with Spreading Plague but on paper it looks like a solid debuff especially against healers. Now, rot skulls is a fun spell, not sure how does it compare to dual wielding pistols/blunderbusses, but it IS fun to use. And a solid level 19 spell, but see above. All the spiritual weapons have identical properties (the lash on them is different but that's it), so I guess use whatever you like best. IMO, as I spent some time thinking about it myself in the past, the priest of Berath could be the most damage oriented subclass when combined with a melee class like Devoted (spiritual weapons count, 100% sure). Wael is clearly more about defenses, Eothas is imo just meh. These are just my thoughts, I'm not saying I'm 100% right about this but yeah. Priest of Berath/Devoted fighter sounds like a solid combo, so much penetration between Rusted Armour/Penetrating strike + scaling from your spiritual weapon. Plus let's say you make your MC a death godlike = a really solid roleplaying character. You use savage strike weapon modal all the time, between priest and fighter buffs to accuracy you shouldn't have problem hitting things. Edit: typos
  10. Multiclass ciphers cannot cast time parasite though, it's a level 8 spell they don't get access to. You mentioned that in another thread before, but it's just not possible unless you also modded that part of your game.
  11. funny, but my inquisitor was using time parasite all the time late game. don't know where you got the idea that mulitclassing ciphers don't get that spell. it's level 8, not level 9. and again, right above your post, I made a very detailed argument about how ciphers are a LOT more than just dominate and charm. did you even read it? *shrug* I'll make sure to ignore your response in kind. Your inquisitor was using time parasite all the time, huh? Funny, cause no, multiclass characters don't get access to both level 8 and 9 spells. If you simple create a random multiclass character in 3 minutes you will see little locks to the right of those spell tiers.
  12. Yeah, one level 1 ability point is still missing. It's getting annoying, sorry devs, but as someone who preordered your game this is getting ridiculous. A month and you still can't fix that single thing (respec) that was reported hundreds of times. Guess that's what you get for preordering games these days, this game should clearly have spent 6 months more in developement and was rushed. Sorry to be so negative, but I just can't do this anymore. Will come back when you finally fix the game.
  13. As in the title, I've been wondering if Eder is going to be sturdy enough as the main tank in my party or if it's better to leave him as pure fighter. I'm not that far in the game, but with sword+shield he doesn't seem very tanky, maybe it's the gear or skills, but yeah, wondering if I should reroll if it's not. Thoughts?
  14. That's what I've been considering, making her a herald (paladin/chanter) + two-handed weapons. Yeah the damage won't be the best, but the utility is there.
  15. How fun to play overall would you say this build is? Also, what armour would you recommend? Light? Edit: was referring to Voltron's post, screwed up formating
  16. That's a nice build I'm willing to give a try, but about that line: 'but loss of constant recovery and your lack of a shield are questionable for Unbroken' Don't you mean the Black Jacket? The Unbroken only get penalties to speed and reflexes
  17. Hello! I was thinking about making my MC a holy slayer - I don't really care that much for sneaking, so I figured I'd go with a kind wayfarer/trickster combo for a nice mix of damage/survivability/fun. Is it overall a good idea? I don't need to make an absolutely best character possible, but don't want to gimp myself either. Also, what stats would you recommend? I'd prefer no min-maxing for my first playthrough, so no stats below 10 if possible. Thank you for reading this and your help. edit: was thinking about using two-handed weapons unless dual wielding is that much better
  18. Fighters have actives+passives that give a lot of conversion from Graze -> Hit, and some conversion from Hit -> Crit. So they still benefit from Accuracy, but they can prioritize other stats much more easily. (The PC is still a good character to have Perception on though, just for the sake of spotting everything.) With this split, or if I decided to slightly alter it to 15 Might/10 Con/16 Dex/15 Per/12 Int/10 Resolve, will all the Cipher spells be still somewhat usable/powerful?
  19. Hello everyone! I've been lurking for quite a long, long time, but now that the game's coming tomorrow and I've decided on what character I want to play I could use some help. My aim is to create a Devoted/Soul Blade multiclass with a focus on a two-handed greatsword. What attributes would you recommend if I don't want to min-max (no stat under 10 if possible) and I still want the character to have some dialogue/persuasion options (a leader type of character)? Is it all even possible? I understand this may become more of a jack of all trades build than a mind-blowingly strong character. Thank you for reading this and for your help.
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