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djinnxy

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Everything posted by djinnxy

  1. Is there a way to hire the red-handed cannibal guy after you untie him in the ruin? Clearly it is meant to have the option, but I haven't figured a way to do it if there is one.
  2. In response to the OP: I like where things are at now. Casters are more balanced with melee. The dps of a single class evoker makes it a viable option and it does what an evoker should do which is outperform most others in aoe dps. The ship combat is much better. The bad: rogue damages could go back to what they were. Also there's a squeaky bird noise that makes me turn around to see what my dog is whining about only to realize it's a weird game sound. Addressing the rate of recovery on non-rangers guns etc. and other non-class skills: I think what some of the "lack of choice" comments are about is bringing back the reduced cross class abilities like in the first one. Gunner would fit well in that category. Give non-rangers the choice to get half the boost to reload that rangers do.
  3. I probably shouldn't bring it up because the fight doesn't need to be more difficult at this point, however you can spawn the titan and pull it to the powder barrels to get a big head start and separate it from the blights. After the titan goes down you can still pull at least one blight away. After that the fight is just about running away from a couple Sirocco and downing the remaining blights.
  4. I was just looking at steam updates yesterday wishing there'd be at least one more for PoE2. This made my weekend.
  5. I like the way casters are now except... My experience with casters so far is strategize a build for 2 hours > Move to the first combat > Wind up a spell hands flailing like I lost motor control > Get hit and almost die > Try to wind up another spell > Dead > Meanwhile the rest of the melee party is untouched and could continue fighting for 20 minutes while I get up to make dinner. Casting times are a tad too long.
  6. The ship v. ship could use a little polish. The fight after boarding is nice with the crew hired fighting along side. My one major issue was when I put a ship at full speed ahead and gain 60m, why does it stop moving forward? Seriously? What kind of boat has anyone been in that goes 60m then has to turn left and right to continue moving forward again? And before anyone jumps on that one, I do understand tacking. It happens no matter what direction the ship goes and not just into the wind.
  7. After the first or second fights in Hohina Ravine everything on the map rushes me. If this has not or cannot be reproduced i'll have to email the log and save seperate. Neither uploader is working for me.
  8. I've found quite a few of these since the recent update. A lot of missing item images as well. Prior to the update there were very few. Sorry for being vague but there are a lot...
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