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fced

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  1. I send it to them on twitter, and not only one time. _____________________________________________________________________________________________ Very SERIOUS problems which make the game broken, or break the gameplay (URGENT TO FIX) : • The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 - NOT FIXED BY PATCH 1.04 • On Poko Kohara, opening the inventory COMPLETELY FREEZE PS4 and we can't do anything except REMOVING POWER BY FORCE (very very dangerous for the PS4 or any computer) - Severity = +++1 - NOT FIXED BY PATCH 1.04 • Sometime loading a save can crash the game (happened in Temple of Revelation -> Quarantine) - Severity = ++1 - SINCE PATCH 1.04 • In temple of revelation (upper bowels), if one of our companions, or the watcher put a foot on those magic traps the game force us to stop moving instead of continue moving, and our companion or the watcher is dead in less than 1 seconds.. I don't understand why companions go on a discovered trap (high perception)- Severity = ++1 • In the Forgotten Sanctum, the 2nd Oracle boss (in Heart of Mistery) is impossible to beat because it CRASH THE GAME CONSTANTLY - (it is my 3rd try now, and each time it crash at some point, it crashed even when all enemies were dead except oracle)... - Severity = ++1 • 99% of the time we click "Enchant" on an unique item, the game is crashing, and we get a blue screen, at the beginning it was working, not anymore - POSSIBLE FIX = Give any item you don't want to upgrade/enchant to your companions, and go on the ship where you be alone (not in a team) and enchant your item (the crash come because there is a common interface for all the unique items, if there is too much unique items and you click enchant the game crash, the enchant interface don't like too much items) : Severity = ++1 Fixed by Patch 1.04 • Under some circumstances (dying in a random?area) the game save can be corrupted (never happened to me on PS4....) - Severity = ++1 • Too frequently transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map - Severity = ++1 • Too frequently transition from one area to another make the game crash on PS4 (blue screen with game error) • Very frequently the game crash during save, very nice when you save after a though fight like the one with Concelhaut or Nemnok, or the Oracle in Forgotten sanctum, i recommend you to buy this game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1 • When swapping companions in any location the game shuts down with PS error code (annoying because you can't complete their personal quests), and when the game don't crash (very rare), the removed companion stay with us (Team of 5 companions + watcher) - Severity = ++1 • Final Battle in The Forgotten Sanctum crashes and resets to PS4 start screen. Possibly between characters, anything you summoned, enemies, pillars and other things that appear it just overloads. I was not able to finish that DLC, backtracked on my saves, ran out, and started another DLC - Severity = ++1 • Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund • Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 - NOT FIXED BY PATCH 1.04 • Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3 • Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 - NOT FIXED BY PATCH 1.04 • Paladin "Lay on Hands" ability, Ranger "Heal companion" are broken, they don't heal - Worst if for Palagina which is useless, until she reach tier 8 she is useless, i created a Kind wayfarer paladin she heal with blue flame hopefully- Severity = 1 - NOT FIXED BY PATCH 1.04 • One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 - NOT FIXED BY PATCH 1.04 • During fight, the status window come on top of the spell windows, and we can no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 - NOT FIXED BY PATCH 1.04 • It would be nice if we could zoom in/out the world/Sea map/any map; we can't use a magnifying glass on the TV... Severity = 5 - NOT FIXED BY PATCH 1.04 • In the old city under Neketaka, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping the game is set automatically in cursor mode "Triangle on PS4" (very annoying when it happen every 20 seconds) - Severity = 4 - NOT FIXED BY PATCH 1.04 • We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE - Severity = 3 - NOT FIXED BY PATCH 1.04 • Some AOE Spells should be more visible when we enable them, like Priest "Holy Power", or Paladin Aura, and a lot more - NOT FIXED BY PATCH 1.04 • In a city like Neketaka, we should be able to Fast Travel from any room, shop,.., from the 2nd floor terrace of The Wild Mare in Queen's Berth for example to any other location in the city directly, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city - Severity = 1 - NOT FIXED BY PATCH 1.04 • Wizard "Expose Vulnerabilities" was better in POE 1, in Deadfire it is almost useless - Severity = 2 • When on the map of any event in Neketaka if pressing "triangle'" to inspect an item or a document one can't exit the window, we stay stuck on this window can't return to inventory after the fight. - don't open any menu after finishing an event fight in Neketaka, wait until you return to normal map - Severity = +1 - NOT FIXED BY PATCH 1.04 • On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ... • There is no storage container in other ships than the starting sloop, it is an error - Severity = +5 - NOT FIXED BY PATCH 1.04 • Too frequently the watcher or one of the companions in the team get negative effect from "The Eye of Wael" wand, they were not the target of the attack... isn't it supposed to go on enemies only ? If we can't trust our own weapons... (could be be caused by confusion status, need some testing)- Severity = 2 • Some wizard spells (may be other class i don't know) have a to small range, they are ZDE and can't be safely launched without be fried by the spell, example : Meteor Shower, Arcane cleanse, and may more ... - NOT FIXED BY PATCH 1.04 • Impossible to raise Watcher reputation with Aloth to more than +1, after some point even if we give him and to the world aroung the answers he expected (with him in the team) ... - Severity = 4 • When we change companions in the team, we should be able to see all the companion stats (attributes, passive capacities like diplomacy, etc) to see which one is the best suited for our current need .. - Severity = 3 - NOT FIXED BY PATCH 1.04 • During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 - NOT FIXED BY PATCH 1.04 • On Console