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DaylenAmell

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Everything posted by DaylenAmell

  1. I encountered it twice in my newest playthrough so far, once in the digsite and once in the Poko Kohara desert. I'm playing PotD with a full party with all scaling only upward and Galawain's Challenge.
  2. What do you mean by beta patch? Do our games automatically get beta-patched? If not where did you get it?
  3. You said earlier "only for that weapon" and I took it as that the action speed increase effect only affects the attacks with the weapon is not true for other weapons with action speed increase effects. Now you are saying "Generally speaking: weapon speed enchantments are only for that weapon.", which seems to contradict what you said earlier. If it isn't a bug then they should make the description clear in regard to which actions are affected by the action speed increase.
  4. Yeah this is very immersion breaking. They should probably do something about it. You can always choose not to do these immersion breaking things though.
  5. This bug is pretty annoying considering that the phantom spells are quite important for a conjurer (since phantoms can use the conjured weapons). As a side note, it baffles me as to why they made the phantoms uncontrollable (whereas in PoE1 they are controllable). The phantoms are hardly OP even if they are controllable.
  6. For example, Duskfall (unique sword) has the Additional Effect of Feather Light: +10% Action Speed. The game shows that the action speed of attacking using the sword is increased but the abilities are not affected. Is it just for this sword or for all weapons? Is this intended or a bug? If this isn't a bug, the in game description should state clearly that this action speed increase only applies to the weapon itself.
  7. Hi guys, I tested on my level 7 conjurer's Essential Phantom. It has +18 accuracy from level. I attached the screenshot. I just now also found that that on my level 15 Fassina in a different save however, the level bonus for accuracy is also +18, which doesn't make any sense. The summoned weapon used by the phantom also suffers similar problem - it has the scaling of a Fine Weapon rather than Superb Weapon.
  8. The file was too big to attach. I'll send it to your email.
  9. Using Concelhaut's Draining Missiles, a spell whose damage currently does not depend on whether an attack is a critical hit, hit or graze, I found that the damage reduction from Recompienza depends not on the health of the wearer of the armor, but the health of the character who is attacked. This is not mentioned in the description of Recompienza.
  10. I found that the damage done by Concelhaut's Draining Missiles is independent of whether the attack is a critical hit, hit or a graze. The missiles do miss though. This feature of the spell is not mentioned in the description of the spell. Also that the combat log showed that the missiles did 0.0 damage when it showed the total damage of multiple hits, even when they clearly hit and did the damage they were supposed to do as can be viewed from the combat log entries for the individual hits.
  11. I just had this problem. The troll was active the first time I had the fight. The troll became inactive the second time I had the fight after I loaded a save. I think the number of active oozes in that room also reduced in my second attempt at the fight.
  12. Does Kalakoth's Minor Blight benefit from One-Handed Style?
  13. Great News! PS: Hope the prizes/praises will motivate them to fix the bugs.
  14. I'm experiencing it now in my new playthrough! This is so annoying.
  15. Exactly. As long as the options are viable, that level of balancing is not needed. Balance encourages people to try different classes and playstyles. If some classes are much stronger than others, many people would only play those classes and their gaming experienced relatively restricted.
  16. Well I'm a noob but I guess the biggest problem with conjurers is that most of the direct damage spells available to conjurers target fortitude.
  17. I just realized that the passive bonus from Fassina's familiar was shown to persist even after I summoned a phantom or Maura's tentacles which replaced the familiar. Is this intended or a bug? Edit: I really hope it isn't a bug! I also tested this with a conjurer player character and found that the familiar passive only disappears if the familiar is killed. If the familiar times out or is replaced with another summon that isn't a familiar, the passive stays; if the familiar is replaced with another familiar then of course the passive becomes the passive of the new familiar.
  18. OK. Thanks. So the only spells of a Wizard affected by it are Noxious Cloud, Necrotic Lance and Concelhaut's Corrosive Skin.
  19. Very nice and well-deserved I suppose. Hope this can improve the sales!
  20. World-building wise, in regard to Might as both physical strength and spell power, don't forget that everything relies on "soul power" in Eora. You can just imagine that the spell casters are able to channel their soul power to use it as physical strength, like it's due to some well-known but unmentioned spell - maybe they should mention this spell (like Arcane Warrior spells in Dragon Age: Origins). I don't find the loading time to take longer after patch 4.0 for me. Many things can cause the loading time to be longer. Are you sure it's caused by the patch?
  21. The description says it applies to acid/decay abilities. But which spells are acid/decay spells? Minoletta's Minor Missiles and Minoletta's Salvo both can do Corrode damage, does that mean they are affected by Spirit of Decay?
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