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Everything posted by Tale
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2nd Runner is an improvement in just about every possible way.
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I'm actually reading the RA Salvatore Neverwinter series. But I'm more excited by Paul S Kemp's return to D&D and Erevis Cale in a few months. That's what is actually pushing me to read through this, Kemp's book is part of a series that starts with a Drizzt book. I'm getting more gripes with Salvatore's style of "action" than I used to. So we'll see if the Sundering ends up being a jumping off point. I still have lots of Discworld, Ciaphas Cain, Mistborn, Wheel of Time, Game of Thrones and non-series works to catch up on and could definitely stand to have fewer authors to follow.
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What about my variable idea? Use something to pass along the origin, then set a condition on the player spawner based on origin.
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You keep thinking that. /gentle pat on head I'm just kidding. They have utility, but there's very few instances where they shine. All the mandatory runs I hear that you can only have one decker in the Matrix at a time, so it makes them baggage there. As for pistols, I... shotguns have me spoiled. Best thing in the game. Note that I played on hard, I hear normal was too easy. Hard was easy until the "special" enemies show up later. Wish I still had coyote on those final missions. For the editor the things I linked are what amounts to a manual. For the base game, they really do a bad job telling you all you need to know. They tell you a bit, but it wasn't even until the final segment of the game that I figured out how to use overwatch.
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Street Samurais kick butt. They would do better than my mage, especially using shotguns with kneecap. Mostly it's just the shotgun that's so fantastic. Shamans are useful for some distraction from their totem and buffs. Deckers are useless. Riggers I used once and didn't know what I was doing. Adepts are also useless.
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The video tutorials on youtube are the best starting place. Most of what you absolutely need to know, like building, populating, triggers. http://www.youtube.com/user/HarebrainedSchemes/videos There's a wiki too, but it is poorly setup at the moment. http://shadowrun-returns.wikispaces.com/Editor+Overview
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You can branch. Just need to figure out how you want to carry variables from scene to scene. They do very little of it in the campaign. I'm thinking about turning the mission item system into a journal and using that to carry variables. That way it can serve double duty.
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What to do, what to do. Should I work on my module or take a Shadowrun Returns break and play Far Cry 2?
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Never thought about that. They never have multiple entries in the campaign. You might need to play it with variables. Or mission items if you have trouble using variables scene-scene.
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First semi-major editor gripe. I can't find a way to view NPC models in the editor. Which means I have to trust the description or memory until I actually run the thing, then it's trial and error after that. You can view the image of every environment placeable, you can view every portrait for a character, you can not view the actual character models... I guess I could run "auditions" if I had to. Spawn a bunch that fit the description, go into the game, then figure out which I like most. I'm not sure if I can modify equipment either. There's no equipment editing function that's too obvious.
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I don't know about decker campaign, but I'm hoping we can make Matrix social areas. I don't even know if there'll be a spot for it in my campaign, but I'm already liking the idea.
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Yes, quickness directly affects your ability.
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I finished Shadowrun Returns. Now I'm going through the editor tutorial videos. This is so much better than my usual strategy of fumbling around reverse engineering the intro sequence.
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I'm really excited for Days of Future Past. Like ripping-off-my-shirt-and-asking-Bryan-Singer-to-sign-my-chest excited. He was also being coy about the possibility of Apocalypse showing up.
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Clearly, Wolverine gets his healing from the healing dimension. Or is he tapping into the heal force? So hard to keep track of these days.
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There's only two developers at the company, so it's a pretty hefty loss of labor. Fish is upset about the abuse he's been getting on Twitter. It came to head because of comments from someone on Gametrailers that was, as I've gathered, criticizing him for not commenting on a rumor about the Xbone's policy change.
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He's at his best when he's vulnerable. Like when Magneto took out his adamantium and then, for a little while before it went nutso, even his healing was reduced. That's what's good in this movie is the vulnerability. Even the part I mention in the spoiler is done well in that respect.
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Which one has the greatest possibility of murdering my character immediately afterwards? I'd say it's because I like to live dangerously, but we all know that I'm a sucker for tsundere and want to teach them to love.
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The writing in this game is really superb.
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I would defend Dragon Age II against the hatebase if Act 3 wasn't so dreadfully done. It's the worst segment of a non-Japanese RPG I've ever seen, at least until Mass Effect 3's ending. It's Final Fantasy XIII quality.
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As more is learned..
Tale replied to Skolinkinlot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You can copyright the text, yes. You can copyright"You have to roll the 20 sided dice to determine the attack." This doesn't prevent someone from writing "Take the dice with 20 sides, use the resulting number, that's your attack value." Computer interpretations would be even further than that. Right. But spells, for example (or at least their text and - if they had a unique enough name (think Tenser's Transformation instead of fireball), religions, possibly some of the racial details would all be potentially out. Agreed. Copyright or trademark on those details, like with Ilithid. -
I'm not sure jokes count as news. It might confuse people.
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As more is learned..
Tale replied to Skolinkinlot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You can copyright the text, yes. You can copyright"You have to roll the 20 sided dice to determine the attack." This doesn't prevent someone from writing "Take the dice with 20 sides, use the resulting number, that's your attack value." Computer interpretations would be even further than that. -
As more is learned..
Tale replied to Skolinkinlot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Did not know that. But the more important point stands. You can't copyright rules. http://www.copyright.gov/fls/fl108.html D20 OGL and the like are for Trademarks. So you can put "DnD compatible" on what you produce. That may be why the exclusion exists, because you can't really claim compatibility across media like that. If someone would care to correct me, KOTOR didn't require any sort of licensing for its D20 use because it didn't brand itself as D20. Similar to the previous two I mentioned, though obviously for different reasons. -
It's the only time you can control companions. I want to pre-position them for fights. And if I get a Decker later, I'm worried I won't be able to use him/her to access the Matrix unless a fight breaks out.