during a fight, we can't access the right section of the interface with the list of enemies, and see which spell or attack they will use (and their effect), it would be better if we could click an enemy and see all the effect of the attack he will use on his turn (for those which are launching spells for example), also seeing the companion or the area that enemy will target would be fair (when we launch a AOE spell enemies can move, why not us).... Severity = 1 - NOT FIXED BY PATCH 1.04 • Too frequently after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... Same problem with spells, for example druid "Infestation of worms" stay after the fight, even if we reload, the negative effect stay even one hour after, even after i restarted the game and even after we rested (sleeping), Great i can no more heal the watcher because of this - FIX = Outside of the fight cast Priest "Magran's Might" several time if needed to remove this bug and prepare to rest (beware more than 3 injuries = permanent death) Severity = 1 - NOT FIXED BY PATCH 1.04 • Under some circumstances "Taking Out the Traders" quest can't be finished (no dialog with Onekaza) - I decided to side with the Huana, but before i returned a quest to Hazanui (the chieftain of the RDC) and she asked me to kill Onekaza, i refused and all the RDC attacked me, after this i infiltrated the powder storage (teleportation - VTC give me the same quest) and destroyed it, but impossible to validate the quest to the queen, no dialogue, she just say she had to reinforce her security thanks to Arkemyr - FIX = After cleaning Hazanui and her minions, don't blow the powder room, return directly speak to Onekaza... Severity = 1 • Left arrow don't work once in combat (the button to enable green/red circles, it work only out of a fight, it is problematic because if we reload an auto-save which is at the begin of a fight we don't see enemies red circle (a brown imp on a brown sand is very hard to see)... Fix : enable enemies circles in options during fight then disable it after fight... - Severity = 3 - NOT FIXED BY PATCH 1.04 • When navigating on the ocean, if we want to go on the ship deck an it it another than the watcher which is the active character (his icon in the wheel menu) the game crashe (i suspect it crash because it is not the watcher which is selected = Fix : Select the watcher (L2 then R1/L1 until the watcher is the one selected) - Severity = 1 • When we board an ennemi ship if Tekehu or Aloth is not part of the team, he use ZDE spells and kill/Stun/kick us with friendly fire... - Severity = 1 - NOT FIXED BY PATCH 1.04 • Pallegina leave the group after "Taking out the traders" quest, if we don't do anything against the VTC she had no reason to leave but she leave, I done the quest going see Hazanui and refusing to kill Onekaza, Pallegina was with me and agreed to not killing Onekaza, but as soon i returned to the ship, she left the group definitively. Watcher => Pallegina = +2 reputation, VTC +4 reputation wtf ? - Severity = ++1 • Since Patch 1.04 approaching an enemy in stealth mode is almost impossible they continue moving too far after we release the joystick, the group/character act like if the devs added a lot of inertia, we push the joystick a bit and the group or the character move 25 meters, Same problem with trap, we discover a trap, release trigger and go directly on the trap because this inertia lag - game mechanic is broken -> Severity =++ 1 - BROKEN BY PATCH 1.04 • If there is an interaction close to us, and we start/are in fight it is impossible to attack or to proper launch an AOE spell because instead of attacking the targeted enemy or launching the spell the companion (or watcher) go straight in the opposite side where there is the interaction (could be an corpse, chest, door, a paint in arkemyr manor) and we can't stop him (mean the entire group want to go to THAT interactive object instead of fighting ) this is breaking the gameplay - Severity =++1 - possible fix, identify the interaction and sacrify a companion to go click it (not possible if there is a sigil of death), after this the cursor return to attack AS IT MUST BE- NOT FIXED BY PATCH 1.04 Example : https://streamable.com/55o6t before i took this video capture i tried to destroy the 3 sigil of death (Beast of winter side quest : The Higher-Ups)with a priest spell "Storm of Holy fire", and each time the character was doing the same, leaving the area and goind close to the sigil, until i save and reload) • Bows (war bows / hunting bow) are broken, if the enemy is immune to pierce damage, the game don't switch the bow on slash. If the enemy is resistant 90% pierce damage, the game switch bow to slash. It look like the immunity to pierce is not taken in count by the game when using a bow - Severity = +1 - NOT FIXED BY PATCH 1.04 • Confused status don't work as intended, enemies are still attacking us - Severity = +2 • Perplexing Sap is still broken (since game release) and have not been repaired, if using Perplexing Sap against an enemy, the enemy attack us and apply confused status to us (it prove "Confused" status is broken). Why would we spend a point to be confused by enemies ? (hum, at least it could it help to reach 100 afflictions needed by the soulbound guardian plate) - Severity = +1 • In Beast of Winter i notified several games crashes when Guardian's Plate armor was equipped - Severity = +1 • Group passive abilities (diplomacy, survival, arcane, alchemy, etc) are missing from the personal status windows, except when we level up a character we have no way to see the sum of all our companions passives abilities... in actual state of the game, we need a paper to count each values on each companion + watcher - Severity = 1 • Sometime Wheel menu (L2 button -> Inventory/Rest/Ship menu) don't respond, and we must press "Options button" to return so Save/load screen to make the wheel respond again - Severity = 2 • About Griffin blade and guardian blade : i equipped the two swords one time, may be 2 weeks ago, and in my status screen (R2) their bonus still appear, even if the two blade are not equipped or are equipped on someone else (+10% brut damage / 50% chances to stun close enemies in case of critical hit) - Glitch ? Bug ? Conclusion : only enchanting have been fixed by patch 1.04, nothing else, game is still broken ----------------------------------------------------------------------------------------------------- Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire. • Sometime, in our inventory the