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fced

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  1. So Linux, Free BSD are unreasonable for you ? The best and most stable OS in the world ... It is a short term view imo, you don't want to finish the work, let the community finish it, win/win for both sides...
  2. I found a best solution, DELETE THE GAME WHICH IS BROKEN AND WAIT A PATCH, LEAVE YOUR WORKING SYSTEM AS IT IS...
  3. I liked Grimoire mechanic in POE, i dislike grimoire in Deadfire (why changing this mechanic) ok on POE spells was per rest (i hated this specially at the beginning) but now we have only 2 spells per spell level, and we can't choose which spell we put in our grimoire, it is a very bad idea...
  4. Hello, The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version. Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)... I will try to edit this topic regularly to add new problems we found in the list (I had to answer my topic instead of continuing editing the first post because the first post have been locked)... I start with : Very SERIOUS problems which make the game broken, or break the gameplay (URGENT TO FIX) : • The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 • Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1 • In temple of revelation (upper bowels), if one of our companions, or the watcher put a foot on those magic traps the game force us to stop moving instead of continue moving, and our companion or the watcher is dead in less than 1 seconds.. - Fix the game and game mechanic, if they see a trap they must not walk on it, and if they walk on it, make they quickly react instead staying on the trap... - Severity = ++1 • In the Forgotten Sanctum, the 2nd Oracle boss (in Heart of Mistery) is impossible to beat because it CRASH THE GAME CONSTANTLY - (it is my 3rd try now, and each time it crash at some point)... - Severity = ++1 • Sometime loading a save can crash the game (happened in Temple of Revelation -> Quarantine) • 99% of the time we click "Enchant" on an unique item, the game is crashing, and we get a blue screen, at the beginning it was working, not anymore - POSSIBLE FIX = Give any item you don't want to upgrade/enchant to your companions, and go on the ship where you be alone (not in a team) and enchant your item (the crash come because there is a common interface for all the unique items, if there is too much unique items and you click enchant the game crash, the enchant interface don't like too much items) : Severity = ++1 • Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1 • Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map - Severity = ++1 • Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut or Nemnok, or the Oracle in Forgotten sanctum, i recommend you to buy this broken game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1 • When swapping characters in any location the game shuts down with PS error code (annoying because you can't complete their personal quests!)- Severity = ++1 • Final Battle in The Forgotten Sanctum crashes and resets to PS4 start screen. Possibly between characters, anything you summoned, enemies, pillars and other things that appear it just overloads. I was not able to finish that DLC, backtracked on my saves, ran out, and started another DLC - Severity = ++1 • Too frequently we click or select an interaction which is right in front of us (door, chest, attack enemy) or we launch an AOE spell and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight when your tank go at 10 km and can't protect the group or if there is traps around.. Also, because of this sometime it take hours to enter a room, because the interaction is misplaced, we have to trigger cursor mode (triangle) and search the exact point which trigger the interaction/room entrance, ... reloading a save seem to fix this, but it is very disturbing - i suspect it happen when we clicked an non-combat interaction before fighting or when there is an non-combat interatcion close to the combat area - IT BREAK THE GAMEPLAY AND IT IS PAINFUL PLEASE FIX THIS - Severity = 1 • Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund • Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 • Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3 • Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 • Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2 • Auto pause is bugged (for me auto pause is set if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity = 4 • One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 • During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 • It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5 • In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4 • We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE - Severity = 3 • AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5 • In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city - Severity = 2 • Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2 • Wizard "Expose Vulnerabilities" seem not working like it was working on POE (on POE it was doing exactly what the name say), it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2 • Sometime (happened several times after i finished a scripted event with Ooze in Neketaka, and during burning house event with the thugs in the back of the house ), if we display the map or any item information pressing "O" to return to the game do not work, only thing which work is force quit the game, anr restart from a save (Fantastic) = +1 • On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ... • In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible, and after this i gone to Neketaka, and same problem with almost all store... - Severity = 6 • Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team, very annoying when you enter a battle thinking your group is complete and finally it is not, also the removed companion can be here and bug the fight, because ha have a turn even if he can't do nothing (no fight) and random companion in the group (may be more) can't do nothing to (can't attack even if it is his turn) - possible fix : when it is the turn of the companion which is not part of the team DO NOT PRESS R2 ON HIS TURN press only