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TKDancer

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Everything posted by TKDancer

  1. thinking it might have been some mod conflict i looked up the localization files for laxd and there really isnt a 528 string anywhere in there EDIT: ring of prosperity's fortune has the same issue
  2. this bug has been around since release, and if they wanted to nerf the dmg they'd do that, not make the elemental fists not be given to the summons theres a band aid fix on the nexus, but it makes the "clones" look like naked bald humans with their junk out
  3. oh god i was hoping it wouldnt work like this time to do a lot of editing :^/
  4. so, i tried to tinker with some stuff, and wanted to make some abilities that keep both its original form and its upgraded form visible not be like that for example i wanted to make it so pallegina's wrath of the five suns took the place of sworn enemy instead of letting her have both, same for the likes of lay on hands any thoughts?
  5. still a scimitar, scimitar model, scimitar on the name, game doesnt have a curved sword class, but its a scimitar
  6. we have reached 2.0, 3 months after release and the monk skill Dichotomous Soul is STILL bugged where the summons spawn without their elemental fist "weapons", smth related to being copies of the summoner character preventing the game from properly giving them their weapons what is odder still is that some patches ago it was nerfed(clones join team instead of party-> no manual control) and never got the bug fix
  7. Got my home mod to work just fine. Maybe something wrong with the mod? Are you doing a challenge that disables mods, by any chance? If not, and the mod is properly structured, sounds like it might be a bug to me. ye it was a mistake on my part, i made 2 mods, each to change the per rest abilities from deck of many things and BoW items to per encounter, but i left a copy of the deck of many things abilities in the file for BoW abilities by mistake, and so the game refused to read the mod
  8. im struggling to make DLC mods work by putting the modded lines in a file in my override folder do DLC mods require placements in a different folder?
  9. i remember immunity flags in creature "armors" too hmm
  10. actually there is one, sasha's singing scimitar, tho it still counts as a sword as for OP: 1. star a new mod, by that i mean a new .gamedatabundle file and open it in a text editor 2. copy over the item u wish to mod, in this case grave calling 3. find the icon and model items for sasha's singing scimitar, copy them and replace the ones in the new file u created in step 2 check around the "how to structure a mod" threads to make sure ur mods are properly structured This is not a scimitar, this is just a sword with another icon. it literally has the model of a scimitar, not just an icon whats your problem
  11. merging tool for stringtable files unless that was adressed with removing the need of having them require the specific name and folder structure that they currently do?
  12. actually there is one, sasha's singing scimitar, tho it still counts as a sword as for OP: 1. star a new mod, by that i mean a new .gamedatabundle file and open it in a text editor 2. copy over the item u wish to mod, in this case grave calling 3. find the icon and model items for sasha's singing scimitar, copy them and replace the ones in the new file u created in step 2 check around the "how to structure a mod" threads to make sure ur mods are properly structured
  13. yup, they still got patchy vitiligo skin after the latest version of the 1.1 update that came with the scalawags DLC
  14. still no fix for https://forums.obsidian.net/topic/101978-mountain-dwarfs-head-3-and-4/ or https://forums.obsidian.net/topic/102739-dark-skin-on-female-dwarfs/
  15. so, when u create a female dwarf with dark skin they seemingly have a form of vitiligo we cant do away with
  16. latest update did not fix this and i've noted other issues: head skin doesnt match body skin, very noticeable seamline head doesnt connect to body during certain animations, very noticeable with certain "personalities"
  17. yes i am still having this issue post 1.1
  18. check their stores to see if there's a value multiplier?
  19. from what i remember seeing in the items.gamedatabundle nearly all if not all non-money items have a tag for being sellable for "full price" set to false you could try changing item values around and switching all false tags to true but that'd take forever unless you just change, which would make the economy a joke
  20. i dont think this could possibly be fun in any way, u'd be missing 90% of attack, grazing and missing on the rest of the 10% and thats without accounting for enemies buffing defenses/debuffing our accuracy
  21. bump again cause i want to know if this is a me issue?
  22. theres a pet that disables engagement from and against your party and makes it so that when anyone in ur party reaches 0 hp they die regardless of injuries a lil ****ty troll in the ashen maw
  23. Is there any way to currently mod which color "left or right"(primary and secondary) tints what? i'd really like to change some capes to be tinted by the left color instead of the right(primary) one
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