description popup disappear, pressing Triangle button work, but... - Severity = 10 - Fixed by patch 1.04 • In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 - - NOT IMPROVED BY PATCH 1.04 • "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5 • We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) pressing L3 enlight the active character with a pillar of light , so we can see his exact location... Severity = 7 - NOT IMPROVED BY PATCH 1.04 • Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ? • Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity = ? • When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity = 8 - NOT IMPROVED BY PATCH 1.04 • Sometime if Eder is killed and get second chance during fight on his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity - didn't happened since 1.04 = 2 • During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 - NOT FIXED BY PATCH 1.04 • The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 - NOT IMPROVED BY PATCH 1.04 • it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 - NOT IMPROVED BY PATCH 1.04 • Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 - NOT FIXED BY PATCH 1.04 • Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money to the recipe? - Severity = 4 - NOT IMPROVED BY PATCH 1.04 • During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity = 5 - NOT IMPROVED BY PATCH 1.04 • As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, even Arkemys shop didn't sell unique magic weapons- Severity = 8 - NOT IMPROVED BY PATCH 1.04 • In localized version of Deadfire (French, German, ...) it is a huge error to translate proper names (shop names, region/area names), we players rely on the wiki for some things, and it is almost impossible to find anything with the french name (region/shop/isle/area name, etc) - Severity = 5 - NOT IMPROVED BY PATCH 1.04 • During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 - NOT IMPROVED BY PATCH 1.04 • After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... (Suspect it is because it is not the stash which is selected by default)- Severity = 8 - NOT IMPROVED BY PATCH 1.04 • During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 - NOT IMPROVED BY PATCH 1.04 • When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4 to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5 • On town screen Map, moving mouse cursor with a stick in the left section (with names) is also completely ridiculous, it should be with r1\l1 or arrows, same goes for level up menu - Severity = 5 • Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 - NOT IMPROVED BY PATCH 1.04 • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (at least re-create all our POE choices is possible (and naming the set of decisions) -> pressing Square during New Game creation, and then Selecting the new created set of choices in the end of NG creation) - Severity = ? • On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5 • The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 - NOT IMPROVED BY PATCH 1.04 • After I finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room as if Giacolo was still here and the quest not finished - Severity = 10 • when we are in shop inventory, there is no way to compare a seller item to our equipped items (example : compare a seller glove to our gloves then Eder gloves, then XYZ companion gloves)... We can compare a shop item only if it is in the buy slot. Something is broken here, it was possible in POE 1 - by selecting an item in the shop inventory and selecting companions or watcher in the right section - Severity = 4 - NOT FIXED BY PATCH 1.04 • When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... - NOT FIXED BY PATCH 1.04 • During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 - NOT FIXED BY PATCH 1.04 • After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ? • While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside... - It should be fixed, to see more infos we must buy it (or at least put it in the buy slot - down left) - Severity = 4 • Quests or NPC which have quest should be marked, to be honest i like exploring, but i hate to wait and going see Director Castol to see if he have any work to give to us, it take from 2 minutes (120 seconds) to 4 minutes (240 seconds for peoples without SSD) with loading screens and each load screen bring a risk or game crash (each time the music stop, my heart start to beat and i fear the crash), may be also PNJ Name should be on the local / City map, because sometime searching for a NPC take a lot of time (exploring the entire area, then a second time if we have missed some places to finally found the NPC (with the help of the wiki or any website) - Severity = 3 • When we are in the Shipyard shop in Neketaka or anywhere, if we click Aedyr Canon to buy one or two, the game offer us to buy 419 Aedyr canon, or 144 double bronze canon, 144 captain quarter, 144 animals quarter, or whatever their name, it should be set on the mininum (example we click to buy one aedyr cannon, one is pre-selected, and not the maximum) going from 419 to 1 take time, time is money and we don't have much time to play, to decrease from 417 item to 1 item it take 2 minutes..- Severity = 3 • Once we get 5 black wood we can craft by ourself "Black wood hull", but why would we wand to craft this it cost 64000 to craft it, and 57000 to buy it ? i see no point in adding money to this recipe... it is more than hard to find the 5 black wood pieces, and then it is more expensive to craft it than to buy it ????, this is madness - Severity = 4 • Saint Omaku's Mercy bow can't be enchanted and upgraded as it should be ... there is really few unique war bow in the game - Severity = 4 • The inventory lack the possibility to rearrange items by type (example : regroup all swords, regroup all war bows, regroup all axes, regroup all battle axes, regroup all trinkets, regroup all grimoire, all healing potion then all poisons, etc), inventory in its actual state is a complete mess when we want to search for a specific item, yesterday i spend 10 minutes searching for a war hammer, reading each unique item one by one... It would be easier if they could be classified by type... Severity = 2 I will continue to report problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searching internet a solution to bypass a bug we found in the game, it is sad, the game is good and could be so much... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes, save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.