square or the rest of your companion will no nore have access to R2 Menu (spells and abilities) - Severity = 1 • Ranger "Heal Companion" is not healing (like Paladin "Lay on Hands") if upgraded it apply the bonus buff but not the heal (really guys you must do something - i am at 30% of the game, it is an estimation, look how much problems i have found) • There is no storage container in other ships than the starting sloop, it is an error, because i suspect the crash which happen when enchanting an item come because we have too many unique (enchant-able) items with us, a container would permit us to stock them the time to enchant our weapon.... - Severity = +1 • Too frequently the watcher or one of the companions in the team get negative effect from "The Eye of Wael" wand, they were not the target of the attack... isn't it supposed to go on enemies only ? If we can't trust our own weapons... - Severity = 2 • Some wizard spells (may be other class i don't know) have a to small range, they are ZDE and can't be safely launched without be fried by the spell, example : Meteor Shower, Arcane cleanse, and may more ... Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire. • Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10 • In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 • "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5 • Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5 • During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 • We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7 • Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ? • Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity = ? • When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity = 8 • When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2 • During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 • The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 • Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5 • it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 • Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 • Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money to the recipe? - Severity = 4 • During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity = 5 • As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8 • In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5 • During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 • After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... - Severity = 8 • During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 • When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4 to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5 • On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ? • Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ? • On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5 • The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 • After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5 • when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)... • When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... • During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 • After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ? • While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside... - It should be fixed - Severity = 4 • Quests or NPC which have quest should be marked, to be honest i like exploring, but i hate to wait and going see Director Castol to see if he have any work to give to us take from 2 minutes (120 seconds) to 4 minutes (240 seconds for peoples without SSD) and each load screen bring a risk or game crash (each time the music stop, my heart start to beat and i fear the crash), may be also PNJ Name should be on the local / City map, because sometime searching for a NPC take a lot of time (exploring the entire area, then a second time if we have missed some places to finally found the NPC (with the help of the wiki or any website) - Severity = 3 • Even with expert cannoners, and 70% hit chance of the junk, my team miss too frequently, while i was using the starting ship i hadn't this problem... - Severity = 2 • When we are in the Shipyard shop in Neketaka or anywhere, why would we want to buy 419 Aedyr canon, or 144 double bronze canon, 144 captain quarter, 144 animals quarter, or whatever their name is, by default clicking any of those items to buy them (or only to see their description in the "item to buy window" because description work only here) is set on the maximum, why not setting it on the minimum, as this if we click any canon we would select 1 canon, if we cant more we could increase to the maximum canon of our ship (8 or 10), more smart than needing to decrease from 417 to 1 or 2... this take time, time is money and we don't have much time to play, to decrease from 417 to 1 item it take 2 minutes..- Severity = 3 • Once we get 5 black wood we can craft by ourself "Black wood hull", but why would we wand to craft this it cost 64000 to craft it, and 57000 to buy it ? i see no point in adding money to this recipe... it is more than hard to find the 5 black wood pieces, and then it is more expensive to craft it than to buy it ????, this is madness - Severity = 4 • Saint Omaku's Mercy bow can't be enchanted and upgraded as it should be ... there is really few unique war bow in the game - Severity = 4 I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes, save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.
  5. Hello, I am not sure to understand the point in hiring more experienced crew members, is this only for a better start ? I mean, after some battles, Chitupec is now *** (three stars) gunner, is there a point to hire an already 3 stars gunner to replace him ? I understand the more experienced, the more bonus we get, but, will Chitupec which was novice at start grow and come as experienced to a Master gunner, or is there a limit to the experience a crew get (example 2 rank max per crew) ? Not sure i have been clear enough, but...
  6. i will add it to my bug list, thank you for the infos ... I didn't started the dlcs yet, but now i am ... ... afraid..
  7. One thing have you rebooted your Xbox after you resetted the game ? If not, may be the old file was in the cache memory...
