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fced

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  1. Outer worlds is Obsidian yes, i don't remember i got too much problems or frustration with it but the game had some different issues, Anthem is Bioware and EA, the game was completely broken when they released it, but at least they fixed really quickly most of the problems.. Anthem Gameplay is one of the most innovating of the last 10 years, you should get it when PSN do a discount, it is a cooperative multi player with a huge potential, but since they released it they done nothing to improve the game (dlcs, new Javelins, a real story, etc), there is only few story mission, usually what i prefer on games (with gameplay of course) is the story...
  2. I waited so much too, i came here several times to ask about the release date of Deadfire, i was so eager to play it after i discovered POE, and now i think i understand why the devs didn't gave us a definitive release date (i asked last year after i saw the game release date on PC), i don't want to throw them a stone, i heard they are not responsible of the Console development, but at least they could come and speak to us on the forum, at least to tell us they are working hard to fix things... This, Anthem, Outer Worlds make me think it is probably the last time a get a game on its release, next time (if i am capable) i will wait and search players feedback before buying...
  3. i could tell you to rebuild the PS4 database, but i am not sure it would change anything, sooner, while i was on the ship, i tried to go from the inside to the world map, and i got a strange error, something like : "we returned you to the home screen to avoid corrupting the save file", i was a bit afraid for some time, and now i am trying to always save my progression on several files, 4 save files, each 10 mn i save on a different, but in your case it will not help i am sorry, have you tried to submit a ticket to their support ? i feel the devs don't come too much here, except if they have something to announce and i am 99.99999% the communities manager don't transmit anything of our requests, like it was on POE PS4... If it was me, i would destroy the settings files, then reboot the PS4, then create a NG, then try to load your actual save file, if it don't work, may be try to copy your save files on USB/PSN Plus and try to re-download them to replace the old one ... you have nothing to lose About the game state, I don't know, to be honest i don't understand how they could release a so much broken game?? - did they realize how bad the image we have of Obsidian with this ? did they even care ? I created a topic to list all the problems i encounter on the game (i am on PS4) and i listed your problems, feel free to add anything else..
  4. For those who still seek what job is Vektor best suited : https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_II:_Deadfire_crew_members
  5. Painful... Have you tried to destroy the game settings ? the file which store all settings (should be in PS4 System -> Storage -> Saved data) This remind me a save corruption i got on another game, i solved it by destroying settings file...
  6. Are they aware of all the other bugs and problems in the game ? there is plenty...
  7. For example, Eder buff which increase accuracy, there is no point in activating it after he attacked because in turn mode the buff have 2 turn duration (can't remember exactly), so it is better to enable it when just before Eder attack to maximise its efficiency. Problem is during a fight we don't have access to the most important spells/skills/abilities information (duration, time it take to launch, etc), to be efficient in Deadfire you need to always have the wiki open and verify wiki before using spells/skills/abilities... I really hope they will fix this, at least in POE we had access to all important spells/skills/abilities infos during fight...
  8. Versus Evil have done an Awful work with Deadfire, the game is completely broken on PS4, i hope you will fix it (Very) soon...
  9. According to Gamepedia, dazed = enemy can't engage, for me it is broken because even if dazed, they continue to attack us source = https://pillarsofeternity.gamepedia.com/Status_effects_(Deadfire) I am a bit disappointed with a lot of wizard controls spells, like "confusion", in POE "confusion was a must have, but in Deadfire most wizard crowd control spells don't work...
  10. Exactly the way i think, I don't want to help those thugs... btw i gone the old city before i met Dereo, by speaking with the NPC close to the lift... I thought i could speak with Takano and get another way to do this quest, but after i read your posts here, i am a bit disappointed... May be i should have killed Dereo the first time i met him (after he call me)...
  11. I loved this spells, and most of the unique spells we found here and here in POE, but where is it in Deadfire ? I can't learn it, is it in a special grimoire ? thanks
  12. it was not that hard, Outer World is ... empty... it have very few choices, they tried to do a space RPG, but they done it probably too quickly. If I were them, I would focus on ONE game and I will do it correctly, instead of doing several unfinished completely bugged games (for the bugs I don't speak about Outer Worlds)...
  13. Please what tip with the SSD ? I saw your post in German, but I am not familiar with German ... PS : Even with a SSD, I fear opening a door on Deadfire, this is why loading time should really disappear from games, this prevented me to re-play to POE (too much door to open, and load screen - even if I should try it to see if it is better with a SSD)...