  2. i said devs, i should have said writers... story/dialogs developers, the game creators, right, not the little hands who coded the game (which is working decently on PC)... in a well made rpg the player identify to the hero, and "develop affinities with companions, npc.." and this is the case in Deadfire, during your story (because it is your story, as it is MINE BOERER) you choose the type of hero you will be, the type relationship you want in your party, the story become yours, and you forget someone created it. They give you some lines, and you evolve in the RPG universe as you decide. This is a Role playing game, a game where you play the main role, and choose ... In POE i didn't trusted twin helms, so i killed everybody hostile to the baby girl, and i took her, because if one had the idea to kill her, may be another would do the same. And if you are the master of a domain like Caed Nua, cleared from any threat, in and out, you will not thrust anybody to raise the baby you saved unless you are a bleak walker. This is my opinion. this is my POE1 Story. Benevolent with peoples in need, and without pity for any evil peoples and trolls (trolls not ogres ^)..
  3. I still have not done her companion quest and i am at +1 (i got +1 bringing Maia to speak to the Lagufaeth Mother) on Tikawara (peaceful resolve by freeing the hatchling). I raised Maia reputation to +2 by speaking to the lady hostess in Sayuka which is accompanied by a Rautai officer (on the deck), by saying "is it me or this guy is horrible", everybody seem to laugh except Aloth (seem disinteressed).
  4. Hello, I like Fassina and I would like to know if she can launch spells she normally can't learn and launch with "Grimoire Imprint" / "Major Grimoire Imprint" spells ? And if she can't launch spells she got with Imprint, will the game take this in count ? Have you found a unique grimoire suited for her ?
  5. I don't understand why Vela is calling me Captain, my watcher (women) took her as a baby, so she should consider the watcher as her mom and not her captain ???? I wonder if the developpers play their games, if they identify themselves to the watcher as we do... nevermind i know the answer, those sort of problems are recurrent on too much games. It is a fact Devs don't play their games, (except Bioware when they developped Dragon Age Origins).
  6. I helped Scyorielaphas and the Huana, with Metaphysic (kept a bit of his soul) for the Huanas, and I was eager to meet this poor Guardian of Ukaizo, but when i approached Ukaizo he appeared, and Scyorielaphas helped me and told me rush to Ukaizo. I remember an option to use cannon in the scripted interaction before our dragon friend appear, but i used the other one (Benevolent) i should think, and no fight... In this gameplay i done the same with Scyorielaphas, but will use canon against Ukaizo guardian to see if i can fight him... i really hope there is another choice than release Scyorielaphas or fight Ukaizo Guardian...
  7. On Discord we can read only, we can't even chat with Versus Evil, their server is locked (their ears are probably whistling) . I am web designer irl and very frequently i subcontract (if it is the correct expression) for things i can't do, things outside of my expertise, but my customers know me and only me. If there is any problem it is my responsability to make their product work perfectly, and trust me i spend day and night to make a job correct. Versus Evil got the money, they should give a clean work. we are far from clean on PS4. This is the official POE/Deadfire forum, everything about support should be done here, If versus evil were smart enough, they should spend some time on the forum and speak with us.
  8. Need some tests to confirm, but the inspiration "Tier" is received when you launch the spell "xxx death herald", by answering the Gods, you receive a type of inspiration (Per/Int/Might/nothing) on your xxx of the death herald ability - it could also be no inspiration. I could be wrong, but most of the time when i launch Wit of the death herald, the intel inspiration tier i receive is different, it could be "smart", "acute" or "brilliant". Always save before and after speaking to Eothas (different saves), i wanted Wit of the death for when i was playing a wizard, and i got it as a Cypher, i was so happy until i realize it was useless for a Cypher, useless because you can generate your power source by attacking which is not the case of all the other classes.
  9. After Hasongo (i had wit => Intel inspiration), i answered clever to Berath, then two times Passionate (the flame) to Ondra and Magran, then Agressive to Ondra (about my feelings which saved them from Woodica and leaden key ) -> i received Cruelty of dead Herald (Intel + Might) - I don't liked Cruelty (they should have called it differently) so I decided to try something else, I answered two times "Passionate", and received Raiment of the dead herald (Intel + Per). - Another time, i tried different answer dispositions, and i finished without upgrade of my (Wit of the death's herald) - can't remember what i answered on this shot. I read in the topic someone who spoke about tier 3 inspirations but as far as i understand this ability mechanic, it is random, when we launch this ability whatever it is, we get an inspiration, and it can be Tier 1 or Tier 3, so if i am correct the more different inspirations type (intel + might or intel + per) we receive, the better it is... Am I wrong ?