  8. Try pressing Triangle button to put the game in cursor mode (Y on Xbox), and move the pointer to any interact point and see if it work like this, this is something i have to do very frequently when i can't click a door or something like that, I call it "Cursor mode", they call it UI Mode (show details) or something like that... This game provide a lot of frustration... PS : have you tried to create a new game to see if you have the same problem with the NG ?
  9. To be honest i expected a better solution, like convincing their ranga, or lying to the vallians, anything to protect the Tikawara peoples from the greedy valians/Ruautai and avoid destructing the adra
  10. Agreed, each time i see Versus Evil screen when i launch the game, i curse them, they ears should whistle now (i am sure a lot of players do the same)....
  11. I imagine you tried your controller with another game to be sure, have you tried to reset the game settings ? On PS4 we can go on the HDD and destroy the file which contain the game settings, i hope you can do the same with Xbox... This make me think aother command have been mapped to A button, try to reset game settings and let us know if it help. (game settings not your game save) ..
  12. I know, but they are travellers, when you enter on Tikawara, you notify everybody is hungry, they are starving because no food and this only because one stupid ranga is ready to sell the tribe to Valians. The first time i entered Neketaka, i went in the Vallian merchant trading company, and found a Huana outside the door, which was here because his Chief which was not understanding the way of outsiders signed a paper and sold the island.... There is countless example like this... they come they destroy what they don't understand, Luminous adra is a road for the souls in this game, and what the valians are doing, they use it for their bath...
  13. We are mostly frustrated, and angry because the game is broken, we all have our life, and a dedicated time to play (for some it is 1 hour per day) and we spend 30% of this time relaunching the game because it crashed, certainly you can sympathize ...
  14. Where is this patch ? i didn't got any corrective to the game on PS4, it is still 1.02 and still mostly unplayable...
  15. Nothing, i already resetted Palegina, because Lay on hands was not working (i will reset her again when Lay on hands will be fixed), not healing, i will try with the gloves and tell you the results.. but as i said there is nothing, no heal, the only thing i see is there is one of the upgrade which increase resolve, only the buff work, not the heal...
  16. Nothing and i checked the battle log, it is this way i notified the secondary buff was applied, but not the heal... I remember on POE Lay on Hands was very handy... Because of this i had to choose the healing aura...
  17. Paladin Lay on hands or the upgraded version do not work on PS4, it don't heal but if upgraded it give the buff, Same problem with the gloves which have this ability enchantment... I really hope they will fix it soon (because a paladin who can't heal is not a paladin) with all the other problems we notified... Did it work on PC ?
  18. Hello, One year later, what is your advice about those 3 swords, i am really afraid with friendly fire, i got an Battle Axe which have an aoe effect wich each hit, but it is more problematic than helpful because i have two mele companion, and one is already wounded with each hit. I am more thinking to craft the two swords... Any idea please ?
  19. I had to restart a ng after 30 hours for different reasons, because i didn't payed attention we could create an Import (with re-create all our POE Choices), don't wait an answer, tbh i played POE and i never got any answer to my questions/problems from the devs on the forum. Start a new game (you should have some Berath blessing) and let's hope they will fix this mess soon...
  20. I finally solved the quest by leveling up my Perception, after i spoke to everybody, and done everything needed for the quest, i was on the beach arount Midnight, and i eat a Ripple sponge to increase perception ( i had 16 + 3 with Ripple sponge), and the hidden container appeared, as soon i took the Koiki, Rongi appeared and spoke to me... If you don't have enough perception, get Aloth with you, and make him eat the Ripple sponge + item which increase perception. I hate this quest, no good ending, too much time spent without advancing the quest... Edit : i gone under the arch, each night i waited i gone under the arch, i done this during one (may be more) hour, waiting until midnight, going there to see, then waiting another hour, then going under the arch, i can't count how much night i done this... The quest have a problem.
  21. What ? Did we got a new patch today ? Sadly, i do not have any new patch in the PS4 download notification, no present or past, my Deadfire PS4 version is 1.02. If i am correct it is the same as the day i downloaded it on the PSN Store.
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