  14. i created a topic in the support to list the game problems, bugs crashes etc... Feel free to add anything you notified, may be in one or two years it will be read
  15. Hello, The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version. Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)... I will try to edit this topic regularly to add new problems we found in the list... I start with : Very SERIOUS problems which make the game broken, or break the gameplay : • The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 • Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1 • Too frequently, when we try to click "Enchant" on an unique weapon, the game is crashing, and we get a blue screen, i thought i found a way to avoid this while enchanting a weapon which don't crash, i mean one i already tried to enchant like Xoti reaping hook and the enchant screen displayed, but 10 seconds after it crashed the game, great another blue screen, i am not frustrated, not a bit i swear - Severity = ++1 • Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1 • Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map - Severity = ++1 • Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut, i recommend you to buy this broken game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1 • When swapping characters in any location the game shuts down with PS error code (annoying because you can't complete their personal quests!)- Severity = 3 • Too frequently we click or select an interaction which is right in front of us (door, chest, attack enemy) or we launch an AOE spell and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight when your tank go at 10 km and can't protect the group or if there is traps around.. Also, because of this sometime it take hours to enter a room, because the interaction is misplaced, we have to trigger cursor mode (triangle) and search the exact point which trigger the interaction/room entrance, ... reloading a save seem to fix this, but it is very disturbing - IT BREAK THE GAMEPLAY PLEASE FIX THIS - Severity = 1 • Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund • Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 • Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3 • Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 • Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2 • Auto pause is bugged (for me auto pause is set if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity = 4 • One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 • During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 • It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5 • In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4 • We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE - Severity = 3 • AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5 • In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city - Severity = 2 • Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2 • Wizard "Expose Vulnerabilities" seem not working, it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2 • Sometime (happened several times after i finished a scripted event with Ooze in Neketaka, and during burning house event with the thugs in the back of the house ), if we display the map or any item information pressing "O" to return to the game do not work, only thing which work is force quit the game, anr restart from a save (Fantastic) = +1 • On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ... • In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire. • Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10 • In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 • "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5 • Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5 • During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 • We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7 • Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ? • Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity = ? • When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity = 8 • When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2 • During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 • The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 • Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5 • it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 • Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 • Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money to the recipe? - Severity = 4 • During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity = 5 • As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8 • In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5 • During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 • After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... - Severity = 8 • During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 • When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4 to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5 • On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ? • Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ? • On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5 • The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 • After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5 • when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)... • When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... • During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 • After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ? • While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside... - It should be fixed - Severity = 4 • Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team, very annoying when you enter a battle thinking your group is complete and finally it is not, also the removed companion can be here and bug the fight, because ha have a turn even if he can't do nothing (no fight) and random companion in the group (may be more) can't do nothing to (can't attack even if it is his turn) - Severity = 2 I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes, save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.
  16. I can confirm, Lay of hands is bugged (like a lot of things in deadfire), it don't heal, it don't do anything... I was using it in POE with Pallegina, and it was working perfectly, but on PS4 Lay of Hands have no effect except when it is an enemy which use it...
  17. it is their responsability to make their game work correctly, and even if they didn't done the console code ... Here we say a happy customer will bring you 10 other customers, a angry customer will tell 100 other customers your work is not serious... this is what is happening now, if a friend ask me about Deadfire i will tell him the game could be nice but it is full of bugs, poorly coded and i fear it break my PS4 Pro, of course i will make sure he spread the word to his friends, and i am sure i am not the only one doing this... In my job i alway ensure my customers are happy with what i provide them... Leaving the game in its actual state is irresponsible...
  18. Today i got another type of crash on PS4, after a fight on Poko Hara,i gone in the inventory to see the little desert dragon i got, and the game freezed the PS4, nothing was possible to fix this, can't leave the game, can't access to PS4 desktop menu, can't shutdown the PS4 with the button, only way to fix this was to remove the power cable from the PS4, and I HATE TO DO THIS BECAUSE THIS IS DANGEROUS FOR ANY COMPUTER SYSTEM... Edit : I got the same PS4 Freeze crash 10 mn after, it happened when i opened the inventory on Poko Hara So please FIX THIS GAME !!!
  19. He don't even get out from his house for me, have you waited outside the village or have you slept in one of the rooms ?
  20. Me too, i have diplomaty on my watcher, enough bluff on Seraphin, enough Intimidation on Pallegina, but no one of their skills seem to work... I read the note in his chest, i waitedon the beach several night around midnight, but i never came, Perception 16 on my watcher but can't see the fruits... This is very frustrating.
  21. Thank you for Deadfire on console, i was waiting since I ended POE, but i really hope you will patch it soon, there is a lot of problems with it on PS4, crash of the dead (blue screen), too few infos on abilities during fight (miss a lot of crucial informations), freezes, long load screens, etc... Feel free to check the forums, to see by yourself, or better try the game on PS4...
  22. It is not the first time we buy a game completely broken (which pass Sony Certification), i remember Anthem, POE and some others... At least Obsidian should buy some consoles and pay some players to test their games with different config (PS4, PS4 pro, PS4 Pro with SSD, XBox One, etc), and of course patch their game regularly as soon a bug is discovered... I have the feeling they consider their game (Deadfire) as a finished and perfect product, a little voice in my head tell me they won't fix anything like on POE PS4.
  23. Hello, If i remember properly, in POE 1, we had all the information concerning a spell or an ability during a fight in the wheel, but in Deadfire we don't have access to the more important informations (duration/Number of turns, how much time it take to launch, etc)... It is like if we fight blinded... Is it possible to change this ? From what i have seen, the maximum info i can have is the description of the spell, and the defense (if spell is vs reflex/fortitude, etc)... I would like to have all the spell or ability information (the more info the better), but i haven't found how. I am playing on PS4, may someone help please ?
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