  10. I really this doesn't concern Consoles, because the game is broken on PS4, and 1.04 fixed enchanting and broken other things.
  11. Because there is an interaction close to you (door, chest, container), sometime it happen to me if my cursor go over a container during the fight, or before a fight, if this happen, load a save and be very careful, or try the Attack option in the Wheel menu (L2 or R2 - i am not in game atm)... i listed few of the game bug and some solutions (if found) in this subforum... check it.
  12. Very SERIOUS problems which make the game broken, or break the gameplay (URGENT TO FIX) : • The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 - NOT FIXED BY PATCH 1.04 • On Poko Kohara, opening the inventory COMPLETELY FREEZE PS4 and we can't do anything except REMOVING POWER BY FORCE (very very dangerous for the PS4 or any computer) - Severity = +++1 - NOT FIXED BY PATCH 1.04 • Sometime loading a save can crash the game (happened in Temple of Revelation -> Quarantine) - Severity = ++1 - SINCE PATCH 1.04 • In temple of revelation (upper bowels), if one of our companions, or the watcher put a foot on those magic traps the game force us to stop moving instead of continue moving, and our companion or the watcher is dead in less than 1 seconds.. - Fix the game and game mechanic, if they see a trap they must not walk on it, and if they walk on it, make they quickly react instead staying on the trap... - Severity = ++1 • In the Forgotten Sanctum, the 2nd Oracle boss (in Heart of Mistery) is impossible to beat because it CRASH THE GAME CONSTANTLY - (it is my 3rd try now, and each time it crash at some point)... - Severity = ++1 • 99% of the time we click "Enchant" on an unique item, the game is crashing, and we get a blue screen, at the beginning it was working, not anymore - POSSIBLE FIX = Give any item you don't want to upgrade/enchant to your companions, and go on the ship where you be alone (not in a team) and enchant your item (the crash come because there is a common interface for all the unique items, if there is too much unique items and you click enchant the game crash, the enchant interface don't like too much items) : Severity = ++1 Fixed by Patch 1.04 • Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1 • Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map - Severity = ++1 • Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut or Nemnok, or the Oracle in Forgotten sanctum, i recommend you to buy this game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1 • When swapping characters in any location the game shuts down with PS error code (annoying because you can't complete their personal quests! - possible fix : be sure to select the watcher as active character while before removing a companion to replace it)- Severity = ++1 • Final Battle in The Forgotten Sanctum crashes and resets to PS4 start screen. Possibly between characters, anything you summoned, enemies, pillars and other things that appear it just overloads. I was not able to finish that DLC, backtracked on my saves, ran out, and started another DLC - Severity = ++1 • Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund • Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 - NOT FIXED BY PATCH 1.04 • Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3 • Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 - NOT FIXED BY PATCH 1.04 • Paladin "Lay on Hands" ability, druid "Garden of life", Ranger "Heal companion" are all broken, probably more healing abilities (Priest are all working a.f.a.i.h.s), they don't heal - Worst if for Palagina which is useless, until she reach tier 8 she is useless, i created a Kind wayfarer paladin she heal with blue flame hopefully- Severity = 1 - NOT FIXED BY PATCH 1.04 • Auto pause is bugged (for me auto pause is set if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity = 4 • One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 - NOT FIXED BY PATCH 1.04 • During fight, the status window come on top of the spell windows, and we can no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 - NOT FIXED BY PATCH 1.04 • It would be nice if we could zoom in/out the world/Sea map/any map; we can't use a magnifying glass on the TV... Severity = 5 - NOT FIXED BY PATCH 1.04 • In the old city under Neketaka, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping the game is set automatically in cursor mode "Triangle on PS4" (very annoying when it happen every 20 seconds) - Severity = 4 - NOT FIXED BY PATCH 1.04 • We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE - Severity = 3 - NOT FIXED BY PATCH 1.04 • Some AOE Spells should be more visible when we enable them, like Priest "Holy Power", or Paladin Aura, and a lot more - NOT FIXED BY PATCH 1.04 • In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city - Severity = 2 - NOT FIXED BY PATCH 1.04 • Wizard "Expose Vulnerabilities" was better in POE 1, in Deadfire it is almost useless - Severity = 2 • When on the map of any event in Neketaka if pressing "triangle'" to inspect an item or a document one can't exit the window, we stay stuck on this window can't return to inventory, FIX : NEVER PRESS "Triangle" on any event map, the same apply with enchanting weapon (Griffin for example) on event map, return to the regular map of Neketaka to inspect any item or document you received or enchant your weapon = +1 - NOT FIXED BY PATCH 1.04 • On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ... • Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team - NOT FIXED BY PATCH 1.04 • Ranger "Heal Companion" is not healing (like Paladin "Lay on Hands") if upgraded it apply the bonus buff but not the heal (really guys you must do something - i am at 30% of the game, it is an estimation, look how much problems i have found) • There is no storage container in other ships than the starting sloop, it is an error - Severity = +5 - NOT FIXED BY PATCH 1.04 • Too frequently the watcher or one of the companions in the team get negative effect from "The Eye of Wael" wand, they were not the target of the attack... isn't it supposed to go on enemies only ? If we can't trust our own weapons... (could be be caused by confusion status, need some testing)- Severity = 2 • Some wizard spells (may be other class i don't know) have a to