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DaylenAmell

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Everything posted by DaylenAmell

  1. I have crash problem too, but I also have crash problems before the patch so I don't know if they are introduced by the patch.
  2. I have the exact same problem. Do you guys also have the problem of not being able to change combat speed using hotkeys?
  3. This doesn't affect my game experience much, but I want to know what they could have done to create this bug.
  4. Ekera, this is not unique to this particular encounter, I say. What upscaling does should be better clarified in the in-game description.
  5. I have the exact same problem! Also I cannot change combat speed with hotkeys anymore.
  6. When I select all my party members all of whom are in stealth mode, my party moves like in the fast mode before the 4.1 patch; if I select fast mode, they move much faster than in the fast mode before the patch. If I select a single party member however, he/she moves as slowly as before the patch. I suppose this is a bug rather than intended.
  7. There is a conversation with Xoti in which she is said to stare into the blazing sun - but I had this conversation when she's inside the Dark Cupboard. Shouldn't the option to have this conversation with her only be available outdoors?
  8. I have the exact same problem. How can this game have so many bugs, seriously!
  9. I can see at most the two level one spells of all the grimoires I checked. For all grimoires at the Dark Cupboard, I can only see one spell! And that spell for some reason changes. The spells supposedly in the grimoires can be cast normally though. Please fix this! Edit: For unknown reasons restarting the game resolved the issue.
  10. If I summon minor blight first then summon Citzal's Lance, and if the enemy I'm targeting with the lance is within the range of the lance, the lance would attack normally; however, if the target I'm targeting is not within range of the lance, the lance would be replaced by the Minor Blight and there is no way to get it back.
  11. Isn't it a 3-second cast? The wiki isn't 100% reliable, but it matches my recollection here. Also, a long-ish duration buff being castable out-of-combat means you get it for free in most encounters. Just wait a couple seconds between casting and starting the fight for the per-encounter cast to regenerate. Quite useful for those levels where you only have 1 PL5 cast and would normally have to choose between this or Citzal's! Exactly. I'm absolutely certain that Llengrath's Safeguard takes 3 seconds to cast (and no recovery time).
  12. If you try to kill Rust in Delver's Row, when his health becomes low enough, he would escape into the narrows. You can chase him and in the end you will find him in a room behind a door. I think that's the sealed door you mentioned.
  13. I found that Llengrath's Safeguard can be cast outside of combat. I don't think any other self-buff of the wizard can be cast outside of combat. Is this a bug or intended?
  14. I just tested Mien of Death's Herald and Awe of Death's Herald and found that they always give the lowest tier inspiration. My game version is the newest version now (4.0.1.0041).
  15. After talking to the gods for the second time, I got Mien of the Death's Herald - it appears that I will at least lose a level of upgrade for it.
  16. In my new playthrough I did not get any upgrades for Visage of Death's Herald after my first encounter with the gods (i.e. the one before reaching Neketaka) because of my dialogue choices. Is this normal? Is it still possible to upgrade Visage of Death's Herald in my future encounters with Berath? If I can still upgrade it, will I be able to get the full upgrade (or will I be missing an upgrade)?
  17. It is possible to not have Visage of Death's Herald upgraded to any of the ones that gives you an inspiration after you spoke to gods before reaching Neketaka for the first time. In my new playthrough I only have Visage of Death's Herald after speaking to the gods (before reaching Neketaka for the first time) because of the dialogue options I took. I loaded the save before speaking to the gods and tried a few different dialogue options, some of which ended up giving me Mien of Death's Herald, others leaving Visage of Death's Herald un-upgraded.
  18. Short answer: no. PoTD difficulty has not been made easier. How do you know? How can you explain what I found if it has not been made easier?
  19. I'm also not sure about what caused it but for me it occurred to Pallegina not Eder. Every time when the fight started Pallegina would be instantly held up by the Giant Cave Grub and be kept there until (I suppose) the Giant Cave Grub was interrupted. Normally the Giant Cave Grub should hold someone up like that and then throw the character down to do damage and cause prone, but in my case it held Pallegina for a very long time and didn't throw her down until I interrupted it with Expose Vulnerabilities.
  20. The difficulty of my game a month ago was significantly higher than it was at launch. But what I said was that now the game is easier than a month ago. The difficulty settings were exactly as I described - nothing changed except now I also have Galawain's challenge (which is irrelevant for the discussion I assume). The difficulties of both my old and new playthroughs were set when the games wertr created. The level scalings were both all only scale up and were never changed.
  21. I just had this issue as well. Please find out what's wrong! It seems the issue could be resolved only if the Giant Cave Grub is interrupted.
  22. I suspect the difficulty of the game has changed significantly compared to a month ago. Some very difficult fights I had about a month ago before patch 4.0 in PoTD all scaling up are so easy in my new playthrough with the exact same difficulty setting except that now I also have Galawain's Challenge. For example, the fight against the skeletons guarding Cornett of Depths was so difficult in my last playthrough that I could kill all the skeletons except the last Risen Champion whom I simply couldn't hurt with any weapons I had. I absolutely needed to kill him with spells since if he didn't die after I used up spells my entire team would die to that last Risen Champion while he healed himself. I needed to be very lucky to kill him before I ran out of spells and I couldn't kill him with many attempts. In my new playthrough however I was able to beat the skeletons in my first attempt without even needing to use all my empower points. To confirm that the difficulty is indeed lower now for that fight (rather than that I'm simply doing everything better than before), I loaded the game of my old playthrough from about a month ago of the fight, and found the fight was easy as well - I also beat the skeletons in my first attempt. Both a month ago and now my party were at level 9 and the Risen Champion had 3 red skeletons above him. PS: The save of my old playthrough was dated Dec. 12, 2018, right before patch 4.0 was released.
  23. I just experienced the bug in the newest version of the game! I wore the Arkemyr's Old Robes and had no issue with Yellow-Eye Three and the construct on rooftop, but once I got to the ground floor of the manor through the second floor, I was immediately attacked by the imp. It seems that the constructs can't see through the disguise but the imps can.
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