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Flouride

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Everything posted by Flouride

  1. On the new Game Informer video they confirmed that Obsidian has a section of their offices off limits for visitors due to a new project.
  2. Someone on Codex said that Sawyer has been playing a lot of Skyrim lately. Research or just good/bad taste in games?
  3. This game will atone for the sins of the whole mankind.
  4. They don't live in the eternal darkeness that is Finnish winter and clearly do not appriciate my research and data collecting.
  5. Chris Avellone said that Chris Parker wants to make a Skyrim of his own. (Most likely would be set in Eora) Sawyer wants to make his medieval/tactical RPG. Could be set in Eora as well if they choose not go with "full medieval" setting. There's also that ½ of a project that Feargus mentioned in the interviews earlier this year / last year that could have secured some interest from a publisher before the MS deal. Probably way too soon for Pillars of Eternity 3 to hit production.
  6. Added: Kate Dollarhyde, Alec Frey and Daniel Peterson.
  7. Obsidian and Microsoft own the IP.
  8. Tim Cain - Co-Creator / Project Director Leonard Boyarsky - Co-Creator / Project Director / Lead Writer Julia Kernan - Associate Producer (Left the company last December) Ian Conway - Associate Producer (changed jobs during this spring) Josh Sawyer - Executive Producer (According to Avellone) Richard Taylor - Executive Producer(At Blizzard as of recently) Matthew Singh - Senior Producer Alec Frey - Producer (Lead?) Robert Nesler - Art Director Bobby Hernandez - Concept Artist / 3D Artist Ken LeSaint - Senior 3D Artist Brian Menze - Senior Artist Michelle Vargas - 3D Environment Artist Dennis Presnell - Environment artist Marina Bekeshko - Junior Environment Artist Geoff Schofield - FX Artist Aaron Dubois - Senior FX Artist Brian LeLeux - Lighting Artist (Left to the Crystal Dynamics in June) Hannah Kennedy - Concept Artist Daniel Platt - Artist Omar Aweidah - Senior Character Artist (One of the more recent hires at Obsidian, I think he is in the photo as well) Aldo Vicente - 3D Character Artist. (Joined in June'17. Tot credited for Deadfire, so Outer Worlds?) Thad Clevanger (Worked on the game as a contract artist). Daniel Peterson - Graphic Artist (Twitter) Clare Sim - Concept Artist Adriana Catarino - Lighting Artist Nicole Evanich - Animator Antonio Govela - Animator Shon Stewart - Animator Cathy Nichols - Character Animator Dan Spitzley - Senior Programmer Anthony Davis - Senior Programmer (Now at Blizzard ) Ankur Oswal - Junior Programmer Nate McDorman - Junior Programmer (LinkedIn has him working on unannounced project since 1/17 which would pretty much leave only Outer Worlds as an option) Kyle Swaim - Senior Tools Programmer (I think he is in that staff photo) Scott Everts - Technical Designer Constant Gaw - Senior Designer David Williams - Senior Systems Designer Dini McMurry - Senior Level Designer Marc Soskin - Level Designer ( Hired in March'18. Did not work on Deadfire or the DLCs, so Outer Worlds?) Charles Staples - Lead Designer Tyson Christensen - Senior Designer / Lead Level Designer Dan McPhee - Junior Narrative Designer Chris L'Etoile - Narrative Designer Carter Thomas - Level Designer Scott Hafner - Level Designer Anthony Rogers - Cinematics Designer Carrie Patel - Narrative Designer Megan Starks - Senior Narrative Designer / Lead Narrative Designer (according rpgsite interview) Kate Dollaryde - Narrative Designer (According to her Twitter account) Andrew Dearing - Senior Sound Designer (Not sure if he is still working on the game. He started a freelancing studio) Justin Bell - Audio Director Those are the ones I'm quite sure or 100% sure about. Then there's the rest of the sound guys (For example Scott Gilmore is working on an unannounced game with Unreal listed as one of the tools he is using). Craig Matchett (who was hired through one of the job ads for the project) Brian Goetz (Senior Producer) Joseph Than worked on the game has moved onto Blizzard during this spring Pretty sure Jorge Morales is doing the UI Programming on the game. Allen Chen as Senior Engine Programmer (Has moved on to Visual Concepts during the summer) Brandon Rosser as Environment Artist ( I think he is in the picture) Archye Valdes - 3d Animator. Has been with the company since May'17. Did not work on Deadfire, so Outer Worlds it is. Steven Moret - Programmer. Ex-Troika guy and former Carbine Studios guy. Joined in Jan'17. Did Tools Programming on Deadfire. Did not work on DLCs afaik, so got most likely moved on Outer Worlds. Glenn Lattiere - UI Designer. Working on unannounced game. Joined in Nov'17. Christopher J Logan - Senior Lighting Artist. Joined June of this year. Has previously worked on RDR2, GTA5 and Angry Birds movie. Most likely the guy that got hired when they were looking for a lighting artist in summer/spring for Outer Worlds.
  9. Some more names: Brian Menze - Worked on FNV as a Concept Artist. He did most/all of the Vault Boy pictures for example. Daniel Alpert - Was a character artist on FNV. Bit unsure about his role on this game though, but since he didn't work on Deadfire the odds are high that he is working on this game. Dini McMurry - World Builder on FNV. Senior Level Designer on this. Matthew Singh - Was a Producer on FNV, Senior Producer on this
  10. Does the game have crates? We all know that crates are way better than barrels. But so far not a single preview has mentioned anything about crates.
  11. Not to mention about 11k comments on Youtube already.
  12. Scott Everts is working on the game. He was world builder on FNV Shon Stewart is an animator on this, did the same on FNV Justin Bell and Andrew Dearing both worked as Sound Designers on FNV. Justin is the Audio director now and Andrew did a short gig a Obsidian for this project. Anthony Rogers is doing the cinematic stuff for the game. He was a tester on FNV. Could be more
  13. No surprise that Monster Hunter won it. It's not an crpg but still won the award because someone had the brilliant idea of putting an action game into the crpg slot.
  14. You just want to watch the world burn around you.
  15. I wouldn't call it even Bioshock inspired. It's Fallout and Arcanum inspired new IP as they've previously.
  16. Non-existant. It's a multiplatform game for PC, PS4 and Xbox.
  17. Where's our official Project Indiana forum?
  18. If only Paradox had the funds and a studio to create something like that.
  19. They need to fire the head coach. From winning the damn Champions Hockey League to being 2nd worst team in the domestic league. Damn trainee even got a 3 year contract. Don't know what sorta pictures he has on the owners.
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