small range, they are ZDE and can't be safely launched without be fried by the spell, example : Meteor Shower, Arcane cleanse, and may more ... - NOT FIXED BY PATCH 1.04 • Impossible to raise Watcher reputation with Aloth to more than +1, after some point even if we give him and to the world aroung the answers he expected (with him in the team) ... - Severity = 4 • When we change companions in the team, we should be able to see all the companion stats (attributes, passive capacities like diplomacy, etc) to see which one is the best suited for our current need .. - Severity = 3 - NOT FIXED BY PATCH 1.04 • During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 - NOT FIXED BY PATCH 1.04 • On Console during a fight, we can't access the right section of the interface with the list of enemies, and see which spell or attack they will use (and their effect), it would be better if we could click an enemy and see all the effect of the attack he will use on his turn (for those which are launching spells for example), also seeing the companion or the area that enemy will target would be fair (when we launch a AOE spell enemies can move, why not us).... Severity = 1 - NOT FIXED BY PATCH 1.04 • Too frequently after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... Same problem with spells, for example druid "Infestation of worms" stay after the fight, even if we reload, the negative effect stay even one hour after, even after i restarted the game and even after we rested (sleeping), Great i can no more heal the watcher because of this - FIX = Outside of the fight cast Priest "Magran's Might" several time if needed to remove this bug and prepare to rest (beware more than 3 injuries = permanent death) Severity = 1 - NOT FIXED BY PATCH 1.04 • Under some circumstances "Taking Out the Traders" quest can't be finished (no dialog with Onekaza) - I decided to side with the Huana, but before i returned a quest to Hazanui (the chieftain of the RDC) and she asked me to kill Onekaza, i refused and all the RDC attacked me, after this i infiltrated the powder storage (teleportation - VTC give me the same quest) and destroyed it, but impossible to validate the quest to the queen, no dialogue, she just say she had to reinforce her security thanks to Arkemyr - FIX = After cleaning Hazanui and her minions, don't blow the powder room, return directly speak to Onekaza... Severity = 1 • Left arrow don't work once in combat (the button to enable green/red circles, it work only out of a fight, it is problematic because if we reload an auto-save which is at the begin of a fight we don't see enemies red circle (a brown imp on a brown sand is very hard to see)... Fix : enable enemies circles in options during fight then disable it after fight... - Severity = 3 - NOT FIXED BY PATCH 1.04 • When navigating on the ocean, if we want to go on the ship deck an it it another than the watcher which is the active character (his icon in the wheel menu) the game crashe (i suspect it crash because it is not the watcher which is selected = Fix : Select the watcher (L2 then R1/L1 until the watcher is the one selected) - Severity = 1 • When we board an ennemi ship if Tekehu or Aloth is not part of the team, he use ZDE spells and kill/Stun/kick us with friendly fire... - Severity = 1 - NOT FIXED BY PATCH 1.04 • Pallegina leave the group after "Taking out the traders" quest, if we don't do anything against the VTC she had no reason to leave but she leave, I done the quest going see Hazanui and refusing to kill Onekaza, Pallegina was with me and agreed to not killing Onekaza, but as soon i returned to the ship, she left the group definitively. Watcher => Pallegina = +2 reputation, VTC +4 reputation wtf ? - Severity = ++1 • Since Patch 1.04 approaching an enemy in stealth mode is almost impossible they continue moving too far after we release the joystick, the group/character act like if the devs added a lot of inertia, we push the joystick a bit and the group or the character move 25 meters, it is no more possible to resolve Motare o Kozi quest (last sanctuary) peacefully. must be fixed urgently - Severity = 1 - BROKEN BY PATCH 1.04 • If there is an interaction close to us, and we start/are in fight it is impossible to attack or to proper launch an AOE spell because instead of attacking the targeted enemy or launching the spell the companion (or watcher) go straight in the opposite side where there is the interaction (could be an corpse, chest, door, a paint in arkemyr manor) and we can't stop him (mean the entire group want to go to THAT interactive object instead of fighting ) this is breaking the gameplay - Severity =++1 - possible fix, identify the interaction and sacrify a companion to go click it, after this the cursor return to attack AS IT MUST BE- NOT FIXED BY PATCH 1.04 • There is a problem with dual damage weapons type, like swords, war bows (and probably all weapons which have two damage type), if an enemy is 75% resistant to pierce, the game should switch the weapon on slash, but most of the time, it do not. i wanted to be sure while i was on Poko Kohara (inside) facing skeletons, i equiped Xoti with a War Bow and enabled war bow ability but all skeletons went immune to xoti war bow damage, the game used Pierce (skeletons are immune to pierce) - notified same problem with Essence Interrupter against curse seals (could the game dev forgot to implement immunity as a trigger variable? it could explain why the game don't take in count immunity while attacking with dual weapon damage) - Severity = 1 - NOT FIXED BY PATCH 1.04 • A group of peoples are blocking the exit of Gaun Temple in Neketaka, considering the problems we have with interactions (doors, transition to areas) it would be better if the the path could be clear (we have to use triangle and search the exact point to get out of Gaun Temple). - Severity = from 1 to 3 - NOT FIXED BY PATCH 1.04 • Cypher class doesn't receive focus (power source) when they kill an enemy, they get focus only when they damage an enemy without killing him. - Severity = 1 - NOT FIXED BY PATCH 1.04 Conclusion : only enchanting have been fixed by patch 1.04, nothing else, game is still broken ----------------------------------------------------------------------------------------------------- Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire. • Sometime, in