
TKDancer
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thinking it might have been some mod conflict i looked up the localization files for laxd and there really isnt a 528 string anywhere in there EDIT: ring of prosperity's fortune has the same issue
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2.0 Dichotomous Soul STILL bugged
TKDancer replied to TKDancer's question in Patch Beta Bugs and Support
this bug has been around since release, and if they wanted to nerf the dmg they'd do that, not make the elemental fists not be given to the summons theres a band aid fix on the nexus, but it makes the "clones" look like naked bald humans with their junk out -
so, i tried to tinker with some stuff, and wanted to make some abilities that keep both its original form and its upgraded form visible not be like that for example i wanted to make it so pallegina's wrath of the five suns took the place of sworn enemy instead of letting her have both, same for the likes of lay on hands any thoughts?
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we have reached 2.0, 3 months after release and the monk skill Dichotomous Soul is STILL bugged where the summons spawn without their elemental fist "weapons", smth related to being copies of the summoner character preventing the game from properly giving them their weapons what is odder still is that some patches ago it was nerfed(clones join team instead of party-> no manual control) and never got the bug fix
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DLC Override?
TKDancer replied to TKDancer's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Got my home mod to work just fine. Maybe something wrong with the mod? Are you doing a challenge that disables mods, by any chance? If not, and the mod is properly structured, sounds like it might be a bug to me. ye it was a mistake on my part, i made 2 mods, each to change the per rest abilities from deck of many things and BoW items to per encounter, but i left a copy of the deck of many things abilities in the file for BoW abilities by mistake, and so the game refused to read the mod -
actually there is one, sasha's singing scimitar, tho it still counts as a sword as for OP: 1. star a new mod, by that i mean a new .gamedatabundle file and open it in a text editor 2. copy over the item u wish to mod, in this case grave calling 3. find the icon and model items for sasha's singing scimitar, copy them and replace the ones in the new file u created in step 2 check around the "how to structure a mod" threads to make sure ur mods are properly structured This is not a scimitar, this is just a sword with another icon. it literally has the model of a scimitar, not just an icon whats your problem
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merging tool for stringtable files unless that was adressed with removing the need of having them require the specific name and folder structure that they currently do?
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actually there is one, sasha's singing scimitar, tho it still counts as a sword as for OP: 1. star a new mod, by that i mean a new .gamedatabundle file and open it in a text editor 2. copy over the item u wish to mod, in this case grave calling 3. find the icon and model items for sasha's singing scimitar, copy them and replace the ones in the new file u created in step 2 check around the "how to structure a mod" threads to make sure ur mods are properly structured
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Dark skin on female dwarfs
TKDancer replied to TKDancer's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
yup, they still got patchy vitiligo skin after the latest version of the 1.1 update that came with the scalawags DLC -
Mountain Dwarf's head 3 and 4
TKDancer replied to TKDancer's question in Patch Beta Bugs and Support
latest update did not fix this and i've noted other issues: head skin doesnt match body skin, very noticeable seamline head doesnt connect to body during certain animations, very noticeable with certain "personalities" -
Mountain Dwarf's head 3 and 4
TKDancer replied to TKDancer's question in Patch Beta Bugs and Support
yes i am still having this issue post 1.1 -
Economy
TKDancer replied to fxluk's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
check their stores to see if there's a value multiplier? -
Economy
TKDancer replied to fxluk's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
from what i remember seeing in the items.gamedatabundle nearly all if not all non-money items have a tag for being sellable for "full price" set to false you could try changing item values around and switching all false tags to true but that'd take forever unless you just change, which would make the economy a joke -
[Announce] Double Hard
TKDancer replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
i dont think this could possibly be fun in any way, u'd be missing 90% of attack, grazing and missing on the rest of the 10% and thats without accounting for enemies buffing defenses/debuffing our accuracy -
Mountain Dwarf's head 3 and 4
TKDancer replied to TKDancer's question in Patch Beta Bugs and Support
bump again cause i want to know if this is a me issue?