
TKDancer
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Mountain Dwarf's head 3 and 4
TKDancer replied to TKDancer's question in Patch Beta Bugs and Support
bump? -
any reason why those 2 head options look .... very much not 100% textured? EDIT: also i've noticed Dwarfs bodies dont properly line up with the new Energetic pose, likely to also happen with most non humans EDIT 2: and noticed that capes dont seem to like dwarfs as they like clipping into their backs, similar happens with aumaua
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it was yesterday, but saddly no changes in 1.1 so i guess we'll have to wait :^( https://forums.obsidian.net/topic/99922-any-eta-on-fix-for-summons-that-spawn-without-proper-weapons-and-spells/ oddly i think substantial phantom spawns with spells now but as you tested, dichotomous souls still dont spawn with their fists
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Patch 1.1.0 Updates Thread
TKDancer replied to David Benefield's question in Patch Beta Bugs and Support
Maia isnt getting partial hair :^( edit: also i noticed female characters's hands arent lining up with 2 handed weapons like arquebus or pikes/staves -
Productive, thanks! Alright, so if it's uncouth to ask for someone to do that for me, can someone instruct me on how to mod the game's files myself without screwing it up, and whether or not it'd be possible to have modded skills/items have priority over all other future changes? Reading the sticky, it looks like there's an override folder that makes it so that my changes would stick through future patches and stuff, so that's good. make an override folder, create a new text file named (insert name).gamdatabundle inside that copy over whatever u want to edit from the original gamedatabundles edit away, make sure the start and end of your new modded file are correct and save the stuff u want edited is scattered across a few files, statuseffects, abilities, attacks you could start by downloading some existing mods to analyze their mod structure and learn from them
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Custom Spell Tutorial?
TKDancer replied to wurmwood's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
i'd start by copying a spell similar to what you want in the end, giving it unique IDs and tweaking it from there -
yeah i dont think they thought corpse through huge penalty, and the "positive" only works in SOME encounters and is slow af i think having a power level debuff(-1 or -2) when u havent eaten would be better, and after eating it'd last till end of combat i'd also suggest making flesh communion work on ALL corpses, even metal vessels and primordials/spirits
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yeah i think both lich's gaze and fampyr dominating/charming gazes are quite borked doesnt help that the only way to "counter" it is blinding them and they all have very high defenses and commonly use magic deflection spells :^/, and this is assuming blinding them would properly prevent their gaze abilities
- 51 replies
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- Combat Mechanics
- Fampyr
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companions are just so slow and do so little dmg i saw maia's ishiza CRIT for like only 30 dmg with full penetration, and ALL animal companions are super slow(even the lion) companions need a desperate buff to scaling, a buff to their recovery and why did heal pet become such a slow and weak skill? in pillars 1 it was a quick point and heal, now it has a dramatic and slow cast time(and recovery) for a PITIFUL heal(i think its like 20 heaalth healed at base per 3 seconds for ONLY 6 seconds)