our inventory the description popup disappear, pressing Triangle button work, but... - Severity = 10 - Fixed by patch 1.04 • In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 - - NOT IMPROVED BY PATCH 1.04 • "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5 • We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) pressing L3 enlight the active character with a pillar of light , so we can see his exact location... Severity = 7 - NOT IMPROVED BY PATCH 1.04 • Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ? • Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity = ? • When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity = 8 - NOT IMPROVED BY PATCH 1.04 • Sometime if Eder is killed and get second chance during fight on his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity - didn't happened since 1.04 = 2 • During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 - NOT FIXED BY PATCH 1.04 • The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 - NOT IMPROVED BY PATCH 1.04 • it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 - NOT IMPROVED BY PATCH 1.04 • Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 - NOT FIXED BY PATCH 1.04 • Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money to the recipe? - Severity = 4 - NOT IMPROVED BY PATCH 1.04 • During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity = 5 - NOT IMPROVED BY PATCH 1.04 • As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, even Arkemys shop didn't sell unique magic weapons- Severity = 8 - NOT IMPROVED BY PATCH 1.04 • In localized version of Deadfire (French, German, ...) it is a huge error to translate proper names (shop names, region/area names), we players rely on the wiki for some things, and it is almost impossible to find anything with the french name (region/shop/isle/area name, etc) - Severity = 5 - NOT IMPROVED BY PATCH 1.04 • During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 - NOT IMPROVED BY PATCH 1.04 • After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... (Suspect it is because it is not the stash which is selected by default)- Severity = 8 - NOT IMPROVED BY PATCH 1.04 • During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 - NOT IMPROVED BY PATCH 1.04 • When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4 to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5 • On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ? • Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 - NOT IMPROVED BY PATCH 1.04 • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (at least re-create all our POE choices (and naming the set of decisions) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ? • On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5 • The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 - NOT IMPROVED BY PATCH 1.04 • After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5 • when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves then Eder gloves, then XYZ companion gloves)... Something is broken here, it was possible in POE 1 - Severity = 4 - NOT FIXED BY PATCH 1.04 • When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... - NOT FIXED BY PATCH 1.04 • During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 - NOT FIXED BY PATCH 1.04 • After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ? • While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside... - It should be fixed - Severity = 4 • Quests or NPC which have quest should be marked, to be honest i like exploring, but i hate to wait and going see Director Castol to see if he have any work to give to us take from 2 minutes (120 seconds) to 4 minutes (240 seconds for peoples without SSD) and each load screen bring a risk or game crash (each time the music stop, my heart start to beat and i fear the crash), may be also PNJ Name should be on the local / City map, because sometime searching for a NPC take a lot of time (exploring the entire area, then a second time if we have missed some places to finally found the NPC (with the help of the wiki or any website) - Severity = 3 • Even with expert cannoners, and 70% hit chance of the junk, my team miss too frequently, while i was using the starting ship i hadn't this problem... - Severity = 2 • When we are in the Shipyard shop in Neketaka or anywhere, if we click Aedyr Canon to buy one or two, the game offer us to buy 419 Aedyr canon, or 144 double bronze canon, 144 captain quarter, 144 animals quarter, or whatever their name, it should be set on the mininum (example we click to buy one aedyr cannon, one is pre-selected, and not the maximum) going from 419 to 1 take time, time is money and we don't have much time to play, to decrease from 417 item to 1 item it take 2 minutes..- Severity = 3 • Once we get 5 black wood we can craft by ourself "Black wood hull", but why would we wand to craft this it cost 64000 to craft it, and 57000 to buy it ? i see no point in adding money to this recipe... it is more than hard to find the 5 black wood pieces, and then it is more expensive to craft it than to buy it ????, this is madness - Severity = 4 • Saint Omaku's Mercy bow can't be enchanted and upgraded as it should be ... there is really few unique war bow in the game - Severity = 4 • The inventory lack the possibility to rearrange items by type (example : regroup all swords, regroup all war bows, regroup all axes, regroup all battle axes, regroup all trinkets, regroup all grimoire, all healing potion then all poisons, etc), inventory in its actual state is a complete mess when we want to search for a specific item, yesterday i spend 10 minutes searching for a war hammer, reading each unique item one by one... It would be easier if they could be classified by type... Severity = 2 I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searching internet a solution to bypass a bug we found in the game, it is sad, the game is good and could be so much... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes, save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.
  13. Still no fix for all those problems, the game continue to crash while playing, saving, loading save, stealth move is not possible since the patch 1.04, Deadfire need a urgent repair fix...
