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Yonto

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Everything posted by Yonto

  1. I already saw that video and it’s what got me convinced to try it, but it doesn’t show anything “special” per se. Thanks anyway!
  2. Hello fellas. It’s not that important since I’ll be playing on veteran, but I’m about to start a run with a debonaire/beguiller and I was wondering if anybody here had some input on that. Some little suggestions that at a first glance would be difficult to think about. I just don’t want to facepalm myself in the future when I find out that there were some nice interactions between weapons or skills and I never noticed I know debonaire it’s not great but I like the flavor of it. Cheers
  3. Got it. Thanks for the info. Quite weird that there’s been no answer to the issue in a bit. We’ll see when it goes live
  4. I want to try a Debonaire / Beguiler so I have a quick question since I didn't have the time to test the beta. Does the increase form hit to crit against charmed targets work for all charmed effect or just for the special one from Debonaire?
  5. You could try the “if you have x amount of bond” where x is your maximum bond, summon the ghost. You will have to change it every time you level but it’s better than nothing. Also put it on top of the ai list and set “by list order”
  6. I’m using the lion with my Paladin / stalker for style like you said, and it rarely goes down. Sure, I’m playing only on veteran but careful positioning, lay on hands - used on the pet just few times-, paladin aura and the healing flames of devotion from kind wayfarers keep him safe and sound. If you want just to give it a try you can change your animal companion with the unity console mod
  7. Single class would be ok, multi classes with rogue, maybe street fighter subclass, would be great. With rogue you get acces to: - escape, good mobility tool when you can’t charge to get in position, offsetting the stride penalty of unbroken - permanent distraction, you are going to have a lot of enemies engaged, now they are also distracted - riposte, cool when it happens
  8. Forgot about that! The option definitively sold ascendant for me. Mark prey for accuracy > shots + evasive roll hoping it hits the next marked target if the first one dies > max focus > summon the pet and soul shock and stuff like that. Beguiller is pretty good I agree, but I want to focus on other kind of cipher spells than the deception ones this time. Thanks!
  9. Hey, thanks for the input. I get what you mean. I just have thought of too many different characters and so I'll try to stick with this one, since it fits the previous story of my character. Didn't remember the whip damage is less with ascendant, maybe the whip gain increas will be enough to reach the limit quicker, otherwise no subclasses. Yeah, I play to use spells just to buff, and then melee. Forgot about the summoned weapons, I'll have a look
  10. Hey fellas! I have some questions about my character, companions and party composition in general for my first run, so, instead of opening 10000 posts I’ll just put everything in here and to the ones that have the patience to read through and answer: thanks! MC - ghost heart ranger / ascendant cipher In the back line with arquebuses and rods when needed. I went ghost ranger and not sharpshooter so the pet has no engagement and I can make use of all those cipher spells that require an ally to cast them on. So I can cast on the pet, having him positioned exactly where I want and use those spells that otherwise I would just never use. Not sure about cipher subclass. Don’t know if in a couple of shots I can reach ascendancy. Maybe vanilla cipher would be better? Pallegina - Paladin / chanter Dual pistol - blunderbus staying in the middle of the party. Chants that would be useful the one for reload speed - for her and my guy in the back, and the healing one. I want her to be the healer - with lay on hands and the chanter invocations that heal - plus some alpha strikes with flames of devotion. Is she going to be enough for healing? I’ll probably just play on veteran upscaled. Eder - fighter / rogue Kind of the tank of the party . Want to use the rogue side for riposte - even if it’s not great - and persistent distraction plus one or two full attacks abilities. Fighter side for the style, more engagements and more ways to punish who disengage. Charge and evade to move in place. Better 1 handed + shield or 2 weapon fighting with dagger modal on? Aloth - fighter / wizard Want to try it this way. Wizard side for buffing spells and those spells that frighten so people is forced to disengage. Would it work also for disengagements on Eder side if hey are close? Fighter side.. not sure what would be helpful other than disciplined barrage. Better one handed or there are good quarterstaffs for this? The last member of the party I have no idea. Probably I’m gonna rotate members but I would like to stick with takehu. It provides some heals if bird lady is not enough and some damage spells too and can shift in melee if needed. Sorry for all this text. I know that probably everything can work on veteran at the moment, just looking for suggestions to “perfect” the idea anyway. Thanks for reading, if you had the patience!
  11. I'm thinking to do something similar but with 2 weapon fighting and dagger with modal on offhand. Would the two weapon fighting feat work with that buckler since it's treated like a weapon?
  12. You mean in melee right? Maybe it used the character stealth score? That would be good
  13. Hey fellas! I’m thinking to start a ranger stalker / rogue Assassin. The question is: do the animal companions have a stealth level? Is it different from animal to animal? I’m worried about the bond grief happening if the companion is already fighting and I’m just slowly and stealthy approaching few steps back.
