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Flouride

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Everything posted by Flouride

  1. "Good luck into the future, Katrina! Can't wait until you can say where you're off to! :)" by MCA. If Katrina can't disclose her next job right now in public, do you think Obsidian or others can go public with such information even if they had it? Maybe if they were massive ***holes and wanted her to get in trouble for telling them in the 1st place... To your question: Pro sports. Employees are never allowed to go to the media to tell their next location before the employer goes public about it. Same thing goes for entertainment business, which gaming business follows at least in some sense when it comes to contracts. For example some contracts are for certain project (game/movie), once your part is done, you move on.
  2. By some, you mean especially you? She isn't the face of the company. She is one of the many faces doing PR for Deadire. Naturally because she handled the Fig campaign she is present in many of the videos as the person doing the introduction for whoever will talk about the finer details. That's her job and now that the campaign/game is pretty much done she is moving onto other things like many before her. If Obsidian can survive losing an actual icon in gaming (Avellone), they sure as hell won't be in trouble losing someone else unless it's Feargus himself. Losing an associate producer doesn't cripple a company, it hardly leaves a dent. Someone will step up and take her position. She is one of many (even out of the producers), even though she has been lately getting more recognition due to the campaign. I don't think many even knew of her on these forums during her time on Armored Warfare. The Fig campaign was a great boost for her career and it would seem she is making the best of it by taking an another job. You caused most of this discussion with your endless speculation. Most people here realize it's normal to move on in the gaming business rather than stay at the same company for a decade or two and most gamers won't even know she left. You just can't seem to let it go. You go on and on about it, coming up with new stuff/conspiracies to throw at the wall while denying any such actions from your part. We get it, you will miss Katrina.
  3. Yes, you aren't directly saying it's that, but you are casually hinting it might be which is pretty pointless. I see the game you are playing, sorry buddy. Actually, in some cases the employee isn't allowed to say in public where he/she is going to work before the new employer announces it. Not sure how often it is used in gaming. I guess it would depend on the position and the company. It's a common courtesy to not go public about such things and therefore it would break the trust between the employer/co-workers and the former employee even if there weren't any legalities involved.
  4. Are you one of those people who go around teling everyone that the end is coming? Because you sure do sound like that. You try to find the most absolutely ****ed up thing about a completely normal situation and throw hints at how it could be this or that without any proof. F***, even Avellone himself said there was nothing out of the ordinary in Katrina moving on. If there was, he would be the 1st one to throw stones at Obsidian and he seems to know where Katrina is headed. No one has said that her leaving is a good thing for Obsidian. We've and mostly I have been saying that it is completely normal in the gaming business to pursue a promotion in an another company or move closer to your family or your spouses family. Why anyone would even drop hints that just because a female worker is leaving it could be sexual harrasment is beyond my reasoning. Yes, you aren't creating panic... right. Obsidian can't disclose why or where Katrina is going. Obviously the people there know as well which company she is going to work for and why. They would break that trust between an employee and employer if they would comment on it more. If you are sitting there and waiting for Feargus to come down and explain why a 1 individual out of 180 is moving on with her career you will be sorely disappointed, every damn time. So far the evidence points at Bethesda Austin, which would be a great career move for her. They are hiring producers and she liked their post on LinkedIn about hiring. That's pretty much the only hint we have on why or where she is going. Rest is just you spewing nonsense and seeing if something sticks on the wall.
  5. If a company was in shambles, we would know about it. It wouldn't be just 1 or 2 people leaving, it would be a lot more. One person leaving is nothing in company of 180 people. 1 month delay is nothing, if you look at the overall development time (about 2 years) that's just business as usual. Usually a lot more than 1 person switches the company they work for when a project is done. Some want a change and some's contract just run out when the game is "finished" and they won't be renewed due to various reasons. I've seen plenty of people trying to create panic on these forums over pretty much nothing with no facts at all. It's kinda boring and silly, when everyone could have just looked at LinkedIn and see what Katrina's role was on the game.
  6. Most people won't even know she has left the company, let alone know who Katrina Garsten is.
  7. You are not trolling but you are comparing delaying a game for a month to games that were in development hell for years, YEARS? That list you linked is full of games that were delayed a lot more than a month. PUBG still isn't ready, but for some reason they decided to "release" it instead of the game being in early access. Colonial Marines... well didn't Gearbox use some of that money on Borderlands and outsourced most of that game to someone else.
  8. Pillars of Eternity wants to say hello. If anything, more crpg games should be pushed back when it's obvious there are still plenty of bugs left in the game. Look at Fallout: New Vegas as an example. Had Obsidian had a month more to exterminate bugs, the launch and reviews would have been a lot better. If the game is buggy, it would review horribly even though Obsidian would have a day 1 patch ready for the fanbase that would fix most of the problems causing the bad reviews. So, yeah. 1 month might just be the difference between the game getting reviews starting with a 7 rather than 8 and 9 that they are hoping for.