  14. I had to retry several times to get Wit of Death's Herald i tried to answer passionate for first option, then clever for second option (about the moon and Ondra) but it didn't worked each time i got Mien, i tried to add (diplomacy), got Mien also. What worked is answer passionate for first option, then clever for second option (about the moon and Ondra), and another Passionate before i leave them (about the debt remain not paid)... I should have tried this as a wizard in my first play (got Mien), because as a Cipher (no subclass), i am not sure Wit of Death's Herald will help my watcher ...
  15. each time you access a tier I->II->III->IX you get 2 points to spend in passive or active ability (class abilities and some generic), the next level after you unlocked a tier row, you get only one point.. For active weapon skills (sword, bow, war bow, sabre), those special weapon skills, if i am correct you get one each 3 or 4 levels... if you start a NG and create a character from 0 you have to choose two weapon active skills during the character creation, it is always after you have spent your 2 or 1 point in class abilities (wizard spells, cipher spells)... In any case you can reset your character in any tavern for some coins and see how it work... but if you don't use the weapon skill you have, you will not see those weapon skill in the interface (example you actually use a sword and you unlocked dagger or sabre, or axe weapon skill), you see them only in character information... The special weapon ability you have will only appear if you use that type of weapon (equipped)
  16. Since the 1.04 PS4 patch, it is almost impossible to approach a group of enemies in stealth mode, the controlled group or companion/watcher continue to move even when we release the joystick... Same while not in stealth mode, there is some inertia now controls are far less accurate... Try and see by yourself, i really hope this will be fixed really soon, because it is half of the combat mechanic which is broken... Most of us use stealth mode to go closer to an enemy group before attacking or to disable some traps before attacking and now it is no more possible... Please FIX
  17. not only to a random direction, they continue to move even when we release the joystick (PS4 Pro + SSD), it is like if they added a lot of inertia to the movement, now it is almost impossible to approach an enemy group in stealth mode without beeing detected, because the game don't want us to stop where we want... Sometime a single push of the joystick send us on the other end of the room... Congratulation while fixing enchantment you broken the stealth mode ...
  18. Sometime when your team is low life after a very long fight and everybody stay close to Paleginna to have the healing aura including Serafen, wild mind can do more harm than good, or when your team is all at 25% life, and lose a turn and a chance to finish your enemies because they turned cloaked after serafen use a spell... I got some troubles against Maura Mushroom with this ... But most of the time, this was fun...
  19. Thankyou, at first when i used the Weyc Robes, i didn't paid attention to Brilliance, but after a one hour fight, realised its utility... problem is on though enemies like the ones in Preservation society guides, Serafen can't get enough focus to use brilliance boost at each turn... they are so resistant... Wait, with the robe of the Weyc, to get Brilliance we need to empower an ability, and usually for though fights (long), i use empower to replenish my ressources (i play as a wizard), so not sure it is a good idea, wait does this mean, i can empower an ability and get +1 on all my wizard spells (all tier), i mean like if i empower my character to replenish ? i can't remember if i got all tier spells +1 with Ancestor honor...
  20. Thank you for the info, i hope i didn't attacked him...
  21. Wynne on the bench ? may be on my first gameplay, because i preferred Morrigan, but next, after i understanding her, nop,... Wynne is the best healer of the game... I am so much waiting a remaster of DAO on PS4, the game was so well written (not the gameplay of course), everything in this game was qualifying it as a well job.. About the DAO inspiration, i was mostly speaking about the lore (when i saw the shadows, ...) About Serafen and Cypher, is there any other way to get the Brilliant Inspiration (except from a cypher) ? I tried to search on wikies, but didn't found any spell except "Ancestor memory", not that i need it in regular fight, but when it come to the crucible and the special enemies which have their island (the giant ones, Spider, Ooze), it should be useful, i really had some very very hard time fighting the Ooze, i stopped after it rebuilded itself, my interrupt abilities was empties, Xoti and her crossbow were dead, ...
  22. except killing myself before a fight i mean^ your tips is very interesting, i didn't realized it was possible to control which disease we get by dying, but i would have prefered something less radical.
  23. Hello, All scrolls in Deadfire are based on actual wizard/druid/priest spells, but something have been forgotten during the creation of Deadfire Priest class : the major healing abilities, where are all the major healing spells ? they exist as scrolls but not as spells ??? How can this be possible ? on POE we had different level of healing spells, but they have been forgotten in Deadfire and considering Paladin Lay on Hands don't heal, we really need their return... https://pillarsofeternity.gamepedia.com/Priest_spell https://pillarsofeternity2.wiki.fextralife.com/Priest https://pillarsofeternity.gamepedia.com/Scroll_of_Major_Healing https://pillarsofeternity.gamepedia.com/Category:Pillars_of_Eternity_II:_Deadfire_scrolls
  24. after i returned to the queen (after i killed Hazanui karu) to validate the i decided to blow the Rautai storage powder (preventive action in case they try to attack me), of course it was a free action, but when i returned to the ship, both Pallegina and Maia left definitively.. I reloaded a save (after i returned the quest to Onekaza and without destroying the powder storage), then returned to my ship and Pallegina left, but Maia is still here ... What did i miss ? Is it really not possible to keep Pallegina and side with Huana ?
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