  14. Try with casting combusting wounds and then shoot 8 blunderbuss. Each pellet would trigger the spell
  15. I was thinking to pick that for my skald to have more critics, but since, for now, it’s not like in poe1, I wonder what the best alternative is
  16. I’m not 100% sure but, from what I read somewhere a while ago, I think is a bit different. Let’s take Eder for example. You can’t make him a fighter/priest. He can be only fighter, only rogue or fighter/rogue multi classed. So it seems that every companion has 2 predefined classes and you can decide how to proceed with those two. I’d be happy to be wrong though - Eder fighter ranger instantly- the problem is that I can’t find any evidence on any of these 2 theories.
  17. Thanks for the info. I had a look at your burning scrolls rogue and it's a great idea. I'll probably pick some parts of that build but make it more close combat. Thanks again and have a good one!
  18. Wow, I wonder what your full thoughts are then. I knew I could count on your input, we should have a Boeroer signal to turn on. The Assassin / Evoker and the fist mage really captured my interest. Maybe I'll run both - the mage being the MC - and have one less companion! What I like about the first one is that is a pretty different approach to the rogue class and it's pretty easily doable in deadfire if I decide to bring him over. Do deathblows and deep wounds trigger when using scrolls too? If so I might consider putting some points in lore to and maybe have him pick deep pockets. weapons that would work with his style in addition to Bittercut are the 2 stilettos that proc on crits if I decide to have him 2 weapons fighting. I'm going to probably spend some time on the wiki checking all the equipment there is with some sort of spell binding eheh The mage one; between the two is the one that I prefer: it gives you a chance to use spells and abilities that you've barely used on other mages, touch spells for example, like you said. I'm gonna go have a look on how to proceed. Of course if you have any suggestions on how to build this 2 regarding stats, races, equipment or whatever feel free to post Especially the mage; seems more complicated to me and I'm almost sure I'm going to make some dumb mistakes with him. Again, thanks for the input!
  19. Hey there! One thing that always bothered about me is that I have this chronic thing of restarting a play through multiple times - I'm sure I'm not the only one with this issue among the fans of this kind of games. I'm trying to play the game again for a character to import in deadfire - the previous save I had were lost - but every time I put 2/4 hours in, I then restart again with a different build. I'm stuck in this unsatisfying loop! Main reason is because another idea pops in my head and I don't have the will force to resist eheh. So I thought to maybe gather from suggestions from you guys *swings his arms to the sky invoking Boeroer* in the hope to find a cool idea. I've looked of course in the pinned build's thread and tried some of them already but could be that I overlooked something. Do you have any build / concept in mind? Even if you haven't tried it maybe. Maybe there's a combination of talents and abilities that have unexpected synergies that flies under the radar? Maybe this said combination reflects one of the possible multi classing in deadfire already? that's great! An example: actually using drugs for a specific purpose, and then it'll work well with the drug monk subclass in deadifre. I'm not min-maxing that much usually and I'll play just on hard so it doesn't have to be something that well thought. I'll play with the game companions; flexibility there too if there's someone that works well with your idea. Staples are going to be Eder, Aloth and Palegina so I can play with them in deadfire (possibly it would be good to avoid picking the same classes for the main character build, but it's also true that the same class can be played in many different ways of course). All right, that's all folks, thanks for the read!
  20. Yeah I understand. It’s better to be vocal about what do you think should be improved instead of wasting thei attention. Great, thanks again. Having a lot of fun with the skaen priest, I’ll go through it with him. Not sure about multiclassincg possibilities in the future but I’ll worry about that then.
  21. Hello Boeroer! Thanks for the reply, always helpful. Yeah, I saw the stalker subclass and that’s what got my the idea to try something like that. Having a look around I found your skaen priest build and I love that too. Probably gonna play a couple of hours on both and then decide which one to finish. If there’s anything to change there, feel free to jump in. I know that at the moment the poe2 priest is a bit underwhelming, but I confide they are gonna address that. I’m not sure if it would be a good idea to multiclass in the sequel or not, since the skaen priest is a mini multiclass already and I can’t seem to imagine a good match for it. By the way I just want to hank you for your efforts on this forums. You are truly a great memyof this community. I saw on the deadfire forums - these are my first posts, but I lurked around for a while - that you are not that happy with how things are shaping for that. I hope the game develops in a better direction, so we don’t lose you here! Cheers!
  22. Not really sure the big Bo' would notice a reply in a post old like this, but worth the try. I'm about to start a run with this kind of build, planning to port it to deadfire. Since time passed by since when this was originally posted I was wondering if there's something to change. I am playing on hard, so no need for min maxing in my case - I'll probably pick aumaua and the lion companion even if it sucks, but I just think that will work better visually in the deadfire. Thanks to anyone who'll have the chance to reply!
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