  9. It would be more concerning if no one ever left Obsidian. It would mean Feargus has a castle full of hostages to keep everyone working at the company. People move all the time, closer to their families, their partners in life might have a career as well that moves them around and most of all... people look to advance in their careers and get paid better. Obsidian can't compete when it comes to paying their employees with a company like Blizzard.
  10. Umm, not really. Her work on Deadfire is pretty much done at this point and if she is moving on to an another company it would be really pointless to have her start working on something else at Obsidian. Fig campaign isn't a full time gig at this point either. Most of that work was done prior to the whole campaign even starting and during the launch. The campaign is almost done. They will have few updates before the release date and she was the producer responsible for the art team, her part is done in that area. They aren't going to create any more effects or art into the game 3 weeks before launch. The artists are busy working on DLC stuff or have moved on to an another game completely. It doesn't look good. This can easily be interpreted as her being fired, like there is trouble at Obsidian, especially coupled with the delay and for what? Just so she can move on a few weeks earlier? Umm, no. She travelled to Australia to promote the game on her last week at Obsidian. No company would fly out a person being fired to promote their game in another continent when they have other people available to do that. Job opportunities come and go fast in the gaming business. If she waits a month longer, the position will be gone and who knows when something like that will open up in a company she wants to work for. And if she is the kinda person that doesn't want to leave in the middle of the project, we are speaking about staying at Obsidian a lot longer. Shipped game looks better on her CV/resume than leaving 6 months into the next project. You can't really point out and say I did that, that and especially that area when someone comes in later on and does the rest for you.
  11. " To start with, can you tell me a bit about your role on the project? Katrina: “For my specific role, I am in charge of our crowdfunding campaign and all of the backer rewards and getting better content into the game. Additionally, I am the art producer so I'm handling all of our artists for the game. I handle a lot of their tasking, and scheduling, and making sure that we get stuff done on time.”" https://www.pcworld.idg.com.au/article/634352/pillars-eternity-2-producer-katrina-garsten-introduces-us-deadfire-archipelago/
  12. Mother******. I had a week off for Deadire release (not on purpose though). Now it's shifted to the month when I'm hardly home at all. Bah.
  13. Vermintide 2 and some Duke Nukem Forever. First one seems quite fun, Duke Nukem not so much.
  14. Official credits got 4. He might have been speaking about the initial Kickstarter launch. They added staff after they got more money than they expected.
  15. I think she was a producer.Yep. And unless something drastically changed between Pillars 1 and Deadfire, she was the only producer. Only? Pillars had 4 producers. Adam as the executive producer, Rose Gomez as Associate producer ( Katrina's title afaik on Deadfire) and two more with additional production credits. Deadfire has had at least 3 producers working on the game.
  16. Umm, not really. Her work on Deadfire is pretty much done at this point and if she is moving on to an another company it would be really pointless to have her start working on something else at Obsidian. Fig campaign isn't a full time gig at this point either. Most of that work was done prior to the whole campaign even starting and during the launch. The campaign is almost done. They will have few updates before the release date and she was the producer responsible for the art team, her part is done in that area. They aren't going to create any more effects or art into the game 3 weeks before launch. The artists are busy working on DLC stuff or have moved on to an another game completely.
  17. I think the guy who made the video misunderstood what Feargus said during the Eurogamer video. I myself understood it that Outer Worlds is the biggest project currently at Obsidian, not during their whole existence.
  18. Their involvement on the console versions is minimal as is the money they are putting on to those versions. They aren't making the game, their publisher with the help of a brazilian 3rd party is making it. In this scenario Obsidian doesn't have to spend a dime on the game. Sure, they might have to answer questions from the brazilian developers. Why you bring up Inxile is beyond me. They had their internal teams working on the console ports, totally different situation. You like to hang onto those sales numbers. It doesn't matter if the game sells 20k copies or 300k copies, Obsidian's risk is non-existant financially. Sure if the game sells 500k copies, they will get more money while doing pretty much nothing to get the game ported on consoles. Every game doesn't have to be highly succesful to warrant a port to consoles, it's enough that it makes a profit and fans enjoy it. So, I really don't know why you bring in success into the conversation. BioWare is owned by a publicly traded company, that has a board of directors and investors. Obsidian is an independent company. Can't really compare the two. One of the companies can actually decide where they want to focus on a project like Deadfire and the other will have to make the game to as broad audience as possible.
  19. Don't they? The were able to make the game better/bigger with our money. Fig/KS works as huge marketing campaing for the game as well. Just compare Pillars of Eternity and Tyranny when it comes to marketing and sales.
  20. What you call scam is just a reality of life. Let's look at the 1st game and Paradox. Paradox freed Obsidian from the burden of sending out 70k people all the backer stuff and their European customers were saved from all the customs fees and VAT taxes (I for one was very glad that I didn't have to pay 24% more because of taxes). Paradox was able to get the game on actual stores, not just virtual ones. In certain areas of Europe, having your game on actual shelf will sell PC games. Paradox didn't get to own the IP, they didn't dictate what the game should be like. They worked together, not one company for the other. Game sold well enough fund much of the development of the sequel and probably few other games at Obsidian. Imagine the same scenario without Kickstarter. Obsidian goes to Paradox claiming they want to make a game. 1st Paradox takes the IP to themselves. They will have a certain budget and quite strict release date. Paradox controls the marketing and what the developers are free to say to the public, taking away much of the KS experience with it. Obsidian is just work for hire and even though the game sells well, most of the profits go into Paradox's pocket. Obsidian is again desperately looking for more work for their other teams. Project Indiana might not launch at all since Obsidian doesn't have the cash to support the pre-production before Private Division gets involved. There's no Pathfinder: Adventures game and Obsidian is still in quite dire situation. That is if it even gets funded by Paradox and if it did, I bet the game would have had publishers handprints all over it. Scam, my ***.
  21. What makes you think they are using any of the Fig money on the porting? PoE has sold steadily both on PC and consoles since the Fig campaign. Not to mention, they just started selling Deadfire on Steam. Porting it isn't actually all that expensive, nor does it take huge amount of time once they've locked up the content for PC version. They have the 2nd hand experience from Paradox Arctic on how to do the port, which helps them even further to develop Deadfire. The fact that they are again going on consoles with PoE clearly points that the console versions were profitable and that there's a fanbase they want to be able to play the game as well. They have the data to show how much it cost to port the 1st game and how much it sold and made money to Paradox and to them. Just because it sells much less than on PC doesn't mean that they shouldn't do it if it's economically viable. Which it clearly is. If everyone thought like you do, consoles would never have a market for certain games. Gamers play the games they are able to play on their platforms. If no one ever bothers to release strategy game or old school crpg to consoles with the console controllers actually in mind, how are you ever going to create a market for such games on consoles? You have to start from somewhere, the market doesn't just appear from thin air once you publish 1 or 2 games. Your posts just make you seem like a selfish little child. It's all about what you want, your preferences, your sandbox, your toys, no one else is supposed to touch them or play with them. Backer Beta has proved that Obsidian hasn't so far dumbed the game down at all. Someone else is still making the console version, sparing Obsidian from that burden and leaving them to work on the DLCs for Deadfire and whatever comes next.
  22. The loading times were horrible without SSD even on Windows. I'm quite sure I actually had a laptop running NetFlix next to my desktop to fight boredom. With SSD the loading times were a bit better, but still really awful. It had something do with Unity engine and they weren't able to fix it completely, they optimized it for Tyranny (which helped a bit) and claimed to have fixed it / made it a lot better for Deadfire. At least Backer Beta load times have been quite good.
  23. Your an idiot, they are not making a console game. Obsidian is making a pc game and console build is being ported by another dev team. I am not sure what is so hard to understand. Yeah sure, big man, that's why they've been dumbing the game from what we had with PoE1: because they wanted to make a true PC game, not to make it easier for console peasants. One PC less in the party, no more camp supplies, no health/resistance anymore, basically no more vancian magic with everything being per encounter plus empower. All for us PC gamers backers, sure. The game isn't even out and the porting has already been announced, with PoE3 I guess it'll be multi-platform from the start, and probably even more casualized to chase (and fail at that) the console market that typically don't care about these more in depth rpgs. *****, please. Consoles haven't got anything to do with getting rid of vancian magic system or the camping supplies. The camping supplies management was really tiresome. It only made the game longer, it didn't really make it overly complicated. Just a lot less fun, especially with the load times. Consoles and console players could have handled the magic system just as easily. It's not brain surgery. Most hardcore PC gamers I know, own a console as well or just a console since they got bored of having a computer take huge space (or their wife did). One of your biggest arguments when PoE 1 port was announced was that there is no market for such game. Clearly there is if they are porting Deadfire as well. Porting it to consoles doesn't take an eternity. They've tested the market, they've found it's viable so instead of making their console fans wait for the porting for 2-3 years, they are doing it right away after finalising their PC version. And they are again using someone else to actually do all the manual labour. Thus it doesn't even cost them manpower.
  24. Just because they registered the trademark for all of those domains doesn't mean they're actually going to use them. It's a "just in case" thing. The main takeaway from your discovery is the title - The Outer Worlds. Though, looking at their partnership with Zero Radius Games (?) on Pillars of Eternity card game would suggest that they are actively looking on ways to benefit from their IPs and brands even outside computer games. But yes, the title is the key information here.
  25. http://www.pcgamesinsider.biz/interviews-and-opinion/66494/why-grand-theft-auto-giant-take-two-is-getting-into-indie-publishing-with-private-division/ Here's more about the deal PD has with it's partner companies. From that it could be interpeted that PD has the right to publish direct sequels to the game without the original developer, while the IP would still stay with the developer/partner company.
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